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the implementation of "MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics"
Unified framework for robot learning built on NVIDIA Isaac Sim
General broad-phase collision detection framework using BVH and BVTT front tracking.
zenus parallel computing library for zenus physics-based simulations
C++ library for solving large sparse linear systems with algebraic multigrid method
A Python implementation of the "Projective Dynamics: Fusing Constraint Projections for Fast Simulation" paper by Sofien Bouaziz, Sebastian Martin, Tiantian Liu, Ladislav Kavan, Mark Pauly
Pies is a constraint- and particle-based, soft-body physics engine.
Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.
Implement three versions of mass-spring based simulation: using classical newton method, using fast mass-spring method based on the paper Fast Simulation of Mass-Spring Systems, using modified fast…
C++ library for reading and writing of houdini geometry file format (json/binary json)
Convert Houdini binary data to JSON, with WebGL examples.
Real-time multi-physics simulation with an emphasis on medical simulation.
An example combining scikit-build and pybind11
Seamless operability between C++11 and Python
Code shared for NVIDIA discussion forum regarding cusolverSpScsreigvsi API Segmentation Fault
pix2tex: Using a ViT to convert images of equations into LaTeX code.
Source code for Deep Multigrid method https://arxiv.org/pdf/1711.03825.pdf
CEED Library: Code for Efficient Extensible Discretizations
Local Fourier Analysis for arbitrary order finite element type operators
My algebraic multigrid solver based on Eigen library