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aliased_buffer.h
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aliased_buffer.h
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#ifndef SRC_ALIASED_BUFFER_H_
#define SRC_ALIASED_BUFFER_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include <cinttypes>
#include "util.h"
#include "v8.h"
namespace node {
/**
* Do not use this class directly when creating instances of it - use the
* Aliased*Array defined at the end of this file instead.
*
* This class encapsulates the technique of having a native buffer mapped to
* a JS object. Writes to the native buffer can happen efficiently without
* going through JS, and the data is then available to user's via the exposed
* JS object.
*
* While this technique is computationally efficient, it is effectively a
* write to JS program state w/out going through the standard
* (monitored) API. Thus any VM capabilities to detect the modification are
* circumvented.
*
* The encapsulation herein provides a placeholder where such writes can be
* observed. Any notification APIs will be left as a future exercise.
*/
template <class NativeT,
class V8T,
// SFINAE NativeT to be scalar
typename = std::enable_if_t<std::is_scalar<NativeT>::value>>
class AliasedBufferBase {
public:
AliasedBufferBase(v8::Isolate* isolate, const size_t count)
: isolate_(isolate), count_(count), byte_offset_(0) {
CHECK_GT(count, 0);
const v8::HandleScope handle_scope(isolate_);
const size_t size_in_bytes =
MultiplyWithOverflowCheck(sizeof(NativeT), count);
// allocate v8 ArrayBuffer
v8::Local<v8::ArrayBuffer> ab = v8::ArrayBuffer::New(
isolate_, size_in_bytes);
buffer_ = static_cast<NativeT*>(ab->GetContents().Data());
// allocate v8 TypedArray
v8::Local<V8T> js_array = V8T::New(ab, byte_offset_, count);
js_array_ = v8::Global<V8T>(isolate, js_array);
}
/**
* Create an AliasedBufferBase over a sub-region of another aliased buffer.
* The two will share a v8::ArrayBuffer instance &
* a native buffer, but will each read/write to different sections of the
* native buffer.
*
* Note that byte_offset must by aligned by sizeof(NativeT).
*/
// TODO(refack): refactor into a non-owning `AliasedBufferBaseView`
AliasedBufferBase(
v8::Isolate* isolate,
const size_t byte_offset,
const size_t count,
const AliasedBufferBase<uint8_t, v8::Uint8Array>& backing_buffer)
: isolate_(isolate), count_(count), byte_offset_(byte_offset) {
const v8::HandleScope handle_scope(isolate_);
v8::Local<v8::ArrayBuffer> ab = backing_buffer.GetArrayBuffer();
// validate that the byte_offset is aligned with sizeof(NativeT)
CHECK_EQ(byte_offset & (sizeof(NativeT) - 1), 0);
// validate this fits inside the backing buffer
CHECK_LE(MultiplyWithOverflowCheck(sizeof(NativeT), count),
ab->ByteLength() - byte_offset);
buffer_ = reinterpret_cast<NativeT*>(
const_cast<uint8_t*>(backing_buffer.GetNativeBuffer() + byte_offset));
v8::Local<V8T> js_array = V8T::New(ab, byte_offset, count);
js_array_ = v8::Global<V8T>(isolate, js_array);
}
AliasedBufferBase(const AliasedBufferBase& that)
: isolate_(that.isolate_),
count_(that.count_),
byte_offset_(that.byte_offset_),
buffer_(that.buffer_) {
js_array_ = v8::Global<V8T>(that.isolate_, that.GetJSArray());
}
AliasedBufferBase& operator=(AliasedBufferBase&& that) noexcept {
this->~AliasedBufferBase();
isolate_ = that.isolate_;
count_ = that.count_;
byte_offset_ = that.byte_offset_;
buffer_ = that.buffer_;
js_array_.Reset(isolate_, that.js_array_.Get(isolate_));
that.buffer_ = nullptr;
that.js_array_.Reset();
return *this;
}
/**
* Helper class that is returned from operator[] to support assignment into
* a specified location.
*/
class Reference {
public:
Reference(AliasedBufferBase<NativeT, V8T>* aliased_buffer, size_t index)
: aliased_buffer_(aliased_buffer), index_(index) {}
Reference(const Reference& that)
: aliased_buffer_(that.aliased_buffer_),
index_(that.index_) {
}
inline Reference& operator=(const NativeT& val) {
aliased_buffer_->SetValue(index_, val);
return *this;
}
inline Reference& operator=(const Reference& val) {
return *this = static_cast<NativeT>(val);
}
operator NativeT() const {
return aliased_buffer_->GetValue(index_);
}
inline Reference& operator+=(const NativeT& val) {
const NativeT current = aliased_buffer_->GetValue(index_);
aliased_buffer_->SetValue(index_, current + val);
return *this;
}
inline Reference& operator+=(const Reference& val) {
return this->operator+=(static_cast<NativeT>(val));
}
inline Reference& operator-=(const NativeT& val) {
const NativeT current = aliased_buffer_->GetValue(index_);
aliased_buffer_->SetValue(index_, current - val);
return *this;
}
private:
AliasedBufferBase<NativeT, V8T>* aliased_buffer_;
size_t index_;
};
/**
* Get the underlying v8 TypedArray overlayed on top of the native buffer
*/
v8::Local<V8T> GetJSArray() const {
return js_array_.Get(isolate_);
}
/**
* Get the underlying v8::ArrayBuffer underlying the TypedArray and
* overlaying the native buffer
*/
v8::Local<v8::ArrayBuffer> GetArrayBuffer() const {
return GetJSArray()->Buffer();
}
/**
* Get the underlying native buffer. Note that all reads/writes should occur
* through the GetValue/SetValue/operator[] methods
*/
inline const NativeT* GetNativeBuffer() const {
return buffer_;
}
/**
* Synonym for GetBuffer()
*/
inline const NativeT* operator * () const {
return GetNativeBuffer();
}
/**
* Set position index to given value.
*/
inline void SetValue(const size_t index, NativeT value) {
DCHECK_LT(index, count_);
buffer_[index] = value;
}
/**
* Get value at position index
*/
inline const NativeT GetValue(const size_t index) const {
DCHECK_LT(index, count_);
return buffer_[index];
}
/**
* Effectively, a synonym for GetValue/SetValue
*/
Reference operator[](size_t index) {
return Reference(this, index);
}
NativeT operator[](size_t index) const {
return GetValue(index);
}
size_t Length() const {
return count_;
}
// Should only be used to extend the array.
// Should only be used on an owning array, not one created as a sub array of
// an owning `AliasedBufferBase`.
void reserve(size_t new_capacity) {
DCHECK_GE(new_capacity, count_);
DCHECK_EQ(byte_offset_, 0);
const v8::HandleScope handle_scope(isolate_);
const size_t old_size_in_bytes = sizeof(NativeT) * count_;
const size_t new_size_in_bytes = sizeof(NativeT) * new_capacity;
// allocate v8 new ArrayBuffer
v8::Local<v8::ArrayBuffer> ab = v8::ArrayBuffer::New(
isolate_, new_size_in_bytes);
// allocate new native buffer
NativeT* new_buffer = static_cast<NativeT*>(ab->GetContents().Data());
// copy old content
memcpy(new_buffer, buffer_, old_size_in_bytes);
// allocate v8 TypedArray
v8::Local<V8T> js_array = V8T::New(ab, byte_offset_, new_capacity);
// move over old v8 TypedArray
js_array_ = std::move(v8::Global<V8T>(isolate_, js_array));
buffer_ = new_buffer;
count_ = new_capacity;
}
private:
v8::Isolate* isolate_;
size_t count_;
size_t byte_offset_;
NativeT* buffer_;
v8::Global<V8T> js_array_;
};
typedef AliasedBufferBase<int32_t, v8::Int32Array> AliasedInt32Array;
typedef AliasedBufferBase<uint8_t, v8::Uint8Array> AliasedUint8Array;
typedef AliasedBufferBase<uint32_t, v8::Uint32Array> AliasedUint32Array;
typedef AliasedBufferBase<double, v8::Float64Array> AliasedFloat64Array;
typedef AliasedBufferBase<uint64_t, v8::BigUint64Array> AliasedBigUint64Array;
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_ALIASED_BUFFER_H_