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Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
Probabilistic language based on pattern matching and constraint propagation, 153 examples
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to d…
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
[Unity] Scroll view component that can implement highly flexible animations.
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
A flexible and modular Node Editor Framework for creating node based displays and editors in Unity
🎷No ceremony, just code. Blazing fast, typesafe binary serialization.
Unity Technologies management has fucked everything up. this is a guide to the job system circa 2019
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
LINQ to GameObject - Traverse GameObject Hierarchy by LINQ
Bitmap generation from a single example with convolutions and MCMC
This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥
Shiny effect of uGUI, which does not need mask or normal map.
💥 An open-source script to destroy objects realistically in Unity3D.