Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Brightness, contrast and gamma changes are not reflected on HMD. #165

Closed
wadim-al opened this issue Jun 26, 2017 · 4 comments
Closed

Brightness, contrast and gamma changes are not reflected on HMD. #165

wadim-al opened this issue Jun 26, 2017 · 4 comments

Comments

@wadim-al
Copy link

When I change the brightness, contrast, and gamma the VR output is not changing at all. Only the picture on my monitor changes.
I'm using RiftCat in SteamVR mode and the picture is too dark for me.

@cmbruns
Copy link
Owner

cmbruns commented Jun 26, 2017

Verified. This probably needs to be handled in OpenVREyePose::submitFrame(), and it needs to use the gamma correction found in FGLRenderer::DrawPresentTexture()

@cmbruns
Copy link
Owner

cmbruns commented Jun 26, 2017

Fixed in revision 45980ec
This should work in the next release.

@cmbruns
Copy link
Owner

cmbruns commented Jun 26, 2017

@wadim-al Could you please try the new release, version 0.5.3, I just now uploaded, and report back whether it fixes the problem?
https://github.com/cmbruns/gz3doom/releases

@wadim-al
Copy link
Author

All three: brightness, contrast, and gamma settings are working now. Thanks!

@cmbruns cmbruns closed this as completed Jun 26, 2017
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants