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When I change the brightness, contrast, and gamma the VR output is not changing at all. Only the picture on my monitor changes.
I'm using RiftCat in SteamVR mode and the picture is too dark for me.
The text was updated successfully, but these errors were encountered:
Verified. This probably needs to be handled in OpenVREyePose::submitFrame(), and it needs to use the gamma correction found in FGLRenderer::DrawPresentTexture()
When I change the brightness, contrast, and gamma the VR output is not changing at all. Only the picture on my monitor changes.
I'm using RiftCat in SteamVR mode and the picture is too dark for me.
The text was updated successfully, but these errors were encountered: