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Internet Friendly Media Encoder

Introduction

Back on April 2013, there are no nVidia ShadowPlay or even AMD Gaming Evolve. Originally developed for compressing FRAPS game recording by using x264, often friends showing that IFME simple and lightweight, from that IFME was born.

License

IFME Source Code under license GPL 2.0.
However you are not allow to sell either in Source Code or Binaries form.

Artwork drawn by Ray-en aka 53C under license Attribution-NonCommercial 4.0 International

Donation

Support this project! Even with little penny make this project alive and up-to-date!

You can donate via to my paypal. If you made a donation, don't forget to tell us at Facebook or Twitter, You will honored and listed on Hall of Fame and About Program

You

System Requirement

  • OS: 64-bit Windows (7, 8, 8.1, 10) & Linux (Ubuntu, etc...)
  • CPU: Intel Core i3 or AMD FX 4000
  • RAM: 4GB DDR3
  • HDD: 1GB
  • Runtime: .NET Framework 4.0 (Windows) or mono-complete (Linux)
  • Internet Connection

Downloads

You can download it via SourceForge (Release) or GitHub (Beta)

Run

Windows users simply execute ifme.exe, meanwhile Linux users simply execute ifme.sh via Terminal Emulator

IFME require Console or Terminal (tty), please run with it.

Developer

Do this before opening project

Make sure clone these in same folder with ifme, so it will look like:

GitHub
  `-|
    |
    |`- FFmpegDotNet
    |
    |`- IFME
    |
     `- Newtonsoft.Json

Then you can open ifme.sln. Have fun!

Compiling

mkdir ~/GitHub
cd ~/GitHub
git clone https://github.com/Anime4000/IFME
cd IFME
./configure
make

Simple as that, if show an error, try download and install then run again.

Version History

Version 6

You can find here or change master to ifme6.

Version 5

You can find here or change master to ifme6.

Version 4

You can find here or change master to ifme4.

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Powerful x265 GUI Encoder

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