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Bee_UICameraBoard.h
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//
// ______ ______ ______
// /\ __ \ /\ ___\ /\ ___\
// \ \ __< \ \ __\_ \ \ __\_
// \ \_____\ \ \_____\ \ \_____\
// \/_____/ \/_____/ \/_____/
//
// Copyright (c) 2012 BEE creators
// http://www.whatsbug.com
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//
// Bee_UICameraBoard.h
//
#import <AVFoundation/AVFoundation.h>
#import <CoreGraphics/CoreGraphics.h>
#import <CoreVideo/CoreVideo.h>
#import <CoreMedia/CoreMedia.h>
#import "Bee.h"
#pragma mark -
@interface BeeUICameraBoard : BeeUIBoard
#if !TARGET_IPHONE_SIMULATOR
<AVCaptureVideoDataOutputSampleBufferDelegate>
#endif // #if !TARGET_IPHONE_SIMULATOR
{
#if !TARGET_IPHONE_SIMULATOR
AVCaptureSession * _captureSession;
AVCaptureDevice * _captureDevice;
AVCaptureDeviceInput * _videoInput;
AVCaptureVideoDataOutput * _videoOutput;
AVCaptureVideoPreviewLayer * _previewLayer;
AVCaptureVideoOrientation _previewOrientation;
dispatch_queue_t _videoQueue;
#endif // #if !TARGET_IPHONE_SIMULATOR
UIImage * _previewImage;
BOOL _running;
}
AS_INT( TORCH_MODE_NONE ) // 闪光灯不可用
AS_INT( TORCH_MODE_OFF ) // 闪光灯关
AS_INT( TORCH_MODE_ON ) // 闪光灯开
AS_INT( TORCH_MODE_AUTO ) // 闪光灯自动
AS_INT( POSITION_FRONT ) // 前置
AS_INT( POSITION_BACK ) // 后置
#if !TARGET_IPHONE_SIMULATOR
@property (nonatomic, retain) AVCaptureSession * captureSession;
@property (nonatomic, retain) AVCaptureVideoPreviewLayer * previewLayer;
@property (nonatomic, assign) AVCaptureVideoOrientation previewOrientation;
#endif // #if !TARGET_IPHONE_SIMULATOR
@property (nonatomic, retain) UIImage * previewImage;
@property (nonatomic, assign) BOOL running;
@property (nonatomic, assign) NSInteger torchMode;
@property (nonatomic, assign) NSInteger position;
@property (nonatomic, readonly) BOOL focusing;
@property (nonatomic, readonly) CGPoint focusPoint;
@property (nonatomic, readonly) CGPoint focusPointWithViewCorrdinates;
@property (nonatomic, assign) CGPoint autoFocusAt;
@property (nonatomic, assign) CGPoint continuousFocusAt;
AS_SIGNAL( MANUAL_FOCUS ) // 用户触屏手动对焦
@end