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| 1 | +--lua 实现的A*算法 |
| 2 | + |
| 3 | +Astar = {} |
| 4 | + |
| 5 | +local MAXVAL = 100000000 |
| 6 | +-- function Astar.init() |
| 7 | + |
| 8 | +--A*搜索 |
| 9 | +--搜索从(x1,y1)到(x2,y2)点在地图map上的路径 |
| 10 | +function Astar.isCanMove(line,row) |
| 11 | + local minLine = MapMng.getMovedLine() + 1 |
| 12 | + local maxLine = MapMng.getMovedLine() + 10 |
| 13 | + local minRow = 1 |
| 14 | + local maxRow = MAX_ROW |
| 15 | + if line >=minLine and line <= maxLine and row>= minRow and row <= maxRow then |
| 16 | + local gridState = MapMng.getGridState(line, row) |
| 17 | + if gridState == GRID_STATE_VIALID then |
| 18 | + return true |
| 19 | + else |
| 20 | + return false |
| 21 | + end |
| 22 | + end |
| 23 | + return false |
| 24 | +end |
| 25 | + |
| 26 | +function Astar.search(x1,y1,x2,y2) |
| 27 | + --初始化a*算法 |
| 28 | + local m_vis = {} |
| 29 | + local startPoint = {} |
| 30 | + startPoint.x = x1 |
| 31 | + startPoint.y = y1 |
| 32 | + startPoint.G = 0 |
| 33 | + startPoint.H = (12-0)*10+(9-0)*14; |
| 34 | + startPoint.F = startPoint.G + startPoint.H |
| 35 | + local m_OpenList = {} |
| 36 | + local m_CloseList = {} |
| 37 | + |
| 38 | + table.insert(m_OpenList,startPoint) |
| 39 | + --queue.pushBack(m_OpenList,startPoint) |
| 40 | + while table.getn(m_OpenList) > 0 do |
| 41 | + --1、寻找开席列表中F值最低的格子,我们称它为当前格 |
| 42 | + local tempPoint = {} |
| 43 | + local tempKey = 1 |
| 44 | + tempPoint.F = MAXVAL |
| 45 | + for k , v in pairs(m_OpenList) do |
| 46 | + if tempPoint.F > v.F then |
| 47 | + tempPoint = v |
| 48 | + tempKey = k |
| 49 | + end |
| 50 | + end |
| 51 | + |
| 52 | + --2、把当前f值最低的格子切换到"关闭列表" |
| 53 | + table.insert(m_CloseList,tempPoint) |
| 54 | + if m_vis[ tempPoint.x ] == nil then |
| 55 | + m_vis[ tempPoint.x ] = {} |
| 56 | + end |
| 57 | + m_vis[ tempPoint.x ] [ tempPoint.y ]=true |
| 58 | + --3、从"开启列表"中删除当前f值最低的格子 |
| 59 | + table.remove(m_OpenList,tempKey) |
| 60 | + |
| 61 | + print('xxxxxxxxxxxx2',tempPoint.x,tempPoint.y) |
| 62 | + |
| 63 | + --搜索方向 |
| 64 | + local dx={0,0,-1,1} |
| 65 | + local dy={1,-1,0,0} |
| 66 | + |
| 67 | + --检查它所有相邻并且可以到达 (障碍物和 "关闭列表" 的方格都不考虑) 的方格. |
| 68 | + --如果这些方格还不在 "开启列表" 里的话, 将它们加入 "开启列表", |
| 69 | + --计算这些方格的 G, H 和 F 值各是多少, 并设置它们的 "父方格" 为 C. |
| 70 | + local nowPoint = tempPoint |
| 71 | + for i=1 ,4 do |
| 72 | + local nextPoint = clone(nowPoint) |
| 73 | + nextPoint.x = nowPoint.x + dx[i] |
| 74 | + nextPoint.y = nowPoint.y + dy[i] |
| 75 | + --print('xxxxxxxxxxxxxxxx33',nextPoint.x,nextPoint.y,dx[i],dy[i]) |
| 76 | + nextPoint.px = nowPoint.x |
| 77 | + nextPoint.py = nowPoint.y |
| 78 | + --如果是上下左右,G值为10,其他斜方向G值设为14 |
| 79 | + nextPoint.G = nowPoint.G + 10 |
| 80 | + nextPoint.H = (12-nextPoint.x)*10+(9-nextPoint.y)*14 |
| 81 | + nextPoint.F = nextPoint.G + nextPoint.H |
| 82 | + |
| 83 | + if m_vis[nextPoint.x] == nil then m_vis[nextPoint.x]= {} end |
| 84 | + --判断(是否越界)和(是否可以行走)和是(否在关闭列表中) |
| 85 | + if Astar.isCanMove(nextPoint.y,nextPoint.x) and (not m_vis[nextPoint.x][nextPoint.y]) then |
| 86 | + --如果当前搜索得到当节点a已经在开启列表中,说明之前的搜索已经产生了一条到达a点的路径。 |
| 87 | + --那么我们需要看当前得到a点路径的g值 是否小于之前得到的路径的g值. |
| 88 | + --如果小的话,需要更改到达a点的路径(即将之前的路径从“开启列表”中移除,添加当前搜索得到的路径) |
| 89 | + local isInOpenList = false |
| 90 | + local tmpKey = nil |
| 91 | + local tmpValue = nil |
| 92 | + for k,v in pairs(m_OpenList) do |
| 93 | + if v.x == nextPoint.x and v.y ==nextPoint.y then |
| 94 | + isInOpenList = true |
| 95 | + tmpKey = k |
| 96 | + tmpValue = v |
| 97 | + break |
| 98 | + end |
| 99 | + end |
| 100 | + |
| 101 | + if isInOpenList then |
| 102 | + if tmpValue.G > nextPoint.G then |
| 103 | + table.remove(m_OpenList,tmpKey) |
| 104 | + table.insert(m_OpenList,nextPoint) |
| 105 | + --print('xxxxxxxxxxxx3',nextPoint.x,nextPoint.y,x2,y2) |
| 106 | + end |
| 107 | + else |
| 108 | + --print('xxxxxxxxxxxx4',nextPoint.x,nextPoint.y,x2,y2,MapMng.getGridState(x, y)) |
| 109 | + table.insert(m_OpenList,nextPoint) |
| 110 | + end |
| 111 | + |
| 112 | + end |
| 113 | + ------------------------------------------------------------------------ |
| 114 | + end |
| 115 | + --判断终点是否已经在“开启列表”中了。 |
| 116 | + local isFound = false |
| 117 | + for k,v in pairs(m_OpenList) do |
| 118 | + if v.x == x2 and v.y ==y2 then |
| 119 | + isFound = true |
| 120 | + print('路径已找到') |
| 121 | + end |
| 122 | + end |
| 123 | + |
| 124 | + if isFound then break end |
| 125 | + end |
| 126 | +end |
| 127 | + |
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