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Incorrect memory reporting #308
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Lua only knows about its own allocations. You're seeing it report the display objects' Lua-side tables, proxies, etc. but there's more heavyweight state on the native side, allocated with |
I figured that much. But, it is very misleading. Adding thousands of the same object "seems" to be quite cheap but actually it is very costly! I am sure it is known the native side cost for display objects so this value could be either added to the Lua value or reported as an additional value? |
The memory reporting in Solar is incorrect.
After 100k images have been displayed sim reports around 20MB total memory being used but Windows reports memory load has increased 300MB.
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