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chat_dialog.hpp
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#ifndef CHATDIALOG_HPP
#define CHATDIALOG_HPP
#include "skin_change_event.hpp"
#include "UIFriends.hpp"
class ChatDialog : public WindowImplBase, public SkinChangedReceiver
{
public:
ChatDialog(const CDuiString& bgimage, DWORD bkcolor, const FriendListItemInfo& myselft_info, const FriendListItemInfo& friend_info);
~ChatDialog();
public:
LPCTSTR GetWindowClassName() const;
virtual void OnFinalMessage(HWND hWnd);
virtual void InitWindow();
virtual LRESULT ResponseDefaultKeyEvent(WPARAM wParam);
virtual CDuiString GetSkinFile();
virtual CDuiString GetSkinFolder();
virtual CControlUI* CreateControl(LPCTSTR pstrClass);
virtual LRESULT HandleMessage(UINT uMsg, WPARAM wParam, LPARAM lParam);
virtual LRESULT OnSysCommand(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
virtual LRESULT OnClose(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
virtual LRESULT OnSetFocus(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
virtual BOOL Receive(SkinChangedParam param);
virtual LRESULT HandleCustomMessage(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
void SetTextColor(DWORD dwColor);
void SendMsg();
protected:
void Notify(TNotifyUI& msg);
void OnPrepare(TNotifyUI& msg);
void OnExit(TNotifyUI& msg);
void OnTimer(TNotifyUI& msg);
private:
void FontStyleChanged();
private:
bool emotion_timer_start_;
bool bold_;
bool italic_;
bool underline_;
DWORD text_color_;
DWORD font_size_;
CDuiString font_face_name_;
CDuiString bgimage_;
DWORD bkcolor_;
FriendListItemInfo myselft_;
FriendListItemInfo friend_;
};
#endif // CHARTDIALOG_HPP