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For every animation a new animation object is created. This causes a lot of initialization overhead for every animated state.
Animations should be initialized only once and refactored to be re-usable.
The text was updated successfully, but these errors were encountered:
Pull request #4 removes all reactive components from the animation class. This speeds up the object initialization a lot.
Animation caching should still be implemented.
For every animation a new animation object is created. This causes a lot of initialization overhead for every animated state.
Animations should be initialized only once and refactored to be re-usable.
The text was updated successfully, but these errors were encountered: