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canvas_ascii_effect.html
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<!doctype html>
<html lang="en">
<head>
<title>three.js - ASCII Effect</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script src="../build/Three.js"></script>
<script src="js/effects/AsciiEffect.js"></script>
<script src="js/Stats.js"></script>
<script>
var container, stats;
var camera, controls, scene, renderer;
var sphere, plane;
var start = Date.now();
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
var info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = 'Drag to change the view';
container.appendChild( info );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.y = 150;
camera.position.z = 500;
scene.add( camera );
controls = new THREE.TrackballControls( camera );
var light = new THREE.PointLight( 0xffffff );
light.position.set( 500, 500, 500 );
scene.add( light );
var light = new THREE.PointLight( 0xffffff, 0.25 );
light.position.set( - 500, - 500, - 500 );
scene.add( light );
sphere = new THREE.Mesh( new THREE.SphereGeometry( 200, 20, 10 ), new THREE.MeshLambertMaterial( { shading: THREE.FlatShading } ) );
scene.add( sphere );
// Plane
plane = new THREE.Mesh( new THREE.PlaneGeometry( 400, 400 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
plane.position.y = - 200;
scene.add( plane );
renderer = new THREE.CanvasRenderer();
// container.appendChild( renderer.domElement );
effect = new THREE.AsciiEffect( renderer );
effect.setSize( window.innerWidth, window.innerHeight );
container.appendChild( effect.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var timer = Date.now() - start;
sphere.position.y = Math.abs( Math.sin( timer * 0.002 ) ) * 150;
sphere.rotation.x = timer * 0.0003;
sphere.rotation.z = timer * 0.0002;
controls.update();
effect.render( scene, camera );
}
</script>
</body>
</html>