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Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
Unreal Engine 5 plugin component for rendering runtime generated content.
Design-agnostic node system for scripting game’s flow in Unreal Engine
Unreal Engine 4 Action RPG type game starter kit.
HELIUM RAIN / Full sources for Helium Rain, a realistic space opera using Unreal Engine 4
Generic graph data structure plugin for ue4
This repository contains all the code I've written in my website tutorials regarding the implementation of Game Systems inside UE4
This is an Unreal Engine 4/5 plugin to generate procedural dungeon.
Unreal Engine 4: Smooth voxel terrian example
Unreal Engine smooth voxel terrain plugin
Climbing Movement Component for Unreal Engine.
Cubiquity is an experimental micro-voxel engine written in C++ and released into the public domain.
This plugin provides a 3D dynamic pathfinding system for use with Unreal Engine 4. It's primarly designed for Flying AI creatures based in dynamic or procedural worlds that need to solve complex pa…
Real-Time Dynamic Cover System for Unreal Engine 4
Plugin for designing procedural animation on Unreal Engine 4.
An open source FPS written in C++ for Unreal Engine
CruzWay is a system for procedural generation of roads and behavior tree agents. This repository shows the Unreal Engine modules of the project.
An open world RPG set across a large period of time where the player(s) can build a city and house AI residents who will offer quests to progress the story. This project is a continuation of SpaceS…
Procedural motion and interpolation experiments in Unreal Engine
Calculate Projectile Direction to Hit a Moving Target in Unreal Engine
Unreal Engine C++-Project to create a procedural landscape
Contains classes for generating dialogue menus, HUD, quest management, inventory management, procedural foliage and animal placement, enemy and NPC management, combat systems in Unreal Engine 4
Unreal Engine Procedural Terrain Generation Project
This is a AI project developed with Goal Oriented Action Planning (GOAP) for a Tactical AI. The project also includes a custom A* algorithm for normal as well as a modified navigation using procedu…
Procedural World Generation in Unreal Engine 4.22
Procedural game level generation in Unreal Engine 4