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If you use OpenSharedResource to get textures every time instead of caching them to textures_, you will see a continuous increase in video memory in the task manager, that is, a video memory leak occurs. Is this a bug in the directx library or a bug in the program that is not properly set?
The text was updated successfully, but these errors were encountered:
If you use OpenSharedResource to get textures every time instead of caching them to textures_, you will see a continuous increase in video memory in the task manager, that is, a video memory leak occurs. Is this a bug in the directx library or a bug in the program that is not properly set?
The text was updated successfully, but these errors were encountered: