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TanksRebirth.csproj
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TanksRebirth.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
<AssemblyVersion>1.7.1</AssemblyVersion>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
<ApplicationIcon>Icon.ico</ApplicationIcon>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<None Remove="Icon.ico" />
<None Remove="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Icon.ico" />
<EmbeddedResource Include="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
</ItemGroup>
<ItemGroup>
<TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Aether.Physics2D.MG" Version="1.6.1" />
<PackageReference Include="FontStashSharp.MonoGame" Version="1.2.8" />
<PackageReference Include="LiteNetLib" Version="0.9.5.2" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
<PackageReference Include="NativeFileDialogSharp" Version="0.5.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="StbVorbisSharp" Version="1.22.4" />
<PackageReference Include="System.Management" Version="6.0.0" />
<PackageReference Include="TextCopy" Version="6.1.0" />
</ItemGroup>
<ItemGroup>
<Reference Include="Aspose.Zip">
<HintPath>deps\Aspose.Zip.dll</HintPath>
</Reference>
<Reference Include="DiscordRPC">
<HintPath>deps\DiscordRPC.dll</HintPath>
</Reference>
<Reference Include="MeltySynth">
<HintPath>deps\MeltySynth.dll</HintPath>
</Reference>
<Reference Include="Octokit">
<HintPath>deps\Octokit.dll</HintPath>
</Reference>
<Reference Include="Steamworks.NET">
<HintPath>deps\Steamworks.NET.dll</HintPath>
</Reference>
<Reference Include="WiimoteLib">
<HintPath>deps\WiimoteLib.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<!--Copy the contents of this folders to the output directory, for reference, https://stackoverflow.com/questions/44374074/ -->
<Content Include="Content/Assets/fonts/*.*;Content/Assets/music/**/*.*;Content/Assets/sounds/**/*.*;Content/Assets/fanfares/**/*.*;Content/Assets/mainmenu/**/*.*;Content/Assets/textures/**/*.*;Content/Assets/*.png;Content/Assets/toy/**/*.png;Content/Assets/forest/**/*.png;Content/Assets/cosmetics/**/*.png;Content/Assets/christmas/**/*.png;">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<None Update="deps\steam_api64.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Localization\de_DE.loc">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Localization\en_US.loc">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Localization\es_ES.loc">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Localization\fr_FR.loc">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Localization\ja_JP.loc">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Localization\pl_PL.loc">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Localization\pt_BR.loc">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Localization\ru_RU.loc">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Localization\sv_SV.loc">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="steam_api64.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="steam_appid.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>