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Isometric Game

This demo shows a traditional isometric view with depth sorting.

A character can move around the level and will also slide around objects, as well as be occluded when standing in front or behind them.

Language: GDScript

Renderer: GLES 2

How does it work?

The level uses a TileMap in which the tiles have different vertical offsets. The walls, doors, and pillars each have StaticBody2D and CollisionPolygon2D at their base. The player also has a collider at its base, which makes the player collide with the level.

Screenshots

Screenshot