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texture-compression-bc-sliced-3d
Device.create_shader_module
Arc<ShaderModule<A>
Device.create_command_encoder
Arc<CommandBuffer<A>
Device.create_pipeline_cache
Arc<PipelineCache<A>
Device.create_pipeline_layout
Arc<PipelineLayout<A>
Device.create_bind_group_layout
Arc<BindGroupLayout<A>
TrackingData
Labeled
Trackable
check_limit
wgt::Limits
BindGroupStates.optimize
BindGroupStates
{Buffer,Texture}BindGroupState
add_single
insert_single
RenderBundleScope
RwLock
StatelessTracker
Vec
Arc
BindGroupStates.{views,samplers}
BindGroupState
Mutex
RenderBundleScope.query_sets
Tracker.add_from_render_bundle
TestingContext
naga::back::continue_forward
ManuallyDrop
Destroyed{Buffer,Texture}
Global.device_get_buffer_sub_data
Global.{buffer,texture,texture_view}_drop()
Global.clear_backend()
Hub.surface_unconfigure()
Hub
Instance.destroy_surface()
Drop
Surface