forked from CartBlanche/MonoGame-Samples
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.cs
64 lines (55 loc) · 1.23 KB
/
main.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
#if MONOMAC
using MonoMac.AppKit;
using MonoMac.Foundation;
#elif IPHONE
using MonoTouch.Foundation;
using MonoTouch.UIKit;
#endif
namespace Microsoft.Xna.Samples.BouncingBox
{
#if MONOMAC
class Program
{
static void Main (string[] args)
{
NSApplication.Init ();
using (var p = new NSAutoreleasePool ()) {
NSApplication.SharedApplication.Delegate = new AppDelegate ();
// Set our Application Icon
NSImage appIcon = NSImage.ImageNamed ("monogameicon.png");
NSApplication.SharedApplication.ApplicationIconImage = appIcon;
NSApplication.Main (args);
}
}
}
class AppDelegate : NSApplicationDelegate
{
private Game1 game;
public override void FinishedLaunching (MonoMac.Foundation.NSObject notification)
{
game = new Game1 ();
game.Run();
}
public override bool ApplicationShouldTerminateAfterLastWindowClosed (NSApplication sender)
{
return true;
}
}
#elif IPHONE
[Register ("AppDelegate")]
class Program : UIApplicationDelegate
{
private Game1 game;
public override void FinishedLaunching (UIApplication app)
{
// Fun begins..
game = new Game1();
game.Run();
}
static void Main (string [] args)
{
UIApplication.Main (args,null,"AppDelegate");
}
}
#endif
}