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speaker.go
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/
speaker.go
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package gopherhelmet
import (
"machine"
"tinygo.org/x/drivers/buzzer"
)
// SpeakerDevice is the Gopherbot speaker.
type SpeakerDevice struct {
buzzer.Device
}
// Speaker returns the SpeakerDevice.
func Speaker() *SpeakerDevice {
speakerShutdown := machine.D11
speakerShutdown.Configure(machine.PinConfig{Mode: machine.PinOutput})
speakerShutdown.High()
speaker := machine.D12
speaker.Configure(machine.PinConfig{Mode: machine.PinOutput})
bzr := buzzer.New(speaker)
return &SpeakerDevice{bzr}
}
// Bleep makes a bleep sound using the speaker.
func (s *SpeakerDevice) Bleep() {
s.Tone(buzzer.C3, buzzer.Eighth)
}
// Bloop makes a bloop sound using the speaker.
func (s *SpeakerDevice) Bloop() {
s.Tone(buzzer.C5, buzzer.Quarter)
}
// Blip makes a blip sound using the speaker.
func (s *SpeakerDevice) Blip() {
s.Tone(buzzer.C6, buzzer.Eighth/8)
}