diff --git a/README.md b/README.md index a921cbf820..d2a9afd19e 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,6 @@ # Quark Small things. + +This mod makes use of the [Java Universal Tween Engine](https://code.google.com/p/java-universal-tween-engine/) by Aurelien Ribon, licensed under the Apache 2.0 License. + +To run in a dev env, add *-Dfml.coreMods.load=vazkii.quark.base.asm.LoadingPlugin* to your VM arguments. \ No newline at end of file diff --git a/build.gradle b/build.gradle index 98abf79239..57cc8a2800 100644 --- a/build.gradle +++ b/build.gradle @@ -43,6 +43,11 @@ minecraft { jar { exclude "**/*.bat" exclude "**/*.psd" + + manifest { + attributes("FMLCorePluginContainsFMLMod": "true", "FMLCorePlugin": "vazkii.quark.base.asm.LoadingPlugin") + } + } processResources { diff --git a/src/main/java/vazkii/aurelienribon/APACHE-LICENSE.txt b/src/main/java/vazkii/aurelienribon/APACHE-LICENSE.txt new file mode 100644 index 0000000000..da4d695e14 --- /dev/null +++ b/src/main/java/vazkii/aurelienribon/APACHE-LICENSE.txt @@ -0,0 +1,73 @@ +Apache License, Version 2.0 Apache License Version 2.0, January 2004 http://www.apache.org/licenses/ + +TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + +1. 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See the License for the specific language governing permissions and limitations under the License. \ No newline at end of file diff --git a/src/main/java/vazkii/aurelienribon/tweenengine/BaseTween.java b/src/main/java/vazkii/aurelienribon/tweenengine/BaseTween.java new file mode 100644 index 0000000000..9bb5956f6c --- /dev/null +++ b/src/main/java/vazkii/aurelienribon/tweenengine/BaseTween.java @@ -0,0 +1,543 @@ +package vazkii.aurelienribon.tweenengine; + +/** + * BaseTween is the base class of Tween and Timeline. It defines the + * iteration engine used to play animations for any number of times, and in + * any direction, at any speed. + *

+ * + * It is responsible for calling the different callbacks at the right moments, + * and for making sure that every callbacks are triggered, even if the update + * engine gets a big delta time at once. + * + * @see Tween + * @see Timeline + * @author Aurelien Ribon | http://www.aurelienribon.com/ + */ +public abstract class BaseTween { + // General + private int step; + private int repeatCnt; + private boolean isIterationStep; + private boolean isYoyo; + + // Timings + protected float delay; + protected float duration; + private float repeatDelay; + private float currentTime; + private float deltaTime; + private boolean isStarted; // true when the object is started + private boolean isInitialized; // true after the delay + private boolean isFinished; // true when all repetitions are done + private boolean isKilled; // true if kill() was called + private boolean isPaused; // true if pause() was called + + // Misc + private TweenCallback callback; + private int callbackTriggers; + private Object userData; + + // Package access + boolean isAutoRemoveEnabled; + boolean isAutoStartEnabled; + + // ------------------------------------------------------------------------- + + protected void reset() { + step = -2; + repeatCnt = 0; + isIterationStep = isYoyo = false; + + delay = duration = repeatDelay = currentTime = deltaTime = 0; + isStarted = isInitialized = isFinished = isKilled = isPaused = false; + + callback = null; + callbackTriggers = TweenCallback.COMPLETE; + userData = null; + + isAutoRemoveEnabled = isAutoStartEnabled = true; + } + + // ------------------------------------------------------------------------- + // Public API + // ------------------------------------------------------------------------- + + /** + * Builds and validates the object. Only needed if you want to finalize a + * tween or timeline without starting it, since a call to ".start()" also + * calls this method. + * + * @return The current object, for chaining instructions. + */ + public T build() { + return (T) this; + } + + /** + * Starts or restarts the object unmanaged. You will need to take care of + * its life-cycle. If you want the tween to be managed for you, use a + * {@link TweenManager}. + * + * @return The current object, for chaining instructions. + */ + public T start() { + build(); + currentTime = 0; + isStarted = true; + return (T) this; + } + + /** + * Convenience method to add an object to a manager. Its life-cycle will be + * handled for you. Relax and enjoy the animation. + * + * @return The current object, for chaining instructions. + */ + public T start(TweenManager manager) { + manager.add(this); + return (T) this; + } + + /** + * Adds a delay to the tween or timeline. + * + * @param delay A duration. + * @return The current object, for chaining instructions. + */ + public T delay(float delay) { + this.delay += delay; + return (T) this; + } + + /** + * Kills the tween or timeline. If you are using a TweenManager, this object + * will be removed automatically. + */ + public void kill() { + isKilled = true; + } + + /** + * Stops and resets the tween or timeline, and sends it to its pool, for ++ * later reuse. Note that if you use a {@link TweenManager}, this method ++ * is automatically called once the animation is finished. + */ + public void free() { + } + + /** + * Pauses the tween or timeline. Further update calls won't have any effect. + */ + public void pause() { + isPaused = true; + } + + /** + * Resumes the tween or timeline. Has no effect is it was no already paused. + */ + public void resume() { + isPaused = false; + } + + /** + * Repeats the tween or timeline for a given number of times. + * @param count The number of repetitions. For infinite repetition, + * use Tween.INFINITY, or a negative number. + * + * @param delay A delay between each iteration. + * @return The current tween or timeline, for chaining instructions. + */ + public T repeat(int count, float delay) { + if (isStarted) throw new RuntimeException("You can't change the repetitions of a tween or timeline once it is started"); + repeatCnt = count; + repeatDelay = delay >= 0 ? delay : 0; + isYoyo = false; + return (T) this; + } + + /** + * Repeats the tween or timeline for a given number of times. + * Every two iterations, it will be played backwards. + * + * @param count The number of repetitions. For infinite repetition, + * use Tween.INFINITY, or '-1'. + * @param delay A delay before each repetition. + * @return The current tween or timeline, for chaining instructions. + */ + public T repeatYoyo(int count, float delay) { + if (isStarted) throw new RuntimeException("You can't change the repetitions of a tween or timeline once it is started"); + repeatCnt = count; + repeatDelay = delay >= 0 ? delay : 0; + isYoyo = true; + return (T) this; + } + + /** + * Sets the callback. By default, it will be fired at the completion of the + * tween or timeline (event COMPLETE). If you want to change this behavior + * and add more triggers, use the {@link setCallbackTriggers()} method. + * + * @see TweenCallback + */ + public T setCallback(TweenCallback callback) { + this.callback = callback; + return (T) this; + } + + /** + * Changes the triggers of the callback. The available triggers, listed as + * members of the {@link TweenCallback} interface, are: + *

+ * + * BEGIN: right after the delay (if any)
+ * START: at each iteration beginning
+ * END: at each iteration ending, before the repeat delay
+ * COMPLETE: at last END event
+ * BACK_BEGIN: at the beginning of the first backward iteration
+ * BACK_START: at each backward iteration beginning, after the repeat delay
+ * BACK_END: at each backward iteration ending
+ * BACK_COMPLETE: at last BACK_END event + *

+ * + *

 {@code
+	 * forward :      BEGIN                                   COMPLETE
+	 * forward :      START    END      START    END      START    END
+	 * |--------------[XXXXXXXXXX]------[XXXXXXXXXX]------[XXXXXXXXXX]
+	 * backward:      bEND  bSTART      bEND  bSTART      bEND  bSTART
+	 * backward:      bCOMPLETE                                 bBEGIN
+	 * }
+ * + * @param flags one or more triggers, separated by the '|' operator. + * @see TweenCallback + */ + public T setCallbackTriggers(int flags) { + this.callbackTriggers = flags; + return (T) this; + } + + /** + * Attaches an object to this tween or timeline. It can be useful in order + * to retrieve some data from a TweenCallback. + * + * @param data Any kind of object. + * @return The current tween or timeline, for chaining instructions. + */ + public T setUserData(Object data) { + userData = data; + return (T) this; + } + + // ------------------------------------------------------------------------- + // Getters + // ------------------------------------------------------------------------- + + /** + * Gets the delay of the tween or timeline. Nothing will happen before + * this delay. + */ + public float getDelay() { + return delay; + } + + /** + * Gets the duration of a single iteration. + */ + public float getDuration() { + return duration; + } + + /** + * Gets the number of iterations that will be played. + */ + public int getRepeatCount() { + return repeatCnt; + } + + /** + * Gets the delay occuring between two iterations. + */ + public float getRepeatDelay() { + return repeatDelay; + } + + /** + * Returns the complete duration, including initial delay and repetitions. + * The formula is as follows: + *
+	 * fullDuration = delay + duration + (repeatDelay + duration) * repeatCnt
+	 * 
+ */ + public float getFullDuration() { + if (repeatCnt < 0) return -1; + return delay + duration + (repeatDelay + duration) * repeatCnt; + } + + /** + * Gets the attached data, or null if none. + */ + public Object getUserData() { + return userData; + } + + /** + * Gets the id of the current step. Values are as follows:
+ *