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main.js
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const message = document.querySelector('.message')
const player1Dice = document.querySelector('.player1Dice')
const player2Dice = document.querySelector('.player2Dice')
const player1 = document.querySelector('.player1')
const player2 = document.querySelector('.player2')
const player1Scoreboard = document.querySelector('.player1Scoreboard')
const player2Scoreboard = document.querySelector('.player2Scoreboard')
const rollDice = document.querySelector('.roll-dice')
const resetBtn = document.querySelector('.reset-btn')
let current1Class = ''
let current2Class = ''
rollDice.addEventListener('click', roll)
resetBtn.addEventListener('click', reset)
function randomInt() {
let rand = Math.floor(Math.random() * 6) + 1
return (rand)
}
let player1Turn = true
let player1Score = 0
let player2Score = 0
function roll() {
if (player1Score < 20 & player2Score < 20) {
if (player1Turn) {
player1.style.border = "none"
player2.style.border = "solid 1px white"
let randomNum = randomInt()
let showClass = 'show-' + randomNum;
if (current1Class) {
player1Dice.classList.remove(current1Class)
}
player1Dice.classList.add(showClass)
current1Class = showClass
player1Score += randomNum
player1Scoreboard.textContent = player1Score
} else {
player2.style.border = "none"
player1.style.border = "solid 1px white"
let randomNum = randomInt()
let showClass = 'show-' + randomNum;
if (current2Class) {
player2Dice.classList.remove(current2Class)
}
player2Dice.classList.add(showClass);
current2Class = showClass;
player2Score += randomNum
player2Scoreboard.textContent = player2Score
}
player1Turn = !player1Turn
if (player1Score >= 20) {
message.textContent = "Player 1 Won 🎉"
} else if (player2Score >= 20) {
message.textContent = "Player 2 Won 🎉"
}
}
}
function reset() {
player1Score = 0
player2Score = 0
player1Scoreboard.textContent = '0'
player2Scoreboard.textContent = '0'
player1Dice.classList.remove(current1Class)
player2Dice.classList.remove(current2Class)
message.textContent = "Let's Roll It 🎲"
}