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glsl_frontend.cpp
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "glsl/ast.h"
#include "glsl/glsl_parser_extras.h"
#include "glsl/ir_optimization.h"
#include "glsl/program.h"
#include "glsl/loop_analysis.h"
#include "glsl/standalone_scaffolding.h"
#include "glsl/string_to_uint_map.h"
#include "util/set.h"
#include "glsl/linker.h"
#include "glsl/glsl_parser_extras.h"
#include "glsl/builtin_functions.h"
#include "glsl/opt_add_neg_to_sub.h"
#include "main/mtypes.h"
#include "program/program.h"
#include "state_tracker/st_glsl_to_tgsi.h"
#include "tgsi/tgsi_from_mesa.h"
#include "glsl/ir_uniform.h"
#include "pipe/p_state.h"
extern "C"
{
#include "tgsi/tgsi_parse.h"
}
#include "glsl_frontend.h"
class dead_variable_visitor : public ir_hierarchical_visitor {
public:
dead_variable_visitor()
{
variables = _mesa_set_create(NULL,
_mesa_hash_pointer,
_mesa_key_pointer_equal);
}
virtual ~dead_variable_visitor()
{
_mesa_set_destroy(variables, NULL);
}
virtual ir_visitor_status visit(ir_variable *ir)
{
/* If the variable is auto or temp, add it to the set of variables that
* are candidates for removal.
*/
if (ir->data.mode != ir_var_auto && ir->data.mode != ir_var_temporary)
return visit_continue;
_mesa_set_add(variables, ir);
return visit_continue;
}
virtual ir_visitor_status visit(ir_dereference_variable *ir)
{
struct set_entry *entry = _mesa_set_search(variables, ir->var);
/* If a variable is dereferenced at all, remove it from the set of
* variables that are candidates for removal.
*/
if (entry != NULL)
_mesa_set_remove(variables, entry);
return visit_continue;
}
void remove_dead_variables()
{
set_foreach(variables, entry) {
ir_variable *ir = (ir_variable *) entry->key;
assert(ir->ir_type == ir_type_variable);
ir->remove();
}
}
private:
set *variables;
};
struct gl_program_with_tgsi : public gl_program
{
struct glsl_to_tgsi_visitor *glsl_to_tgsi;
const tgsi_token *tgsi_tokens;
unsigned int tgsi_num_tokens;
int8_t vtx_in_locations[PIPE_MAX_ATTRIBS];
void cleanup()
{
if (glsl_to_tgsi)
{
free_glsl_to_tgsi_visitor(glsl_to_tgsi);
glsl_to_tgsi = NULL;
}
if (tgsi_tokens)
{
tgsi_free_tokens(tgsi_tokens);
tgsi_tokens = NULL;
tgsi_num_tokens = 0;
}
}
static gl_program_with_tgsi* from_ptr(void* p)
{
return static_cast<gl_program_with_tgsi*>(p);;
}
};
static void
destroy_gl_program_with_tgsi(void* p)
{
gl_program_with_tgsi::from_ptr(p)->cleanup();
}
static void
init_gl_program(struct gl_program *prog, GLenum target, bool is_arb_asm)
{
prog->RefCount = 1;
prog->Target = target;
prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
prog->info.stage = (gl_shader_stage)_mesa_program_enum_to_shader_stage(target);
prog->is_arb_asm = is_arb_asm;
}
static struct gl_program *
new_program(UNUSED struct gl_context *ctx, GLenum target,
UNUSED GLuint id, bool is_arb_asm)
{
switch (target) {
case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
case GL_GEOMETRY_PROGRAM_NV:
case GL_TESS_CONTROL_PROGRAM_NV:
case GL_TESS_EVALUATION_PROGRAM_NV:
case GL_FRAGMENT_PROGRAM_ARB:
case GL_COMPUTE_PROGRAM_NV: {
struct gl_program_with_tgsi *prog = rzalloc(NULL, struct gl_program_with_tgsi);
ralloc_set_destructor(prog, destroy_gl_program_with_tgsi);
init_gl_program(prog, target, is_arb_asm);
return prog;
}
default:
printf("bad target in new_program\n");
return NULL;
}
}
void
attach_visitor_to_program(struct gl_program *prog, struct glsl_to_tgsi_visitor *v)
{
gl_program_with_tgsi* prg = gl_program_with_tgsi::from_ptr(prog);
prg->cleanup();
prg->glsl_to_tgsi = v;
}
struct glsl_to_tgsi_visitor*
_glsl_program_get_tgsi_visitor(struct gl_program *prog)
{
return gl_program_with_tgsi::from_ptr(prog)->glsl_to_tgsi;
}
void
_glsl_program_attach_tgsi_tokens(struct gl_program *prog, const tgsi_token *tokens, unsigned int num)
{
gl_program_with_tgsi* prg = gl_program_with_tgsi::from_ptr(prog);
prg->cleanup();
prg->tgsi_tokens = tokens;
prg->tgsi_num_tokens = num;
}
static void
initialize_context(struct gl_context *ctx, gl_api api)
{
initialize_context_to_defaults(ctx, api);
ctx->Const.MaxPatchVertices = MAX_PATCH_VERTICES;
// Adapted from st_init_extensions
ctx->Const.GLSLVersion = 460;
ctx->Const.NativeIntegers = GL_TRUE;
ctx->Const.MaxClipPlanes = 8;
ctx->Const.UniformBooleanTrue = ~0U;
ctx->Const.MaxSamples = 8;
ctx->Const.MaxImageSamples = 8;
ctx->Const.MaxColorTextureSamples = 8;
ctx->Const.MaxDepthTextureSamples = 8;
ctx->Const.MaxIntegerSamples = 8;
ctx->Const.MaxFramebufferSamples = 8;
ctx->Const.MaxColorFramebufferSamples = 8;
ctx->Const.MaxColorFramebufferStorageSamples = 8;
ctx->Const.MaxDepthStencilFramebufferSamples = 8;
ctx->Const.MinMapBufferAlignment = 64;
ctx->Const.MaxTextureBufferSize = 128 * 1024 * 1024;
ctx->Const.TextureBufferOffsetAlignment = 16;
ctx->Const.MaxViewports = 16;
ctx->Const.ViewportBounds.Min = -32768.0;
ctx->Const.ViewportBounds.Max = 32767.0;
ctx->Const.MaxComputeWorkGroupInvocations = 1024;
ctx->Const.MaxComputeSharedMemorySize = 64 << 10;
ctx->Const.MaxComputeWorkGroupCount[0] = 0x7fffffff;
ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
ctx->Const.MaxComputeWorkGroupSize[2] = 64;
ctx->Const.MaxComputeVariableGroupSize[0] = 1024;
ctx->Const.MaxComputeVariableGroupSize[1] = 1024;
ctx->Const.MaxComputeVariableGroupSize[2] = 64;
ctx->Const.MaxComputeVariableGroupInvocations = 1024;
ctx->Const.NoPrimitiveBoundingBoxOutput = true;
// Adapted from st_init_limits
ctx->Const.MaxTextureLevels = 15;
ctx->Const.Max3DTextureLevels = 12;
ctx->Const.MaxCubeTextureLevels = 15;
ctx->Const.MaxTextureRectSize = 16384;
ctx->Const.MaxArrayTextureLayers = 2048;
ctx->Const.MaxViewportWidth =
ctx->Const.MaxViewportHeight =
ctx->Const.MaxRenderbufferSize = ctx->Const.MaxTextureRectSize;
ctx->Const.SubPixelBits = 8;
ctx->Const.ViewportSubpixelBits = 8;
ctx->Const.MaxDrawBuffers = ctx->Const.MaxColorAttachments = 8;
ctx->Const.MaxDualSourceDrawBuffers = 1;
ctx->Const.MaxLineWidth = 10.0f;
ctx->Const.MaxLineWidthAA = 10.0f;
ctx->Const.MaxPointSize = 63.0f;
ctx->Const.MaxPointSizeAA = 63.375f;
ctx->Const.MinPointSize = 1.0f;
ctx->Const.MinPointSizeAA = 0.0f;
ctx->Const.MaxTextureMaxAnisotropy = 16.0f;
ctx->Const.MaxTextureLodBias = 15.0f;
ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE;
ctx->Const.MaxUniformBlockSize = 65536;
for (unsigned sh = 0; sh < PIPE_SHADER_TYPES; ++sh)
{
gl_program_constants *pc = &ctx->Const.Program[sh];
gl_shader_compiler_options *options = &ctx->Const.ShaderCompilerOptions[tgsi_processor_to_shader_stage(sh)];
pc->MaxTextureImageUnits = 32;
pc->MaxInstructions = pc->MaxNativeInstructions = 16384;
pc->MaxAluInstructions = pc->MaxNativeAluInstructions = 16384;
pc->MaxTexInstructions = pc->MaxNativeTexInstructions = 16384;
pc->MaxTexIndirections = pc->MaxNativeTexIndirections = 16384;
pc->MaxAttribs = pc->MaxNativeAttribs = sh == PIPE_SHADER_VERTEX ? 16 : (sh == PIPE_SHADER_FRAGMENT ? (0x1f0 / 16) : (0x200 / 16));
pc->MaxTemps = pc->MaxNativeTemps = 128;
pc->MaxAddressRegs = pc->MaxNativeAddressRegs = sh == PIPE_SHADER_VERTEX ? 1 : 0;
pc->MaxUniformComponents = 65536/4;
pc->MaxParameters = pc->MaxNativeParameters = pc->MaxUniformComponents / 4;
pc->MaxInputComponents = pc->MaxAttribs*4;
pc->MaxOutputComponents = 32*4;
pc->MaxUniformBlocks = 16; // fincs-note: this is custom - also this doesn't count driver ubos or blockless uniforms
pc->MaxCombinedUniformComponents = pc->MaxUniformComponents + uint64_t(ctx->Const.MaxUniformBlockSize) / 4 * pc->MaxUniformBlocks;
pc->MaxShaderStorageBlocks = 16; // fincs-note: this is also custom
pc->MaxAtomicCounters = 0; // fincs-note: we don't support atomic counters
pc->MaxAtomicBuffers = 0; // same here
pc->MaxImageUniforms = 8;
pc->MaxLocalParams = 4096;
pc->MaxEnvParams = 4096;
pc->LowInt.RangeMin = 31;
pc->LowInt.RangeMax = 30;
pc->LowInt.Precision = 0;
pc->MediumInt = pc->HighInt = pc->LowInt;
options->MaxIfDepth = 16;
options->EmitNoIndirectOutput = sh == PIPE_SHADER_FRAGMENT ? GL_TRUE : GL_FALSE;
options->MaxUnrollIterations = 16384;
options->LowerCombinedClipCullDistance = GL_TRUE;
options->LowerBufferInterfaceBlocks = GL_TRUE;
}
ctx->Const.MaxUserAssignableUniformLocations =
ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents +
ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents +
ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents +
ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents +
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
ctx->Const.LowerTessLevel = GL_TRUE;
ctx->Const.LowerCsDerivedVariables = GL_TRUE;
ctx->Const.PrimitiveRestartForPatches = GL_TRUE;
ctx->Const.MaxCombinedTextureImageUnits =
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; // fincs-note: this is custom (only 1)
ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAttribs;
ctx->Const.MaxGeometryOutputVertices = 1024;
ctx->Const.MaxGeometryTotalOutputComponents = 1024;
ctx->Const.MaxGeometryShaderInvocations = 32;
ctx->Const.MaxTessPatchComponents = 30*4;
ctx->Const.MinProgramTexelOffset = -8;
ctx->Const.MaxProgramTexelOffset = 7;
ctx->Const.MaxProgramTextureGatherComponents = 4;
ctx->Const.MinProgramTextureGatherOffset = -32;
ctx->Const.MaxProgramTextureGatherOffset = 31;
ctx->Const.MaxTransformFeedbackBuffers = 4;
ctx->Const.MaxTransformFeedbackSeparateComponents = 128;
ctx->Const.MaxTransformFeedbackInterleavedComponents = 128;
ctx->Const.MaxVertexStreams = 4;
ctx->Const.MaxVertexAttribStride = 2048;
ctx->Const.UniformBufferOffsetAlignment = 256;
ctx->Const.MaxCombinedUniformBlocks = ctx->Const.MaxUniformBufferBindings =
ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformBlocks; // fincs-note: this is custom (only 1)
ctx->Const.GLSLFrontFacingIsSysVal = GL_TRUE;
ctx->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxDrawBuffers;
ctx->Const.ShaderStorageBufferOffsetAlignment = 16;
ctx->Const.MaxCombinedShaderStorageBlocks = ctx->Const.MaxShaderStorageBufferBindings =
ctx->Const.Program[MESA_SHADER_VERTEX].MaxShaderStorageBlocks; // fincs-note: this is custom (only 1)
ctx->Const.MaxCombinedShaderOutputResources += ctx->Const.MaxCombinedShaderStorageBlocks;
ctx->Const.MaxShaderStorageBlockSize = 1 << 27;
ctx->Const.MaxCombinedImageUniforms =
ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms; // fincs-note: this is custom (only 1)
ctx->Const.MaxCombinedShaderOutputResources += ctx->Const.MaxCombinedImageUniforms;
ctx->Const.MaxImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms; // fincs-note: this is also custom
ctx->Const.MaxFramebufferWidth = ctx->Const.MaxViewportWidth;
ctx->Const.MaxFramebufferHeight = ctx->Const.MaxViewportHeight;
ctx->Const.MaxFramebufferLayers = 2048;
ctx->Const.MaxWindowRectangles = 8;
ctx->Const.AllowMappedBuffersDuringExecution = GL_TRUE;
ctx->Const.MaxSubpixelPrecisionBiasBits = 8;
ctx->Const.ConservativeRasterDilateRange[0] = 0.0f;
ctx->Const.ConservativeRasterDilateRange[1] = 0.75f;
ctx->Const.ConservativeRasterDilateGranularity = 0.25f;
// end
ctx->Driver.NewProgram = new_program;
}
static struct gl_context gl_ctx;
void glsl_frontend_init()
{
initialize_context(&gl_ctx, API_OPENGL_CORE);
}
void glsl_frontend_exit()
{
_mesa_glsl_release_types();
_mesa_glsl_release_builtin_functions();
}
// Prototypes for translation functions
bool tgsi_translate_vertex(struct gl_context *ctx, struct gl_program *prog, int8_t *out_inlocations);
bool tgsi_translate_tessctrl(struct gl_context *ctx, struct gl_program *prog);
bool tgsi_translate_tesseval(struct gl_context *ctx, struct gl_program *prog);
bool tgsi_translate_geometry(struct gl_context *ctx, struct gl_program *prog);
bool tgsi_translate_fragment(struct gl_context *ctx, struct gl_program *prog);
bool tgsi_translate_compute(struct gl_context *ctx, struct gl_program *prog);
glsl_program glsl_program_create(const char* source, pipeline_stage stage)
{
struct gl_shader_program *prg;
prg = rzalloc (NULL, struct gl_shader_program);
assert(prg != NULL);
prg->data = rzalloc(prg, struct gl_shader_program_data);
assert(prg->data != NULL);
prg->data->InfoLog = ralloc_strdup(prg->data, "");
prg->SeparateShader = true;
exec_list_make_empty(&prg->EmptyUniformLocations);
/* Created just to avoid segmentation faults */
prg->AttributeBindings = new string_to_uint_map;
prg->FragDataBindings = new string_to_uint_map;
prg->FragDataIndexBindings = new string_to_uint_map;
// Allocate a shader list
prg->Shaders = reralloc(prg, prg->Shaders, struct gl_shader *, 1);
// Allocate a shader and add it to the list
struct gl_shader *shader = rzalloc(prg, gl_shader);
prg->Shaders[prg->NumShaders] = shader;
prg->NumShaders++;
switch (stage)
{
case pipeline_stage_vertex:
shader->Type = GL_VERTEX_SHADER;
break;
case pipeline_stage_tess_ctrl:
shader->Type = GL_TESS_CONTROL_SHADER;
break;
case pipeline_stage_tess_eval:
shader->Type = GL_TESS_EVALUATION_SHADER;
break;
case pipeline_stage_geometry:
shader->Type = GL_GEOMETRY_SHADER;
break;
case pipeline_stage_fragment:
shader->Type = GL_FRAGMENT_SHADER;
break;
case pipeline_stage_compute:
shader->Type = GL_COMPUTE_SHADER;
break;
default:
goto _fail;
}
shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);
shader->Source = source;
// "Compile" the shader
_mesa_glsl_compile_shader(&gl_ctx, shader, false, false, true);
if (shader->CompileStatus != COMPILE_SUCCESS)
{
fprintf(stderr, "Shader failed to compile.\n");
if (shader->InfoLog && shader->InfoLog[0])
fprintf(stderr, "%s\n", shader->InfoLog);
goto _fail;
}
_mesa_clear_shader_program_data(&gl_ctx, prg);
// Link the shader
link_shaders(&gl_ctx, prg);
if (prg->data->LinkStatus != LINKING_SUCCESS)
{
fprintf(stderr, "Shader failed to link.\n");
if (prg->data->InfoLog && prg->data->InfoLog[0])
fprintf(stderr, "%s\n", prg->data->InfoLog);
goto _fail;
}
else
{
struct gl_linked_shader *linked_shader = prg->_LinkedShaders[shader->Stage];
// Do more optimizations
add_neg_to_sub_visitor v;
visit_list_elements(&v, linked_shader->ir);
dead_variable_visitor dv;
visit_list_elements(&dv, linked_shader->ir);
dv.remove_dead_variables();
// Print IR
//_mesa_print_ir(stdout, linked_shader->ir, NULL);
// Do the TGSI conversion
if (!st_link_shader(&gl_ctx, prg))
{
fprintf(stderr, "st_link_shader failed\n");
goto _fail;
}
// Force OriginUpperLeft
if (linked_shader->Program->OriginUpperLeft)
fprintf(stderr, "warning: origin_upper_left has no effect\n");
linked_shader->Program->OriginUpperLeft = GL_TRUE;
// Check for PixelCenterInteger (unsupported)
if (linked_shader->Program->PixelCenterInteger == GL_TRUE) {
fprintf(stderr, "error: pixel_center_integer is not supported\n");
goto _fail;
}
// TGSI generation
bool rc = false;
switch (stage)
{
case pipeline_stage_vertex:
rc = tgsi_translate_vertex(&gl_ctx, linked_shader->Program,
gl_program_with_tgsi::from_ptr(linked_shader->Program)->vtx_in_locations);
break;
case pipeline_stage_tess_ctrl:
rc = tgsi_translate_tessctrl(&gl_ctx, linked_shader->Program);
break;
case pipeline_stage_tess_eval:
rc = tgsi_translate_tesseval(&gl_ctx, linked_shader->Program);
break;
case pipeline_stage_geometry:
rc = tgsi_translate_geometry(&gl_ctx, linked_shader->Program);
break;
case pipeline_stage_fragment:
rc = tgsi_translate_fragment(&gl_ctx, linked_shader->Program);
break;
case pipeline_stage_compute:
rc = tgsi_translate_compute(&gl_ctx, linked_shader->Program);
break;
default:
fprintf(stderr, "Unsupported stage\n");
goto _fail;
}
if (!rc)
{
fprintf(stderr, "Translation failed\n");
goto _fail;
}
gl_program_parameter_list *pl = linked_shader->Program->Parameters;
unsigned last_location = ~0U;
bool has_uniforms_in_driver_cbuf = false;
for (unsigned i = 0; i < pl->NumParameters; i ++)
{
gl_program_parameter *p = &pl->Parameters[i];
unsigned location = 0;
if (!prg->UniformHash->get(location, p->Name))
continue;
gl_uniform_storage *storage = &prg->data->UniformStorage[location];
if (storage->builtin || storage->hidden)
continue;
if (location != last_location)
{
last_location = location;
fprintf(stderr, "error: uniform '%s' in driver constbuf (c[0x1][0x%03x]) not supported\n",
p->Name,
// "(type=%d dim=%ux%u size=%u)"
//storage->type->base_type,
//storage->type->matrix_columns, storage->type->vector_elements,
//storage->array_elements,
4*pl->ParameterValueOffset[i]);
has_uniforms_in_driver_cbuf = true;
}
}
if (has_uniforms_in_driver_cbuf)
goto _fail;
}
return prg;
_fail:
glsl_program_free(prg);
return NULL;
}
static struct gl_linked_shader *_glsl_program_get_linked_shader(glsl_program prg)
{
struct gl_linked_shader *linked_shader = NULL;
for (int i = 0; !linked_shader && i < MESA_SHADER_STAGES; i ++)
linked_shader = prg->_LinkedShaders[i];
return linked_shader;
}
const tgsi_token* glsl_program_get_tokens(glsl_program prg, unsigned int& num_tokens)
{
struct gl_linked_shader *linked_shader = _glsl_program_get_linked_shader(prg);
if (!linked_shader)
{
num_tokens = 0;
return NULL;
}
gl_program_with_tgsi* prog = gl_program_with_tgsi::from_ptr(linked_shader->Program);
num_tokens = prog->tgsi_num_tokens;
return prog->tgsi_tokens;
}
void* glsl_program_get_constant_buffer(glsl_program prg, unsigned int& out_size)
{
struct gl_linked_shader *linked_shader = _glsl_program_get_linked_shader(prg);
if (!linked_shader)
{
out_size = 0;
return NULL;
}
gl_program_parameter_list *pl = linked_shader->Program->Parameters;
out_size = 4*pl->NumParameterValues;
return pl->ParameterValues;
}
int8_t const* glsl_program_vertex_get_in_locations(glsl_program prg)
{
struct gl_linked_shader *linked_shader = _glsl_program_get_linked_shader(prg);
if (!linked_shader)
return nullptr;
return gl_program_with_tgsi::from_ptr(linked_shader->Program)->vtx_in_locations;
}
unsigned glsl_program_compute_get_shared_size(glsl_program prg)
{
struct gl_linked_shader *linked_shader = _glsl_program_get_linked_shader(prg);
if (!linked_shader)
return 0;
return linked_shader->Program->info.cs.shared_size;
}
void glsl_program_free(glsl_program prg)
{
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prg->_LinkedShaders[i])
ralloc_free(prg->_LinkedShaders[i]->Program);
}
delete prg->AttributeBindings;
delete prg->FragDataBindings;
delete prg->FragDataIndexBindings;
ralloc_free(prg);
}