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AttributeType.cs
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using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Shader
{
public enum AttributeType : byte
{
// Generic types.
Float,
Sint,
Uint,
Sscaled,
Uscaled,
Packed = 1 << 6,
PackedRgb10A2Signed = 1 << 7,
AnyPacked = Packed | PackedRgb10A2Signed,
}
static class AttributeTypeExtensions
{
public static AggregateType ToAggregateType(this AttributeType type)
{
return (type & ~AttributeType.AnyPacked) switch
{
AttributeType.Float => AggregateType.FP32,
AttributeType.Sint => AggregateType.S32,
AttributeType.Uint => AggregateType.U32,
_ => throw new ArgumentException($"Invalid attribute type \"{type}\"."),
};
}
public static AggregateType ToAggregateType(this AttributeType type, bool supportsScaledFormats)
{
return (type & ~AttributeType.AnyPacked) switch
{
AttributeType.Float => AggregateType.FP32,
AttributeType.Sint => AggregateType.S32,
AttributeType.Uint => AggregateType.U32,
AttributeType.Sscaled => supportsScaledFormats ? AggregateType.FP32 : AggregateType.S32,
AttributeType.Uscaled => supportsScaledFormats ? AggregateType.FP32 : AggregateType.U32,
_ => throw new ArgumentException($"Invalid attribute type \"{type}\"."),
};
}
}
}