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g_spawn.c
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#include "./g_local.h"
#include "./pak.h"
/*typedef struct
{
char *name;
void (*spawn)(edict_t *ent);
} spawn_t;*/
void SP_item_health (edict_t *self);
void SP_item_health_small (edict_t *self);
void SP_item_health_large (edict_t *self);
void SP_item_health_mega (edict_t *self);
void SP_info_player_start (edict_t *ent);
void SP_info_player_deathmatch (edict_t *ent);
void SP_info_player_coop (edict_t *ent);
void SP_info_player_intermission (edict_t *ent);
void SP_func_plat (edict_t *ent);
void SP_func_rotating (edict_t *ent);
void SP_func_button (edict_t *ent);
void SP_func_door (edict_t *ent);
void SP_func_door_secret (edict_t *ent);
void SP_func_door_rotating (edict_t *ent);
void SP_func_water (edict_t *ent);
void SP_func_bobbingwater(edict_t *self);
void SP_func_train (edict_t *ent);
void SP_func_conveyor (edict_t *self);
void SP_func_wall (edict_t *self);
void SP_func_object (edict_t *self);
void SP_func_explosive (edict_t *self);
void SP_func_timer (edict_t *self);
void SP_func_areaportal (edict_t *ent);
void SP_func_clock (edict_t *ent);
void SP_func_killbox (edict_t *ent);
void SP_trigger_always (edict_t *ent);
void SP_trigger_once (edict_t *ent);
void SP_trigger_multiple (edict_t *ent);
void SP_trigger_bbox (edict_t *self);
void SP_trigger_relay (edict_t *ent);
void SP_trigger_push (edict_t *ent);
void SP_trigger_push_bbox (edict_t *ent);
void SP_trigger_hurt (edict_t *ent);
void SP_trigger_hurt_bbox (edict_t *ent);
void SP_trigger_key (edict_t *ent);
void SP_trigger_counter (edict_t *ent);
void SP_trigger_elevator (edict_t *ent);
void SP_trigger_gravity (edict_t *ent);
void SP_trigger_gravity_bbox (edict_t *ent);
void SP_trigger_monsterjump (edict_t *ent);
void SP_trigger_monsterjump_bbox (edict_t *ent);
void SP_target_temp_entity (edict_t *ent);
void SP_target_speaker (edict_t *ent);
void SP_target_explosion (edict_t *ent);
void SP_target_changelevel (edict_t *ent);
void SP_target_secret (edict_t *ent);
void SP_target_goal (edict_t *ent);
void SP_target_splash (edict_t *ent);
void SP_target_spawner (edict_t *ent);
void SP_target_blaster (edict_t *ent);
void SP_target_crosslevel_trigger (edict_t *ent);
void SP_target_crosslevel_target (edict_t *ent);
void SP_target_laser (edict_t *self);
void SP_target_help (edict_t *ent);
void SP_target_actor (edict_t *ent);
void SP_target_lightramp (edict_t *self);
void SP_target_earthquake (edict_t *ent);
void SP_target_character (edict_t *ent);
void SP_target_string (edict_t *ent);
//Knightmare
void SP_target_monitor (edict_t *ent);
void SP_target_monsterbattle (edict_t *self);
void SP_target_movewith (edict_t *self);
void SP_target_change (edict_t *self);
void SP_target_rotation (edict_t *self);
void SP_target_attractor (edict_t *self);
void SP_target_cd (edict_t *self);
void SP_target_skill (edict_t *self);
void SP_target_sky (edict_t *self);
void SP_target_rocks (edict_t *self);
void SP_target_clone (edict_t *self);
void SP_target_text (edict_t *self);
void SP_thing (edict_t *self);
void SP_worldspawn (edict_t *ent);
void SP_viewthing (edict_t *ent);
void SP_light (edict_t *self);
void SP_light_mine1 (edict_t *ent);
void SP_light_mine2 (edict_t *ent);
void SP_info_null (edict_t *self);
void SP_info_notnull (edict_t *self);
void SP_path_corner (edict_t *self);
void SP_point_combat (edict_t *self);
void SP_misc_explobox (edict_t *self);
void SP_misc_banner (edict_t *self);
void SP_misc_satellite_dish (edict_t *self);
void SP_misc_actor (edict_t *self);
void SP_misc_gib_arm (edict_t *self);
void SP_misc_gib_leg (edict_t *self);
void SP_misc_gib_head (edict_t *self);
void SP_misc_insane (edict_t *self);
void SP_misc_deadsoldier (edict_t *self);
void SP_misc_viper (edict_t *self);
void SP_misc_viper_bomb (edict_t *self);
void SP_misc_bigviper (edict_t *self);
void SP_misc_strogg_ship (edict_t *self);
void SP_misc_teleporter (edict_t *self);
void SP_misc_teleporter_dest (edict_t *self);
void SP_misc_blackhole (edict_t *self);
void SP_misc_eastertank (edict_t *self);
void SP_misc_easterchick (edict_t *self);
void SP_misc_easterchick2 (edict_t *self);
//Knightmare- patient for the infirmary
void SP_misc_sick_guard (edict_t *self);
//Knightmare- experiment gekk
void SP_misc_gekk_writhe (edict_t *self);
//Knightmare- Coconut Monkey 3 Flame entities
void SP_light_flame1 (edict_t *self);
void SP_light_flame1s (edict_t *self);
void SP_light_flame2 (edict_t *self);
void SP_light_flame2s (edict_t *self);
//Knightmare- Coconut Monkey
void SP_monster_coco_monkey (edict_t *self);
void SP_monster_berserk (edict_t *self);
void SP_monster_gladiator (edict_t *self);
void SP_monster_gunner (edict_t *self);
void SP_monster_infantry (edict_t *self);
void SP_monster_soldier_light (edict_t *self);
void SP_monster_soldier (edict_t *self);
void SP_monster_soldier_ss (edict_t *self);
void SP_monster_tank (edict_t *self);
void SP_monster_medic (edict_t *self);
void SP_monster_flipper (edict_t *self);
void SP_monster_chick (edict_t *self);
void SP_monster_parasite (edict_t *self);
void SP_monster_flyer (edict_t *self);
void SP_monster_gekk (edict_t *self);
void SP_monster_brain (edict_t *self);
void SP_monster_brain_beta (edict_t *self);
void SP_monster_floater (edict_t *self);
void SP_monster_hover (edict_t *self);
void SP_monster_mutant (edict_t *self);
void SP_monster_supertank (edict_t *self);
void SP_monster_boss2 (edict_t *self);
void SP_monster_jorg (edict_t *self);
//Knightmare- added spawn function for monster_makron
void SP_monster_makron (edict_t *self);
void SP_monster_boss3_stand (edict_t *self);
void SP_monster_commander_body (edict_t *self);
void SP_turret_breach (edict_t *self);
void SP_turret_base (edict_t *self);
void SP_turret_driver (edict_t *self);
// RAFAEL 14-APR-98
void SP_monster_soldier_hypergun (edict_t *self);
void SP_monster_soldier_lasergun (edict_t *self);
void SP_monster_soldier_ripper (edict_t *self);
void SP_monster_fixbot (edict_t *self);
void SP_monster_gekk (edict_t *self);
void SP_monster_chick_heat (edict_t *self);
void SP_monster_gladb (edict_t *self);
void SP_monster_boss5 (edict_t *self);
// Zaero
void SP_monster_sentien(edict_t *self);
//Knightmare- the dog from Coconut Monkey 3
void SP_monster_dog (edict_t *self);
void SP_rotating_light (edict_t *self);
void SP_object_repair (edict_t *self);
void SP_misc_crashviper (edict_t *ent);
void SP_misc_viper_missile (edict_t *self);
void SP_misc_amb4 (edict_t *ent);
void SP_target_mal_laser (edict_t *ent);
void SP_misc_transport (edict_t *ent);
// END 14-APR-98
void SP_misc_nuke (edict_t *ent);
//===========
//ROGUE
void SP_func_plat2 (edict_t *ent);
void SP_func_door_secret2(edict_t *ent);
void SP_func_force_wall(edict_t *ent);
//Knightmare
void SP_func_breakaway (edict_t *self);
void SP_func_monitor (edict_t *self);
void SP_func_pendulum (edict_t *self);
void SP_func_pivot (edict_t *self);
void SP_func_pushable (edict_t *self);
void SP_func_rotating_dh (edict_t *self);
void SP_func_door_rot_dh (edict_t *self);
void SP_func_door_swinging (edict_t *self);
void SP_func_trackchange (edict_t *self);
void SP_func_tracktrain (edict_t *self);
void SP_path_track (edict_t *self);
void SP_info_train_start (edict_t *self);
void SP_func_trainbutton (edict_t *self);
void SP_func_vehicle (edict_t *self);
void SP_info_train_start (edict_t *self);
void SP_crane_beam (edict_t *self);
void SP_crane_hoist (edict_t *self);
void SP_crane_hook (edict_t *self);
void SP_crane_control (edict_t *self);
void SP_crane_reset (edict_t *self);
void SP_info_player_coop_lava (edict_t *self);
void SP_info_teleport_destination (edict_t *self);
void SP_trigger_teleport (edict_t *self);
void SP_trigger_teleporter (edict_t *self);
void SP_trigger_teleporter_bbox (edict_t *self);
void SP_trigger_disguise (edict_t *self);
void SP_trigger_inside (edict_t *self);
void SP_trigger_inside_bbox (edict_t *self);
void SP_trigger_mass (edict_t *self);
void SP_trigger_mass_bbox (edict_t *self);
void SP_trigger_scales (edict_t *self);
void SP_trigger_scales_bbox (edict_t *self);
void SP_trigger_switch (edict_t *self);
void SP_trigger_look (edict_t *self);
void SP_trigger_speaker (edict_t *self);
void SP_monster_stalker (edict_t *self);
void SP_monster_turret (edict_t *self);
void SP_target_steam (edict_t *self);
void SP_target_anger (edict_t *self);
void SP_target_killplayers (edict_t *self);
// PMM - still experimental!
void SP_target_blacklight (edict_t *self);
void SP_target_orb (edict_t *self);
// pmm
//void SP_target_spawn (edict_t *self);
void SP_hint_path (edict_t *self);
void SP_monster_carrier (edict_t *self);
void SP_monster_widow (edict_t *self);
void SP_monster_widow2 (edict_t *self);
void SP_dm_tag_token (edict_t *self);
void SP_dm_dball_goal (edict_t *self);
void SP_dm_dball_ball (edict_t *self);
void SP_dm_dball_team1_start (edict_t *self);
void SP_dm_dball_team2_start (edict_t *self);
void SP_dm_dball_ball_start (edict_t *self);
void SP_dm_dball_speed_change (edict_t *self);
void SP_monster_kamikaze (edict_t *self);
//void SP_monster_chick2 (edict_t *self);
void SP_turret_invisible_brain (edict_t *self);
void SP_xatrix_item (edict_t *self);
void SP_misc_nuke_core (edict_t *self);
//ROGUE
//===========
void SP_target_command (edict_t *self);
void SP_target_set_effect (edict_t *self);
void SP_target_effect (edict_t *self);
void SP_target_fade (edict_t *self);
void SP_target_failure (edict_t *self);
void SP_target_fog (edict_t *self);
void SP_trigger_fog (edict_t *self);
void SP_trigger_fog_bbox (edict_t *self);
void SP_target_precipitation (edict_t *self);
void SP_target_fountain (edict_t *self);
void SP_target_lightswitch (edict_t *self);
void SP_target_locator (edict_t *self);
void SP_target_lock (edict_t *self);
void SP_target_lock_clue (edict_t *self);
void SP_target_lock_code (edict_t *self);
void SP_target_lock_digit (edict_t *self);
//void SP_target_ignore_player (edict_t *self);
void SP_target_global_text (edict_t *self);
void SP_light_torch (edict_t *self);
void SP_light_flame (edict_t *self);
void SP_model_spawn (edict_t *self);
void SP_model_train (edict_t *self);
void SP_model_turret (edict_t *self);
void SP_func_dm_wall (edict_t *self);
void SP_trigger_transition (edict_t *self);
void SP_trigger_transition_bbox (edict_t *self);
// transition entities
void SP_bolt (edict_t *self);
void SP_bolt2 (edict_t *self);
void SP_gekk_loogie (edict_t *self);
void SP_flechette (edict_t *self);
void SP_tracker (edict_t *self);
void SP_ion (edict_t *self);
void SP_plasma (edict_t *self);
void SP_debris (edict_t *self);
void SP_gib (edict_t *self);
void SP_gibhead (edict_t *self);
void SP_grenade (edict_t *self);
void SP_handgrenade (edict_t *self);
void SP_shocksphere (edict_t *self);
void SP_prox (edict_t *self);
void SP_tesla (edict_t *self);
void SP_trap (edict_t *self);
void SP_rocket (edict_t *self);
void SP_missile (edict_t *self);
//
// end Lazarus
spawn_t spawns[] = {
{"item_health", SP_item_health},
{"item_health_small", SP_item_health_small},
{"item_health_large", SP_item_health_large},
{"item_health_mega", SP_item_health_mega},
{"info_player_start", SP_info_player_start},
{"info_player_deathmatch", SP_info_player_deathmatch},
{"info_player_coop", SP_info_player_coop},
{"info_player_intermission", SP_info_player_intermission},
{"func_plat", SP_func_plat},
{"func_button", SP_func_button},
{"func_door", SP_func_door},
{"func_door_secret", SP_func_door_secret},
{"func_door_rotating", SP_func_door_rotating},
{"func_rotating", SP_func_rotating},
{"func_train", SP_func_train},
{"func_water", SP_func_water},
{"func_bobbingwater", SP_func_bobbingwater},
{"func_conveyor", SP_func_conveyor},
{"func_areaportal", SP_func_areaportal},
{"func_clock", SP_func_clock},
{"func_wall", SP_func_wall},
{"func_object", SP_func_object},
{"func_timer", SP_func_timer},
{"func_explosive", SP_func_explosive},
{"func_killbox", SP_func_killbox},
// RAFAEL
{"func_object_repair", SP_object_repair},
{"rotating_light", SP_rotating_light},
{"trigger_always", SP_trigger_always},
{"trigger_once", SP_trigger_once},
{"trigger_multiple", SP_trigger_multiple},
{"trigger_bbox", SP_trigger_bbox},
{"trigger_relay", SP_trigger_relay},
{"trigger_push", SP_trigger_push},
{"trigger_push_bbox", SP_trigger_push_bbox},
{"trigger_hurt", SP_trigger_hurt},
{"trigger_hurt_bbox", SP_trigger_hurt_bbox},
{"trigger_key", SP_trigger_key},
{"trigger_counter", SP_trigger_counter},
{"trigger_elevator", SP_trigger_elevator},
{"trigger_gravity", SP_trigger_gravity},
{"trigger_gravity_bbox", SP_trigger_gravity_bbox},
{"trigger_monsterjump", SP_trigger_monsterjump},
{"trigger_monsterjump_bbox", SP_trigger_monsterjump_bbox},
{"target_temp_entity", SP_target_temp_entity},
{"target_speaker", SP_target_speaker},
{"target_explosion", SP_target_explosion},
{"target_changelevel", SP_target_changelevel},
{"target_secret", SP_target_secret},
{"target_goal", SP_target_goal},
{"target_splash", SP_target_splash},
{"target_spawner", SP_target_spawner},
{"target_blaster", SP_target_blaster},
{"target_crosslevel_trigger", SP_target_crosslevel_trigger},
{"target_crosslevel_target", SP_target_crosslevel_target},
{"target_laser", SP_target_laser},
{"target_help", SP_target_help},
{"target_actor", SP_target_actor},
{"target_lightramp", SP_target_lightramp},
{"target_earthquake", SP_target_earthquake},
{"target_character", SP_target_character},
{"target_string", SP_target_string},
//Knightmare
{"target_monitor", SP_target_monitor},
{"target_monsterbattle", SP_target_monsterbattle},
{"target_movewith", SP_target_movewith},
{"target_change", SP_target_change},
{"target_rotation", SP_target_rotation},
{"target_attractor", SP_target_attractor},
{"target_cd", SP_target_cd},
{"target_skill", SP_target_skill},
{"target_sky", SP_target_sky},
{"target_rocks", SP_target_rocks},
{"target_bmodel_spawner", SP_target_clone},
{"target_clone", SP_target_clone},
{"target_text", SP_target_text},
{"thing", SP_thing},
// RAFAEL 15-APR-98
{"target_mal_laser", SP_target_mal_laser},
{"worldspawn", SP_worldspawn},
{"viewthing", SP_viewthing},
{"light", SP_light},
{"light_mine1", SP_light_mine1},
{"light_mine2", SP_light_mine2},
{"info_null", SP_info_null},
{"func_group", SP_info_null},
{"info_notnull", SP_info_notnull},
{"path_corner", SP_path_corner},
{"point_combat", SP_point_combat},
{"misc_explobox", SP_misc_explobox},
{"misc_banner", SP_misc_banner},
{"misc_satellite_dish", SP_misc_satellite_dish},
{"misc_actor", SP_misc_actor},
{"misc_gib_arm", SP_misc_gib_arm},
{"misc_gib_leg", SP_misc_gib_leg},
{"misc_gib_head", SP_misc_gib_head},
{"misc_insane", SP_misc_insane},
{"misc_deadsoldier", SP_misc_deadsoldier},
{"misc_viper", SP_misc_viper},
{"misc_viper_bomb", SP_misc_viper_bomb},
{"misc_bigviper", SP_misc_bigviper},
{"misc_strogg_ship", SP_misc_strogg_ship},
{"misc_teleporter", SP_misc_teleporter},
{"misc_teleporter_dest", SP_misc_teleporter_dest},
{"misc_blackhole", SP_misc_blackhole},
{"misc_eastertank", SP_misc_eastertank},
{"misc_easterchick", SP_misc_easterchick},
{"misc_easterchick2", SP_misc_easterchick2},
//Knightmare- patients for the infirmary
{"misc_sick_guard", SP_misc_sick_guard},
//Knightmare- experiment gekks
{"misc_gekk_writhe", SP_misc_gekk_writhe},
//Knightmare- Coconut Monkey 3 Flame entities
{"light_flame1", SP_light_flame1},
{"light_flame1s", SP_light_flame1s},
{"light_flame2", SP_light_flame2},
{"light_flame2s", SP_light_flame2s},
//Knightmare- Coconut Monkey
{"monster_coco_monkey", SP_monster_coco_monkey},
// RAFAEL
{"misc_crashviper", SP_misc_crashviper},
{"misc_viper_missile", SP_misc_viper_missile},
{"misc_amb4", SP_misc_amb4},
// RAFAEL 17-APR-98
{"misc_transport", SP_misc_transport},
// END 17-APR-98
// RAFAEL 12-MAY-98
{"misc_nuke", SP_misc_nuke},
{"monster_berserk", SP_monster_berserk},
{"monster_gladiator", SP_monster_gladiator},
{"monster_gunner", SP_monster_gunner},
{"monster_infantry", SP_monster_infantry},
{"monster_soldier_light", SP_monster_soldier_light},
{"monster_soldier", SP_monster_soldier},
{"monster_soldier_ss", SP_monster_soldier_ss},
{"monster_tank", SP_monster_tank},
{"monster_tank_commander", SP_monster_tank},
{"monster_medic", SP_monster_medic},
{"monster_flipper", SP_monster_flipper},
{"monster_chick", SP_monster_chick},
{"monster_parasite", SP_monster_parasite},
{"monster_flyer", SP_monster_flyer},
{"monster_brain", SP_monster_brain},
{"monster_brain_beta", SP_monster_brain_beta},
{"monster_floater", SP_monster_floater},
{"monster_hover", SP_monster_hover},
{"monster_mutant", SP_monster_mutant},
{"monster_supertank", SP_monster_supertank},
{"monster_boss2", SP_monster_boss2},
{"monster_boss3_stand", SP_monster_boss3_stand},
{"monster_jorg", SP_monster_jorg},
//Knightmare- added spawn function for monster_makron
{"monster_makron", SP_monster_makron},
{"monster_commander_body", SP_monster_commander_body},
// RAFAEL 14-APR-98
{"monster_soldier_hypergun", SP_monster_soldier_hypergun},
{"monster_soldier_lasergun", SP_monster_soldier_lasergun},
{"monster_soldier_ripper", SP_monster_soldier_ripper},
{"monster_fixbot", SP_monster_fixbot},
{"monster_gekk", SP_monster_gekk},
{"monster_chick_heat", SP_monster_chick_heat},
{"monster_gladb", SP_monster_gladb},
{"monster_boss5", SP_monster_boss5},
// END 14-APR-98
// RAFAEL 12-MAY-98
//Rogue monsters
{"monster_daedalus", SP_monster_hover},
{"monster_medic_commander", SP_monster_medic},
{"monster_stalker", SP_monster_stalker},
{"monster_turret", SP_monster_turret},
{"monster_carrier", SP_monster_carrier},
{"monster_kamikaze", SP_monster_kamikaze},
{"monster_widow", SP_monster_widow},
{"monster_widow2", SP_monster_widow2},
// Zaero
{"monster_sentien", SP_monster_sentien},
//Knightmare- the dog from Coconut Monkey 3
{"monster_dog", SP_monster_dog},
{"misc_nuke", SP_misc_nuke},
{"turret_breach", SP_turret_breach},
{"turret_base", SP_turret_base},
{"turret_driver", SP_turret_driver},
//==============
//ROGUE
{"func_plat2", SP_func_plat2},
{"func_door_secret2", SP_func_door_secret2},
{"func_force_wall", SP_func_force_wall},
{"func_monitor", SP_func_monitor},
{"func_pendulum", SP_func_pendulum},
{"func_pivot", SP_func_pivot},
{"func_pushable", SP_func_pushable},
{"func_rotating_dh", SP_func_rotating_dh},
{"func_door_rot_dh", SP_func_door_rot_dh},
{"func_door_swinging", SP_func_door_swinging},
{"func_trackchange", SP_func_trackchange},
{"func_tracktrain", SP_func_tracktrain},
{"path_track", SP_path_track},
{"info_train_start", SP_info_train_start},
{"func_trainbutton", SP_func_trainbutton},
{"func_vehicle", SP_func_vehicle},
//Knightmare
{"func_breakaway", SP_func_breakaway},
// Lazarus
{"crane_beam", SP_crane_beam},
{"crane_hoist", SP_crane_hoist},
{"crane_hook", SP_crane_hook},
{"crane_control",SP_crane_control},
{"crane_reset",SP_crane_reset},
{"trigger_teleport", SP_trigger_teleport},
{"trigger_teleporter", SP_trigger_teleporter},
{"trigger_teleporter_bbox", SP_trigger_teleporter_bbox},
{"trigger_disguise", SP_trigger_disguise},
{"trigger_inside", SP_trigger_inside},
{"trigger_inside_bbox", SP_trigger_inside_bbox},
{"trigger_mass", SP_trigger_mass},
{"trigger_mass_bbox", SP_trigger_mass_bbox},
{"trigger_scales", SP_trigger_scales},
{"trigger_scales_bbox", SP_trigger_scales_bbox},
{"trigger_look", SP_trigger_look},
{"trigger_speaker", SP_trigger_speaker},
{"trigger_switch", SP_trigger_switch},
{"info_teleport_destination", SP_info_teleport_destination},
{"info_player_coop_lava", SP_info_player_coop_lava},
{"target_steam", SP_target_steam},
{"target_anger", SP_target_anger},
// {"target_spawn", SP_target_spawn},
{"target_killplayers", SP_target_killplayers},
// PMM - experiment
{"target_blacklight", SP_target_blacklight},
{"target_orb", SP_target_orb},
// pmm
{"hint_path", SP_hint_path},
{"dm_tag_token", SP_dm_tag_token},
{"dm_dball_goal", SP_dm_dball_goal},
{"dm_dball_ball", SP_dm_dball_ball},
{"dm_dball_team1_start", SP_dm_dball_team1_start},
{"dm_dball_team2_start", SP_dm_dball_team2_start},
{"dm_dball_ball_start", SP_dm_dball_ball_start},
{"dm_dball_speed_change", SP_dm_dball_speed_change},
// {"monster_chick2", SP_monster_chick2},
{"turret_invisible_brain", SP_turret_invisible_brain},
{"misc_nuke_core", SP_misc_nuke_core},
//ROGUE
//==============
{"target_command", SP_target_command},
{"target_effect", SP_target_effect},
{"target_set_effect", SP_target_set_effect},
{"target_fade", SP_target_fade},
{"target_failure", SP_target_failure},
{"target_fog", SP_target_fog},
{"trigger_fog", SP_trigger_fog},
{"trigger_fog_bbox", SP_trigger_fog_bbox},
{"target_precipitation", SP_target_precipitation},
{"target_fountain", SP_target_fountain},
{"target_lightswitch", SP_target_lightswitch},
{"target_locator", SP_target_locator},
{"target_lock", SP_target_lock},
{"target_lock_clue", SP_target_lock_clue},
{"target_lock_code", SP_target_lock_code},
{"target_lock_digit", SP_target_lock_digit},
// {"target_ignore_player", SP_target_ignore_player},
{"target_global_text", SP_target_global_text},
{"light_torch", SP_light_torch},
{"light_flame", SP_light_flame},
{"model_spawn", SP_model_spawn},
{"model_train", SP_model_train},
{"model_turret", SP_model_turret},
{"func_dm_wall", SP_func_dm_wall},
{"trigger_transition", SP_trigger_transition},
{"trigger_transition_bbox", SP_trigger_transition_bbox},
// transition entities
{"bolt", SP_bolt},
{"bolt2", SP_bolt2},
{"gekk_loogie", SP_gekk_loogie},
{"flechette", SP_flechette},
{"tracker", SP_tracker},
{"ion", SP_ion},
{"plasma", SP_plasma},
{"debris", SP_debris},
{"gib", SP_gib},
{"gibhead", SP_gibhead},
{"grenade", SP_grenade},
{"hgrenade", SP_handgrenade},
{"shocksphere", SP_shocksphere},
{"prox", SP_prox},
{"tesla", SP_tesla},
{"trap", SP_trap},
{"rocket", SP_rocket},
{"homing rocket", SP_rocket},
{"missile", SP_missile},
{"homing rocket", SP_missile},
// end Lazarus
{NULL, NULL}
};
// Knightmare- global pointer for the entity alias script
// The file should be loaded into memory, because we can't
// re-open and read it for every entity we parse
char *alias_data;
int alias_data_size;
#ifndef KMQUAKE2_ENGINE_MOD
qboolean alias_from_pak;
#endif
/*
===============
ED_CallSpawn
Finds the spawn function for the entity and calls it
===============
*/
void ED_CallSpawn (edict_t *ent)
{
spawn_t *s;
gitem_t *item;
int i;
cvar_t *gamedir;
if (!ent->classname)
{
gi.dprintf ("ED_CallSpawn: NULL classname\n");
return;
}
//PGM - do this before calling the spawn function so it can be overridden.
#ifdef ROGUE_GRAVITY
ent->gravityVector[0] = 0.0;
ent->gravityVector[1] = 0.0;
ent->gravityVector[2] = -1.0;
#endif
//PGM
// FIXME - PMM classnames hack
if (!strcmp(ent->classname, "weapon_nailgun"))
ent->classname = (FindItem("ETF Rifle"))->classname;
if (!strcmp(ent->classname, "ammo_nails"))
ent->classname = (FindItem("Flechettes"))->classname;
if (!strcmp(ent->classname, "weapon_heatbeam"))
ent->classname = (FindItem("Plasma Beam"))->classname;
// PMM
// replace brains in Reckoning
gamedir = gi.cvar("game", "", 0);
if (*gamedir->string && !Q_strcasecmp(gamedir->string, "xatrix")
&& IsXatrixMap() && !strcmp(ent->classname, "monster_brain"))
ent->classname = "monster_brain_beta";
//Knightmare- mission pack monster replacement
if (mp_monster_replace->value)
{ //gladiator
if (!strcmp(ent->classname, "monster_gladiator"))
{
ent->classname = "monster_gladb";
if (st.item && mp_monster_ammo_replace->value)
if (!strcmp(st.item, "ammo_slugs")) //replace ammo
{
ent->item = FindItemByClassname ("ammo_magslug");
st.item = NULL;
}
}
//brain
if (!strcmp(ent->classname, "monster_brain"))
ent->classname = "monster_brain_beta";
//soldiers
if (!strcmp(ent->classname, "monster_soldier_light"))
{
ent->classname = "monster_soldier_ripper";
if (st.item && mp_monster_ammo_replace->value)
if ( !strcmp(st.item, "ammo_shells") || !strcmp(st.item, "ammo_bullets"))
{
ent->item = FindItemByClassname ("ammo_cells");
st.item = NULL;
}
}
if (!strcmp(ent->classname, "monster_soldier"))
{
ent->classname = "monster_soldier_hypergun";
if (st.item && mp_monster_ammo_replace->value)
if ( !strcmp(st.item, "ammo_shells") || !strcmp(st.item, "ammo_bullets"))
{
ent->item = FindItemByClassname ("ammo_cells");
st.item = NULL;
}
}
if (!strcmp(ent->classname, "monster_soldier_ss"))
{
ent->classname = "monster_soldier_lasergun";
if (st.item && mp_monster_ammo_replace->value)
if ( !strcmp(st.item, "ammo_shells") || !strcmp(st.item, "ammo_bullets"))
{
ent->item = FindItemByClassname ("ammo_cells");
st.item = NULL;
}
}
//icarus
if (!strcmp(ent->classname, "monster_hover"))
ent->classname = "monster_daedalus";
//supertank
if (!strcmp(ent->classname, "monster_supertank"))
ent->classname = "monster_boss5";
//chick
if (!strcmp(ent->classname, "monster_chick"))
ent->classname = "monster_chick_heat";
//medic
if (!strcmp(ent->classname, "monster_medic")
//don't spawn another medic commander from medic commander
&& !(ent->monsterinfo.monsterflags & MFL_DO_NOT_COUNT))
ent->classname = "monster_medic_commander";
}
//LM Escape monster replacement
if (!strcmp(ent->classname, "monster_soldier_plasma_re"))
ent->classname = "monster_soldier_ripper";
if (!strcmp(ent->classname, "monster_soldier_plasma_sp"))
ent->classname = "monster_soldier_hypergun";
//LM Escape Plasma gun
if (!strcmp(ent->classname, "weapon_plasma"))
ent->classname = "weapon_boomer";
//Knightmare- replace Pierre in Coconut Monkey 3 with Daedalus
if (!strcmp(ent->classname, "monster_pierre_monkey"))
{
ent->classname = "monster_daedalus";
ent->s.origin[2] += 8;
ent->dmg = 4;
ent->health = 1200;
ent->powerarmor = 500;
}
//Knightmare- backup entity's original angles
VectorCopy (ent->s.angles, ent->org_angles);
// check item spawn functions
for (i=0, item=itemlist; i < game.num_items; i++, item++)
{
if (!item->classname)
continue;
if (!strcmp(item->classname, ent->classname))
{ // found it
SpawnItem (ent, item);
return;
}
}
// check normal spawn functions
for (s=spawns; s->name; s++)
{
if (!strcmp(s->name, ent->classname))
{ // found it
s->spawn (ent);
return;
}
}
gi.dprintf ("%s doesn't have a spawn function\n", ent->classname);
}
void ReInitialize_Entity (edict_t *ent)
{
spawn_t *s;
// check normal spawn functions
for (s=spawns; s->name; s++)
{
if (!strcmp(s->name, ent->classname))
{ // found it
s->spawn (ent);
return;
}
}
}
/*
=============
ED_NewString
=============
*/
char *ED_NewString (char *string)
{
char *newb, *new_p;
int i,l;
l = strlen(string) + 1;
newb = gi.TagMalloc (l, TAG_LEVEL);
new_p = newb;
for (i=0 ; i< l ; i++)
{
if (string[i] == '\\' && i < l-1)
{
i++;
if (string[i] == 'n')
*new_p++ = '\n';
else
*new_p++ = '\\';
}
else
*new_p++ = string[i];
}
return newb;
}
/*
===============
ED_ParseField
Takes a key/value pair and sets the binary values
in an edict
===============
*/
void ED_ParseField (char *key, char *value, edict_t *ent)
{
field_t *f;
byte *b;
float v;
vec3_t vec;
for (f = fields; f->name; f++)
{
if (!(f->flags & FFL_NOSPAWN) && !Q_strcasecmp(f->name, key))
{ // found it
if (f->flags & FFL_SPAWNTEMP)
b = (byte *)&st;
else
b = (byte *)ent;
switch (f->type)
{
case F_LSTRING:
*(char **)(b+f->ofs) = ED_NewString (value);
break;
case F_VECTOR:
sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
((float *)(b+f->ofs))[0] = vec[0];
((float *)(b+f->ofs))[1] = vec[1];
((float *)(b+f->ofs))[2] = vec[2];
break;
case F_INT:
*(int *)(b+f->ofs) = atoi(value);
break;
case F_FLOAT:
*(float *)(b+f->ofs) = atof(value);
break;
case F_ANGLEHACK:
v = atof(value);
((float *)(b+f->ofs))[0] = 0;
((float *)(b+f->ofs))[1] = v;
((float *)(b+f->ofs))[2] = 0;
break;
default:
break;
}
return;
}
}
gi.dprintf ("%s is not a field\n", key);
}
/*
==============================================================================
ALIAS SCRIPT LOADING
==============================================================================
*/
#ifndef KMQUAKE2_ENGINE_MOD
/*
====================
ReadTextFile
Called from LoadAliasData to try
loading script file from disk.
====================
*/
char *ReadTextFile (char *filename, int *size)
{
FILE *fp;
char *filestring = NULL;
int len;
fp = fopen(filename, "r");
if (!fp)
return NULL;
fseek(fp, 0, SEEK_END);
len = ftell(fp);
fseek(fp, 0, SEEK_SET);
filestring = gi.TagMalloc(len + 1, TAG_LEVEL);
if (!filestring)
{
fclose(fp);
return NULL;
}
len = fread(filestring, 1, len, fp);
*size = len;
filestring[len] = 0;
fclose(fp);
return filestring;
}
/*
====================
LoadAliasFile
Tries to load script file from
disk, and then from a pak file.
====================
*/
qboolean LoadAliasFile (char *name)
{
char aliasfilename[MAX_QPATH] = "";
alias_from_pak = false;
GameDirRelativePath (name, aliasfilename);
alias_data = ReadTextFile(aliasfilename, &alias_data_size);
// If file doesn't exist on hard disk, it must be in a pak file
if (!alias_data)
{
cvar_t *basedir, *gamedir;
char filename[256];
char pakfile[256];
char textname[128];
int i, k, num, numitems;
qboolean in_pak = false;
FILE *fpak;
pak_header_t pakheader;
pak_item_t pakitem;
basedir = gi.cvar("basedir", "", 0);
gamedir = gi.cvar("gamedir", "", 0);
strcpy(filename,basedir->string);
strcpy(textname, name);
if(strlen(gamedir->string))
strcpy(filename,gamedir->string);
// check all pakfiles in current gamedir
for (i=0; i<10; i++)
{
sprintf(pakfile,"%s/pak%d.pak",filename,i);
if (NULL != (fpak = fopen(pakfile, "rb")))
{
num=fread(&pakheader,1,sizeof(pak_header_t),fpak);
if(num >= sizeof(pak_header_t))
{
if (pakheader.id[0] == 'P' &&
pakheader.id[1] == 'A' &&
pakheader.id[2] == 'C' &&
pakheader.id[3] == 'K' )