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kdtree2.cpp
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//
// (c) Matthew B. Kennel, Institute for Nonlinear Science, UCSD (2004)
//
// Licensed under the Academic Free License version 1.1 found in file LICENSE
// with additional provisions in that same file.
#include "kdtree2.hpp"
// utility
inline float squared(const float x) {
return(x*x);
}
inline void swap(int& a, int&b) {
int tmp;
tmp = a;
a = b;
b = tmp;
}
inline void swap(float& a, float&b) {
float tmp;
tmp = a;
a = b;
b = tmp;
}
//
// KDTREE2_RESULT implementation
//
inline bool operator<(const kdtree2_result& e1, const kdtree2_result& e2) {
return (e1.dis < e2.dis);
}
//create inline operator here for set difference operation
/*inline bool operator<(const kdtree2_result_vector& v1, const kdtree2_result_vector& v2) {
return (v1[0].idx < v2[0].idx);
} need to implement own version of set_difference. ne and ne2 both need to be sorted by idx for function to work */
//
// KDTREE2_RESULT_VECTOR implementation
//
float kdtree2_result_vector::max_value() {
return( (*begin()).dis ); // very first element
}
void kdtree2_result_vector::push_element_and_heapify(kdtree2_result& e) {
push_back(e); // what a vector does.
push_heap( begin(), end() ); // and now heapify it, with the new elt.
}
float kdtree2_result_vector::replace_maxpri_elt_return_new_maxpri(kdtree2_result& e) {
// remove the maximum priority element on the queue and replace it
// with 'e', and return its priority.
//
// here, it means replacing the first element [0] with e, and re heapifying.
pop_heap( begin(), end() );
pop_back();
push_back(e); // insert new
push_heap(begin(), end() ); // and heapify.
return( (*this)[0].dis );
}
//
// KDTREE2 implementation
//
// constructor
kdtree2::kdtree2(array2dfloat& data_in,bool rearrange_in,int dim_in)
: the_data(data_in),
// N ( data_in.shape()[0] ),
// dim( data_in.shape()[1] ),
N (data_in.size()), //N ( data_in.shape()[0] ),
dim (data_in[0].size()), //dim( data_in.shape()[1] ),
sort_results(false),
rearrange(rearrange_in),
root(NULL),
data(NULL),
ind(N)
{
#ifdef _DEBUG
not_regular_median = 0;
regular_median = 0;
#endif
//
// initialize the constant references using this unusual C++
// feature.
//
if (dim_in > 0)
dim = dim_in;
// cout << "building kd tree" << endl;
build_tree();
//cout << "building kd tree" << endl;
if (rearrange) {
// if we have a rearranged tree.
// allocate the memory for it.
//printf("rearranging\n");
//rearranged_data.resize( extents[N][dim] );
rearranged_data.resize(N);
for(int ll = 0; ll < N; ll++)
rearranged_data[ll].resize(dim);
// permute the data for it.
for (int i=0; i<N; i++) {
for (int j=0; j<dim; j++) {
rearranged_data[i][j] = the_data[ind[i]][j];
// wouldn't F90 be nice here?
}
}
data = &rearranged_data;
} else {
data = &the_data;
}
}
// destructor
kdtree2::~kdtree2() {
delete root;
}
// building routines
void kdtree2::build_tree() {
//#pragma omp parallel for shared(N, ind) private(i)
for (int i=0; i<N; i++)
ind[i] = i;
root = build_tree_for_range(0,N-1,NULL);
// #ifdef _DEBUG
// cout << "regular_median_total " << regular_median << " not_regular_median_total " << not_regular_median << endl;
// #endif
}
kdtree2_node* kdtree2::build_tree_for_range(int l, int u, kdtree2_node* parent) {
// recursive function to build
kdtree2_node* node = new kdtree2_node(dim);
// the newly created node.
//cout << "build_tree_for_range l " << l << " u " << u << endl;
if (u<l) {
return(NULL); // no data in this node.
}
if ((u-l) <= bucketsize) {
// create a terminal node.
// always compute true bounding box for terminal node.
for (int i=0;i<dim;i++) {
spread_in_coordinate(i,l,u,node->box[i]);
}
node->cut_dim = 0;
node->cut_val = 0.0;
node->l = l;
node->u = u;
node->left = node->right = NULL;
} else {
//
// Compute an APPROXIMATE bounding box for this node.
// if parent == NULL, then this is the root node, and
// we compute for all dimensions.
// Otherwise, we copy the bounding box from the parent for
// all coordinates except for the parent's cut dimension.
// That, we recompute ourself.
//
int c = -1;
float maxspread = 0.0;
int m;
for (int i=0;i<dim;i++) {
if ((parent == NULL) || (parent->cut_dim == i)) {
spread_in_coordinate(i,l,u,node->box[i]);
} else {
node->box[i] = parent->box[i];
}
float spread = node->box[i].upper - node->box[i].lower;
//if (spread > maxspread || c == -1) {
if (spread>maxspread) {
maxspread = spread;
c=i;
}
}
//
// now, c is the identity of which coordinate has the greatest spread
//
//cout << "c " << c << endl;
if (false) {
m = (l+u)/2;
select_on_coordinate(c,m,l,u);
} else {
float sum;
float average;
if (true) {
sum = 0.0;
for (int k=l; k <= u; k++) {
sum += the_data[ind[k]][c];
}
average = sum / static_cast<float> (u-l+1);
} else {
// average of top and bottom nodes.
average = (node->box[c].upper + node->box[c].lower)*0.5;
}
m = select_on_coordinate_value(c,average,l,u);
// instead of mean, use median
/* ADDITIONAL CODE
vector <float> data;
data.reserve(u-l+1);
for (int k=l; k <= u; k++) {
data.push_back(the_data[ind[k]][c]);
}
float median;
median = findKMedian(data, data.size()/2);
data.clear();
m = select_on_coordinate_value(c,median,l,u);
//data.clear();
// END OF ADDITIONAL CODE
*/
}
if(m <=l || m >= u) {
m = (l + u) /2;
//#ifdef _DEBUG
//not_regular_median++;
//#endif
}
// #ifdef _DEBUG
// else
// regular_median++;
// #endif
// move the indices around to cut on dim 'c'.
node->cut_dim=c;
node->l = l;
node->u = u;
node->left = build_tree_for_range(l,m,node);
node->right = build_tree_for_range(m+1,u,node);
if (node->right == NULL) {
for (int i=0; i<dim; i++)
node->box[i] = node->left->box[i];
node->cut_val = node->left->box[c].upper;
node->cut_val_left = node->cut_val_right = node->cut_val;
} else if (node->left == NULL) {
for (int i=0; i<dim; i++)
node->box[i] = node->right->box[i];
node->cut_val = node->right->box[c].upper;
node->cut_val_left = node->cut_val_right = node->cut_val;
} else {
node->cut_val_right = node->right->box[c].lower;
node->cut_val_left = node->left->box[c].upper;
node->cut_val = (node->cut_val_left + node->cut_val_right) / 2.0;
//
// now recompute true bounding box as union of subtree boxes.
// This is now faster having built the tree, being logarithmic in
// N, not linear as would be from naive method.
//
for (int i=0; i<dim; i++) {
node->box[i].upper = max(node->left->box[i].upper,
node->right->box[i].upper);
node->box[i].lower = min(node->left->box[i].lower,
node->right->box[i].lower);
}
}
}
return(node);
}
void kdtree2:: spread_in_coordinate(int c, int l, int u, interval& interv) {
// return the minimum and maximum of the indexed data between l and u in
// smin_out and smax_out.
float smin, smax;
float lmin, lmax;
int i;
smin = the_data[ind[l]][c];
smax = smin;
// process two at a time.
for (i=l+2; i<= u; i+=2) {
lmin = the_data[ind[i-1]] [c];
lmax = the_data[ind[i] ] [c];
if (lmin > lmax) {
swap(lmin,lmax);
// float t = lmin;
// lmin = lmax;
// lmax = t;
}
if (smin > lmin)
smin = lmin;
if (smax <lmax)
smax = lmax;
}
// is there one more element?
if (i == u+1) {
float last = the_data[ind[u]] [c];
if (smin>last)
smin = last;
if (smax<last)
smax = last;
}
interv.lower = smin;
interv.upper = smax;
//printf("Spread in coordinate %d=[%f,%f]\n",c,smin,smax);
}
void kdtree2::select_on_coordinate(int c, int k, int l, int u) {
//
// Move indices in ind[l..u] so that the elements in [l .. k]
// are less than the [k+1..u] elmeents, viewed across dimension 'c'.
//
while (l < u) {
int t = ind[l];
int m = l;
for (int i=l+1; i<=u; i++) {
if ( the_data[ ind[i] ] [c] < the_data[t][c]) {
m++;
swap(ind[i],ind[m]);
}
} // for i
swap(ind[l],ind[m]);
if (m <= k)
l = m+1;
if (m >= k)
u = m-1;
} // while loop
}
int kdtree2::select_on_coordinate_value(int c, float alpha, int l, int u) {
//
// Move indices in ind[l..u] so that the elements in [l .. return]
// are <= alpha, and hence are less than the [return+1..u]
// elmeents, viewed across dimension 'c'.
//
int lb = l, ub = u;
while (lb < ub) {
if (the_data[ind[lb]][c] <= alpha) {
lb++; // good where it is.
} else {
swap(ind[lb],ind[ub]);
ub--;
}
}
//cout << "select_on_coordinate_value c " << c << " aplha " << alpha << " lb " << lb << " ub " << ub << " l " << l << " u " << u << endl;
// here ub=lb
if (the_data[ind[lb]][c] <= alpha)
return(lb);
else
return(lb-1);
}
// void kdtree2::dump_data() {
// int upper1, upper2;
// upper1 = N;
// upper2 = dim;
// printf("Rearrange=%d\n",rearrange);
// printf("N=%d, dim=%d\n", upper1, upper2);
// for (int i=0; i<upper1; i++) {
// printf("the_data[%d][*]=",i);
// for (int j=0; j<upper2; j++)
// printf("%f,",the_data[i][j]);
// printf("\n");
// }
// for (int i=0; i<upper1; i++)
// printf("Indexes[%d]=%d\n",i,ind[i]);
// for (int i=0; i<upper1; i++) {
// printf("data[%d][*]=",i);
// for (int j=0; j<upper2; j++)
// printf("%f,",(*data)[i][j]);
// printf("\n");
// }
// }
//
// search record substructure
//
// one of these is created for each search.
// this holds useful information to be used
// during the search
static const float infinity = 1.0e38;
class searchrecord {
private:
friend class kdtree2;
friend class kdtree2_node;
vector<float>& qv;
int dim;
bool rearrange;
unsigned int nn; // , nfound;
float ballsize;
int centeridx, correltime;
kdtree2_result_vector& result; // results
const array2dfloat* data;
const vector<int>& ind;
// constructor
public:
searchrecord(vector<float>& qv_in, kdtree2& tree_in, kdtree2_result_vector& result_in) :
qv(qv_in),
result(result_in),
data(tree_in.data),
ind(tree_in.ind)
{
dim = tree_in.dim;
rearrange = tree_in.rearrange;
ballsize = infinity;
nn = 0;
};
};
void kdtree2::n_nearest_brute_force(vector<float>& qv, int nn, kdtree2_result_vector& result) {
result.clear();
for (int i=0; i<N; i++) {
float dis = 0.0;
kdtree2_result e;
for (int j=0; j<dim; j++) {
dis += squared( the_data[i][j] - qv[j]);
}
e.dis = dis;
e.idx = i;
result.push_back(e);
}
sort(result.begin(), result.end() );
}
void kdtree2::n_nearest(vector<float>& qv, int nn, kdtree2_result_vector& result) {
searchrecord sr(qv,*this,result);
vector<float> vdiff(dim,0.0);
result.clear();
sr.centeridx = -1;
sr.correltime = 0;
sr.nn = nn;
root->search(sr);
if (sort_results)
sort(result.begin(), result.end());
}
// search for n nearest to a given query vector 'qv'.
void kdtree2::n_nearest_around_point(int idxin, int correltime, int nn, kdtree2_result_vector& result) {
vector<float> qv(dim); // query vector
result.clear();
for (int i=0; i<dim; i++) {
qv[i] = the_data[idxin][i];
}
// copy the query vector.
{
searchrecord sr(qv, *this, result);
// construct the search record.
sr.centeridx = idxin;
sr.correltime = correltime;
sr.nn = nn;
root->search(sr);
}
if (sort_results)
sort(result.begin(), result.end());
}
void kdtree2::r_nearest(vector<float>& qv, float r2, kdtree2_result_vector& result) {
// search for all within a ball of a certain radius
searchrecord sr(qv,*this,result);
vector<float> vdiff(dim,0.0);
result.clear();
sr.centeridx = -1;
sr.correltime = 0;
sr.nn = 0;
sr.ballsize = r2;
root->search(sr);
if (sort_results)
sort(result.begin(), result.end());
}
int kdtree2::r_count(vector<float>& qv, float r2) {
// search for all within a ball of a certain radius
{
kdtree2_result_vector result;
searchrecord sr(qv,*this,result);
sr.centeridx = -1;
sr.correltime = 0;
sr.nn = 0;
sr.ballsize = r2;
root->search(sr);
return(result.size());
}
}
void kdtree2::r_nearest_around_point(int idxin, int correltime, float r2, kdtree2_result_vector& result) {
vector<float> qv(dim); // query vector
result.clear();
for (int i=0; i<dim; i++) {
qv[i] = the_data[idxin][i];
}
// copy the query vector.
{
searchrecord sr(qv, *this, result);
// construct the search record.
sr.centeridx = idxin;
sr.correltime = correltime;
sr.ballsize = r2;
sr.nn = 0;
root->search(sr);
}
if (sort_results)
sort(result.begin(), result.end());
}
int kdtree2::r_count_around_point(int idxin, int correltime, float r2) {
vector<float> qv(dim); // query vector
for (int i=0; i<dim; i++) {
qv[i] = the_data[idxin][i];
}
// copy the query vector.
{
kdtree2_result_vector result;
searchrecord sr(qv, *this, result);
// construct the search record.
sr.centeridx = idxin;
sr.correltime = correltime;
sr.ballsize = r2;
sr.nn = 0;
root->search(sr);
return(result.size());
}
}
//
// KDTREE2_NODE implementation
//
// constructor
kdtree2_node::kdtree2_node(int dim) : box(dim) {
left = right = NULL;
//
// all other construction is handled for real in the
// kdtree2 building operations.
//
}
// destructor
kdtree2_node::~kdtree2_node() {
if (left != NULL) delete left;
if (right != NULL) delete right;
// maxbox and minbox
// will be automatically deleted in their own destructors.
}
void kdtree2_node::search(searchrecord& sr) {
// the core search routine.
// This uses true distance to bounding box as the
// criterion to search the secondary node.
//
// This results in somewhat fewer searches of the secondary nodes
// than 'search', which uses the vdiff vector, but as this
// takes more computational time, the overall performance may not
// be improved in actual run time.
//
if ( (left == NULL) && (right == NULL)) {
// we are on a terminal node
if (sr.nn == 0) {
process_terminal_node_fixedball(sr);
} else {
process_terminal_node(sr);
}
} else {
kdtree2_node *ncloser, *nfarther;
float extra;
float qval = sr.qv[cut_dim];
// value of the wall boundary on the cut dimension.
if (qval < cut_val) {
ncloser = left;
nfarther = right;
extra = cut_val_right-qval;
} else {
ncloser = right;
nfarther = left;
extra = qval-cut_val_left;
};
if (ncloser != NULL) ncloser->search(sr);
if ((nfarther != NULL) && (squared(extra) < sr.ballsize)) {
// first cut
if (nfarther->box_in_search_range(sr)) {
nfarther->search(sr);
}
}
}
}
inline float dis_from_bnd(float x, float amin, float amax) {
if (x > amax) {
return(x-amax);
} else if (x < amin)
return (amin-x);
else
return 0.0;
}
inline bool kdtree2_node::box_in_search_range(searchrecord& sr) {
//
// does the bounding box, represented by minbox[*],maxbox[*]
// have any point which is within 'sr.ballsize' to 'sr.qv'??
//
int dim = sr.dim;
float dis2 =0.0;
float ballsize = sr.ballsize;
for (int i=0; i<dim;i++) {
dis2 += squared(dis_from_bnd(sr.qv[i],box[i].lower,box[i].upper));
if (dis2 > ballsize)
return(false);
}
return(true);
}
void kdtree2_node::process_terminal_node(searchrecord& sr) {
int centeridx = sr.centeridx;
int correltime = sr.correltime;
unsigned int nn = sr.nn;
int dim = sr.dim;
float ballsize = sr.ballsize;
//
bool rearrange = sr.rearrange;
const array2dfloat& data = *sr.data;
const bool debug = false;
if (debug) {
printf("Processing terminal node %d, %d\n",l,u);
cout << "Query vector = [";
for (int i=0; i<dim; i++) cout << sr.qv[i] << ',';
cout << "]\n";
cout << "nn = " << nn << '\n';
check_query_in_bound(sr);
}
for (int i=l; i<=u;i++) {
int indexofi; // sr.ind[i];
float dis;
bool early_exit;
if (rearrange) {
early_exit = false;
dis = 0.0;
for (int k=0; k<dim; k++) {
dis += squared(data[i][k] - sr.qv[k]);
if (dis > ballsize) {
early_exit=true;
break;
}
}
if(early_exit)
continue; // next iteration of mainloop
// why do we do things like this? because if we take an early
// exit (due to distance being too large) which is common, then
// we need not read in the actual point index, thus saving main
// memory bandwidth. If the distance to point is less than the
// ballsize, though, then we need the index.
//
indexofi = sr.ind[i];
} else {
//
// but if we are not using the rearranged data, then
// we must always
indexofi = sr.ind[i];
early_exit = false;
dis = 0.0;
for (int k=0; k<dim; k++) {
dis += squared(data[indexofi][k] - sr.qv[k]);
if (dis > ballsize) {
early_exit= true;
break;
}
}
if(early_exit)
continue; // next iteration of mainloop
} // end if rearrange.
if (centeridx > 0) {
// we are doing decorrelation interval
if (abs(indexofi-centeridx) < correltime)
continue; // skip this point.
}
// here the point must be added to the list.
//
// two choices for any point. The list so far is either
// undersized, or it is not.
//
if (sr.result.size() < nn) {
kdtree2_result e;
e.idx = indexofi;
e.dis = dis;
sr.result.push_element_and_heapify(e);
if (debug) cout << "unilaterally pushed dis=" << dis;
if (sr.result.size() == nn) ballsize = sr.result.max_value();
// Set the ball radius to the largest on the list (maximum priority).
if (debug) {
cout << " ballsize = " << ballsize << "\n";
cout << "sr.result.size() = " << sr.result.size() << '\n';
}
} else {
//
// if we get here then the current node, has a squared
// distance smaller
// than the last on the list, and belongs on the list.
//
kdtree2_result e;
/*kdtree2_result e2;
e.dis = 10;
e2.dis = 20;
if(e < e2){
cout << "This is just a test" << endl;
}*/
e.idx = indexofi;
e.dis = dis;
ballsize = sr.result.replace_maxpri_elt_return_new_maxpri(e);
if (debug) {
cout << "Replaced maximum dis with dis=" << dis << " new ballsize =" << ballsize << '\n';
}
}
} // main loop
sr.ballsize = ballsize;
}
void kdtree2_node::process_terminal_node_fixedball(searchrecord& sr) {
int centeridx = sr.centeridx;
int correltime = sr.correltime;
int dim = sr.dim;
float ballsize = sr.ballsize;
//
bool rearrange = sr.rearrange;
const array2dfloat& data = *sr.data;
for (int i=l; i<=u;i++) {
int indexofi = sr.ind[i];
float dis;
bool early_exit;
if (rearrange) {
early_exit = false;
dis = 0.0;
for (int k=0; k<dim; k++) {
dis += squared(data[i][k] - sr.qv[k]);
if (dis > ballsize) {
early_exit=true;
break;
}
}
if(early_exit)
continue; // next iteration of mainloop
// why do we do things like this? because if we take an early
// exit (due to distance being too large) which is common, then
// we need not read in the actual point index, thus saving main
// memory bandwidth. If the distance to point is less than the
// ballsize, though, then we need the index.
//
indexofi = sr.ind[i];
} else {
//
// but if we are not using the rearranged data, then
// we must always
indexofi = sr.ind[i];
early_exit = false;
dis = 0.0;
for (int k=0; k<dim; k++) {
dis += squared(data[indexofi][k] - sr.qv[k]);
if (dis > ballsize) {
early_exit= true;
break;
}
}
if(early_exit)
continue; // next iteration of mainloop
} // end if rearrange.
if (centeridx > 0) {
// we are doing decorrelation interval
if (abs(indexofi-centeridx) < correltime)
continue; // skip this point.
}
{
kdtree2_result e;
e.idx = indexofi;
e.dis = dis;
sr.result.push_back(e);
}
}
}