All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
Initial full release of TikTokLiveSharp/TikTokLiveUnity
THIS IS A BREAKING UPDATE FOR USERS OF PREVIOUS VERSIONS OF THE LIBRARY. PROCEED IN UPDATING WITH CAUTION!
Between the previous version to v1.0.0 a complete re-write was performed of the schema used when decoding messages from the TikTokLive-Server. This means that many Events & their underlying paramaters will have changed. When updating from previous versions to v1.0.0, you will need to re-write your code that hooks to these events.
- Added DisplayedGifts, which filters AvailableGifts down to those displayed for the room
- Added the ability to connect by RoomId instead of HostId
- Added the ability to skip checking the RoomInfo whilst connecting
- Added usage of Custom Parameters for clients & Requests
- Proxy is now properly used for both HTTP- and Websocket-Connection
- Lib now works properly on UWP-backend
- Enabled Images in Example
- Complete rewrite of TikTokLive-BackendData & Events
- Added checking for socket-state and recreation of SocketClient if it was aborted (by server?)
- Added Gift-Name to example-code
- Removed Icon (in TTLUnity) only used for NuGet-Package
- Added Static GetUserExists & GetUserStreaming-Methods that can be used to check if a user-profile exists and/or is livestreaming
- Added newly found Message-Data (recently added by ByteDance)
- Fixed Message-Data not being logged alongside (some) exceptions
- Updated ProtoSchema to reflect updates in messaging
- Added newly found Message-Data (recently added by ByteDance)
- Changed Message-Data in (Hourly)RankMessages (recently changed by ByteDance)
- Disabled downloading of Textures/Sprites in Example-Code for TikTokLiveUnity, as it seems to be leading to random crashes somehow.
- Added newly found Message-Data (recently added by ByteDance)
- Fixed bugs in Disconnect causing disconnect to throw an exception.
- Set Assemblies to be auto-referenced, so users do not need their own AssemblyDef to use the project
- Added newly found Message-Data (recently added by ByteDance)
- Added overly cautious Null-Checking in Model. Instead of Nullref, data will now simply default to NULL if not available
- Fixed invalid DataType in WebcastRoomPinMessage (Pos 35)
- Updated Model based on Protobuf
- Buffer-array for messages is now re-used to minimize garbage
- Connecting-Boolean is now set to False once fully connected
- Removed Dispatching for Debug-Logs in Unity, as it is not required and only adds overhead.
- Initial release of new Fork for this Project. Consists of many breaking changes with previous version.