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imgui.input_binding
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imgui.input_binding
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key_trigger {
input: KEY_TAB
action: "key_tab"
}
key_trigger {
input: KEY_LEFT
action: "key_left"
}
key_trigger {
input: KEY_RIGHT
action: "key_right"
}
key_trigger {
input: KEY_UP
action: "key_up"
}
key_trigger {
input: KEY_DOWN
action: "key_down"
}
key_trigger {
input: KEY_PAGEUP
action: "key_pageup"
}
key_trigger {
input: KEY_PAGEDOWN
action: "key_pagedown"
}
key_trigger {
input: KEY_HOME
action: "key_home"
}
key_trigger {
input: KEY_END
action: "key_end"
}
key_trigger {
input: KEY_INSERT
action: "key_insert"
}
key_trigger {
input: KEY_DEL
action: "key_del"
}
key_trigger {
input: KEY_BACKSPACE
action: "key_backspace"
}
key_trigger {
input: KEY_SPACE
action: "key_space"
}
key_trigger {
input: KEY_ENTER
action: "key_enter"
}
key_trigger {
input: KEY_ESC
action: "key_esc"
}
key_trigger {
input: KEY_KP_ENTER
action: "key_numpad_enter"
}
key_trigger {
input: KEY_A
action: "key_a"
}
key_trigger {
input: KEY_C
action: "key_c"
}
key_trigger {
input: KEY_V
action: "key_v"
}
key_trigger {
input: KEY_X
action: "key_x"
}
key_trigger {
input: KEY_Y
action: "key_y"
}
key_trigger {
input: KEY_Z
action: "key_z"
}
key_trigger {
input: KEY_LCTRL
action: "key_ctrl"
}
key_trigger {
input: KEY_RCTRL
action: "key_ctrl"
}
key_trigger {
input: KEY_LSHIFT
action: "key_shift"
}
key_trigger {
input: KEY_RSHIFT
action: "key_shift"
}
key_trigger {
input: KEY_LALT
action: "key_alt"
}
key_trigger {
input: KEY_RALT
action: "key_alt"
}
key_trigger {
input: KEY_LSUPER
action: "key_super"
}
key_trigger {
input: KEY_RSUPER
action: "key_super"
}
key_trigger {
input: KEY_S
action: "key_s"
}
key_trigger {
input: KEY_B
action: "key_b"
}
key_trigger {
input: KEY_BACKQUOTE
action: "console_toggle"
}
mouse_trigger {
input: MOUSE_WHEEL_UP
action: "mouse_wheel_up"
}
mouse_trigger {
input: MOUSE_WHEEL_DOWN
action: "mouse_wheel_down"
}
mouse_trigger {
input: MOUSE_BUTTON_LEFT
action: "mouse_button_left"
}
mouse_trigger {
input: MOUSE_BUTTON_MIDDLE
action: "mouse_button_middle"
}
mouse_trigger {
input: MOUSE_BUTTON_RIGHT
action: "mouse_button_right"
}
gamepad_trigger {
input: GAMEPAD_LSTICK_LEFT
action: "gamepad_lstick_left"
}
gamepad_trigger {
input: GAMEPAD_LSTICK_RIGHT
action: "gamepad_lstick_right"
}
gamepad_trigger {
input: GAMEPAD_LSTICK_DOWN
action: "gamepad_lstick_down"
}
gamepad_trigger {
input: GAMEPAD_LSTICK_UP
action: "gamepad_lstick_up"
}
gamepad_trigger {
input: GAMEPAD_LSTICK_CLICK
action: "gamepad_lstick_click"
}
gamepad_trigger {
input: GAMEPAD_LTRIGGER
action: "gamepad_ltrigger"
}
gamepad_trigger {
input: GAMEPAD_LSHOULDER
action: "gamepad_lshoulder"
}
gamepad_trigger {
input: GAMEPAD_LPAD_LEFT
action: "gamepad_lpad_left"
}
gamepad_trigger {
input: GAMEPAD_LPAD_RIGHT
action: "gamepad_lpad_right"
}
gamepad_trigger {
input: GAMEPAD_LPAD_DOWN
action: "gamepad_lpad_down"
}
gamepad_trigger {
input: GAMEPAD_LPAD_UP
action: "gamepad_lpad_up"
}
gamepad_trigger {
input: GAMEPAD_RSTICK_LEFT
action: "gamepad_rstick_left"
}
gamepad_trigger {
input: GAMEPAD_RSTICK_RIGHT
action: "gamepad_rstick_right"
}
gamepad_trigger {
input: GAMEPAD_RSTICK_DOWN
action: "gamepad_rstick_down"
}
gamepad_trigger {
input: GAMEPAD_RSTICK_UP
action: "gamepad_rstick_up"
}
gamepad_trigger {
input: GAMEPAD_RSTICK_CLICK
action: "gamepad_rstick_click"
}
gamepad_trigger {
input: GAMEPAD_RTRIGGER
action: "gamepad_rtrigger"
}
gamepad_trigger {
input: GAMEPAD_RSHOULDER
action: "gamepad_rshoulder"
}
gamepad_trigger {
input: GAMEPAD_RPAD_LEFT
action: "gamepad_rpad_left"
}
gamepad_trigger {
input: GAMEPAD_RPAD_RIGHT
action: "gamepad_rpad_right"
}
gamepad_trigger {
input: GAMEPAD_RPAD_DOWN
action: "gamepad_rpad_down"
}
gamepad_trigger {
input: GAMEPAD_RPAD_UP
action: "gamepad_rpad_up"
}
gamepad_trigger {
input: GAMEPAD_START
action: "gamepad_start"
}
gamepad_trigger {
input: GAMEPAD_BACK
action: "gamepad_back"
}
gamepad_trigger {
input: GAMEPAD_GUIDE
action: "gamepad_guide"
}
gamepad_trigger {
input: GAMEPAD_CONNECTED
action: "gamepad_connected"
}
gamepad_trigger {
input: GAMEPAD_DISCONNECTED
action: "gamepad_disconnected"
}
touch_trigger {
input: TOUCH_MULTI
action: "touch_multi"
}
text_trigger {
input: TEXT
action: "text"
}
text_trigger {
input: MARKED_TEXT
action: "marked_text"
}