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ariadne_naviheap.c
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/******************************************************************************/
// Free implementation of Bullfrog's Dungeon Keeper strategy game.
/******************************************************************************/
/** @file ariadne_naviheap.c
* Navigation heap for Ariadne system support functions.
* @par Purpose:
* Functions to manage navigation heap.
* @par Comment:
* None.
* @author Tomasz Lis
* @date 11 Mar 2011 - 14 Jun 2013
* @par Copying and copyrights:
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
/******************************************************************************/
#include "ariadne_naviheap.h"
#include "globals.h"
#include "bflib_basics.h"
#include "ariadne_tringls.h"
#include "ariadne_navitree.h"
#include "gui_topmsg.h"
#ifdef __cplusplus
extern "C" {
#endif
/******************************************************************************/
DLLIMPORT long _DK_heap_end;
#define heap_end _DK_heap_end
DLLIMPORT long _DK_Heap[PATH_HEAP_LEN];
#define Heap _DK_Heap
/******************************************************************************/
/** Initializes navigation heap for new use.
*/
void naviheap_init(void)
{
heap_end = 0;
}
/** Checks if the navigation heap is empty.
*
* @return
*/
TbBool naviheap_empty(void)
{
return (heap_end == 0);
}
/** Retrieves top element of the navigation heap.
*
* @return
*/
long naviheap_top(void)
{
if (heap_end < 1)
return -1;
return Heap[1];
}
/** Retrieves given element of the navigation heap.
*
* @param heapid
* @return
*/
long naviheap_get(long heapid)
{
if ((heapid < 0) || (heapid > heap_end+1))
return -1;
return Heap[heapid];
}
/** Moves heap elements down, removing element of given index.
*
* @param heapid
*/
void heap_down(long heapid)
{
unsigned long hpos,hnew,hend;
long tree_idb,tree_ids;
long tval_idb;
// Insert dummy value (there is no associated triangle for it)
Heap[heap_end+1] = TREEVALS_COUNT-1;
tree_val[TREEVALS_COUNT-1] = LONG_MAX;
hend = (heap_end >> 1);
tree_idb = Heap[heapid];
tval_idb = tree_val[tree_idb];
hpos = heapid;
while (hpos <= hend)
{
hnew = (hpos << 1);
/* Select the cone with smaller tree value */
if (naviheap_item_tree_val(hnew+1) < naviheap_item_tree_val(hnew))
hnew++;
tree_ids = Heap[hnew];
if (tree_val[tree_ids] > tval_idb)
break;
Heap[hpos] = tree_ids;
hpos = hnew;
}
Heap[hpos] = tree_idb;
}
/** Removes one element from the heap and returns it.
*
* @return The removed element value.
*/
long naviheap_remove(void)
{
long popval;
if (heap_end < 1)
{
erstat_inc(ESE_BadPathHeap);
return -1;
}
popval = Heap[1];
Heap[1] = Heap[heap_end];
heap_end--;
heap_down(1);
return popval;
}
#define heap_up(heapid) heap_up_f(heapid, __func__)
void heap_up_f(long heapid, const char *func_name)
{
unsigned long nmask,pmask;
long i,k;
pmask = heapid;
Heap[0] = TREEVALS_COUNT-1;
tree_val[TREEVALS_COUNT-1] = -1;
nmask = pmask;
k = Heap[pmask];
while ( 1 )
{
nmask >>= 1;
i = Heap[nmask];
if (tree_val[k] > tree_val[i])
break;
if (pmask == 0)
{
erstat_inc(ESE_BadPathHeap);
ERRORDBG(8,"%s: sabotaged navigate heap, heapid=%d",func_name,(int)heapid);
break;
}
Heap[pmask] = i;
pmask = nmask;
}
Heap[pmask] = k;
}
TbBool naviheap_add(long heapid)
{
// Always leave one unused element (not sure why, but originally 2 were left)
// The element is needed because we sometimes fill Heap[heap_end+1] and this must work
if (heap_end >= PATH_HEAP_LEN-1)
{
return false;
}
heap_end++;
Heap[heap_end] = heapid;
heap_up(heap_end);
return true;
}
/**
* Returns tree item value for given heap position.
* @param heapid
* @return
*/
long naviheap_item_tree_val(long heapid)
{
long tree_id;
tree_id = naviheap_get(heapid);
if ((tree_id < 0) || (tree_id >= TREEVALS_COUNT))
{
erstat_inc(ESE_BadPathHeap);
return -1;
}
return tree_val[tree_id];
}
/******************************************************************************/
#ifdef __cplusplus
}
#endif