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The endgame has some surprising behavior. For example, running an endgame at 4 plies does not always find the best 4-ply sequence. The following is an example of one such situation:
A B C D E F G H I J K L M N O -> úrsula LNOORVY 372
------------------------------ arcadio 462
1|= ' = A D D E R |
2| B R O W N P R O E M | Bag + unseen: (5)
3| - I ' M I L |
4|' A N T I Q U E S - U N ' | A A I S U
5| T - A X e |
6| " L " G J N E T |
7| ' B E G E T ' E T ' S |
8|V I C E C O L E H U P |
9| ' K ' O ' R E |
10| " W O m A N E D F A | Turn 21:
11|H A F I Z E S - I G | arcadio played E11 .ITI for 13 pts from a
12|Y - I ' A ' | rack of AIIISTU
13|D - T ' ' - |
14|R - I " " - |
15|O ' = ' = |
------------------------------
The best sequence here is: V(I)OL 3D is found. If opponent plays 15C AAS, then we play 10B YO and opp goes out with 13A (D)UI.
An option in LazySMP to not search different ply depths in different threads. This causes bugs (See endgame -multiple-vars not sorting properly #359) around sorting of multiple variants since the behavior is nondeterministic and it's finding better plays
A higher default endgame ply count. (Default is 4)
Sort multiple variants by value prior to presentation, in case the lazySMP different ply depth search is turned on.
The text was updated successfully, but these errors were encountered:
The endgame has some surprising behavior. For example, running an endgame at 4 plies does not always find the best 4-ply sequence. The following is an example of one such situation:
The best sequence here is: V(I)OL 3D is found. If opponent plays 15C AAS, then we play 10B YO and opp goes out with 13A (D)UI.
However, a 4-ply search will find VIOL/AIS/IRONY. You have to look 5 plies to find that AAS actually is better than AIS from the second player's perspective. See this Discord thread on it: https://discord.com/channels/741321677828522035/1157118170398724176/1281464776152842282
We need:
The text was updated successfully, but these errors were encountered: