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internals.test.ts
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import { Abilities } from "#app/enums/abilities";
import { Species } from "#app/enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Internals", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
});
it("should provide Eevee with 3 defined abilities", async () => {
await game.classicMode.runToSummon([Species.EEVEE]);
const eevee = game.scene.getPlayerPokemon()!;
expect(eevee.getSpeciesForm().getAbilityCount()).toBe(3);
expect(eevee.getSpeciesForm().getAbility(0)).toBe(Abilities.RUN_AWAY);
expect(eevee.getSpeciesForm().getAbility(1)).toBe(Abilities.ADAPTABILITY);
expect(eevee.getSpeciesForm().getAbility(2)).toBe(Abilities.ANTICIPATION);
});
it("should set Eeeve abilityIndex between 0-2", async () => {
await game.classicMode.runToSummon([Species.EEVEE]);
const eevee = game.scene.getPlayerPokemon()!;
expect(eevee.abilityIndex).toBeGreaterThanOrEqual(0);
expect(eevee.abilityIndex).toBeLessThanOrEqual(2);
});
});