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Starred repositories
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
One framework for creating powerful cross-platform games.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
EventStoreDB, the event-native database. Designed for Event Sourcing, Event-Driven, and Microservices architectures
Share and collaborate by syncing with any Git repository instantly. Linux, macOS, and Windows.
Async/await first CQRS+ES and DDD framework for .NET
An app that uses white noise, nature sounds, and focus features to boost your productivity.
OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affili…
🕹 Unity SDK for building games that interact with blockchains.
🍔 A practical and imaginary food delivery microservices, built with .Net 8, MassTransit, Domain-Driven Design, CQRS, Vertical Slice Architecture, Event-Driven Architecture, and the latest technolog…
All the Samples that work with MonoGame
ClassicUO - an open source implementation of the Ultima Online Classic Client.
Provides an oblique projection matrix for a camera.
Contains skeleton source files for Cities Skylines modding API
Tool for game reverse analysis, file format analysis, modding and localization
Simple tool to dump the LZMA compressed sprite sheets from the Tibia 11 client to PNG images.
Simple library for loading Ragnarok Online GRF Files.
A set of Ragnarok Online Game file format Utility Library written in C# , To open , read , write and render ragnarok online gravity files.
For anyone who ever wanted to construct C# objects out of Sim City 2000 city files, but was afraid to ask.