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Consider checking the size and fail immediately. Since the comparison is made on device, a slow emulator can take a long time (I'm getting 37s per test).
We would lose the 3-way diff I assume.
The text was updated successfully, but these errors were encountered:
The diff performance is dependent on the number of pixels that need to be compared, which ends up being a lot when the images are completely different. This is a mix of comparing things that we already know aren't the right size, but also of the default configuration of the image comparator, which uses a large shift window that multiplies the number of compares that are needed. I'll be fixing this in two parts in the coming PRs.
Consider checking the size and fail immediately. Since the comparison is made on device, a slow emulator can take a long time (I'm getting 37s per test).
We would lose the 3-way diff I assume.
The text was updated successfully, but these errors were encountered: