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p.go
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p.go
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package termui
type Par struct {
Block
Text string
TextFgColor Attribute
TextBgColor Attribute
}
func NewPar(s string) *Par {
return &Par{
Block: *NewBlock(),
Text: s,
TextFgColor: theme.ParTextFg,
TextBgColor: theme.ParTextBg}
}
func (p *Par) Buffer() []Point {
ps := p.Block.Buffer()
rs := str2runes(p.Text)
i, j, k := 0, 0, 0
for i < p.innerHeight && k < len(rs) {
if rs[k] == '\n' || j == p.innerWidth {
i++
j = 0
if rs[k] == '\n' {
k++
}
if i >= p.innerHeight {
ps = append(ps, newPointWithAttrs('…',
p.innerX+p.innerWidth-1,
p.innerY+p.innerHeight-1,
p.TextFgColor, p.TextBgColor))
break
}
continue
}
pi := Point{}
pi.X = p.innerX + j
pi.Y = p.innerY + i
pi.Ch = rs[k]
pi.Bg = p.TextBgColor
pi.Fg = p.TextFgColor
ps = append(ps, pi)
k++
j++
}
return ps
}