diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm index dafa25fc175a..92a19527007b 100644 --- a/code/game/machinery/adv_med.dm +++ b/code/game/machinery/adv_med.dm @@ -12,7 +12,7 @@ var/mob/living/carbon/human/occupant ///What is the level of the stock parts in the body scanner. A scan_level of one detects organs of stealth_level 1 or below, while a scan level of 4 would detect 4 or below. var/scan_level = 1 - var/known_implants = list(/obj/item/bio_chip/chem, /obj/item/bio_chip/death_alarm, /obj/item/bio_chip/mindshield, /obj/item/bio_chip/tracking, /obj/item/bio_chip/health) + var/known_implants = list(/obj/item/bio_chip/chem, /obj/item/bio_chip/death_alarm, /obj/item/bio_chip/mindshield, /obj/item/bio_chip/tracking) /obj/machinery/bodyscanner/examine(mob/user) . = ..() diff --git a/code/game/objects/items/weapons/bio_chips/bio_chip_fluff.dm b/code/game/objects/items/weapons/bio_chips/bio_chip_fluff.dm index 7ec6ade59702..b0b32d1da98e 100644 --- a/code/game/objects/items/weapons/bio_chips/bio_chip_fluff.dm +++ b/code/game/objects/items/weapons/bio_chips/bio_chip_fluff.dm @@ -87,9 +87,6 @@ notes = "A bio-chip that is illegal in many systems. This is the early prototype version of the RX-92. It's significantly cheaper than it's newer version." function = "Uses a mixture of cheap cybernetic nanobots, bone regrowth chemicals, and radio signals to quickly break the user out of restraints." -/datum/implant_fluff/health - name = "Nanotrasen Health Bio-chip" - /datum/implant_fluff/krav_maga name = "Prospero Foreign Industries Krav Maga Neurotrainer" life = "Will cease functioning 4 hours after death of host." diff --git a/code/game/objects/items/weapons/bio_chips/bio_chip_health.dm b/code/game/objects/items/weapons/bio_chips/bio_chip_health.dm deleted file mode 100644 index f96dffd6307b..000000000000 --- a/code/game/objects/items/weapons/bio_chips/bio_chip_health.dm +++ /dev/null @@ -1,23 +0,0 @@ -/obj/item/bio_chip/health - name = "health bio-chip" - activated = FALSE - implant_data = /datum/implant_fluff/health - implant_state = "implant-default" - - var/healthstring = "" - -/obj/item/bio_chip/health/proc/sensehealth() - if(!imp_in) - return "ERROR" - else - healthstring = "[round(imp_in.getOxyLoss())] - [round(imp_in.getFireLoss())] - [round(imp_in.getToxLoss())] - [round(imp_in.getBruteLoss())]" - return healthstring - -/obj/item/bio_chip_implanter/health - name = "implanter (health)" - implant_type = /obj/item/bio_chip/health - -/obj/item/bio_chip_case/health - name = "implant case - 'Health'" - desc = "A glass case containing a health implant." - implant_type = /obj/item/bio_chip/health diff --git a/paradise.dme b/paradise.dme index fb060798f4fa..1cdbe3bbc9a4 100644 --- a/paradise.dme +++ b/paradise.dme @@ -1176,7 +1176,6 @@ #include "code\game\objects\items\weapons\bio_chips\bio_chip_fluff.dm" #include "code\game\objects\items\weapons\bio_chips\bio_chip_freedom.dm" #include "code\game\objects\items\weapons\bio_chips\bio_chip_gorilla_rampage.dm" -#include "code\game\objects\items\weapons\bio_chips\bio_chip_health.dm" #include "code\game\objects\items\weapons\bio_chips\bio_chip_krav_maga.dm" #include "code\game\objects\items\weapons\bio_chips\bio_chip_mindshield.dm" #include "code\game\objects\items\weapons\bio_chips\bio_chip_pad.dm"