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Vector2int16.cpp
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/**
@file Vector2int16.cpp
@author Morgan McGuire, http://graphics.cs.williams.edu
@created 2003-08-09
@edited 2006-01-29
*/
#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/Vector2int16.h"
#include "G3D/Vector2.h"
#include "G3D/BinaryInput.h"
#include "G3D/BinaryOutput.h"
namespace G3D {
Vector2int16::Vector2int16(const class Vector2& v) {
x = (int16)iFloor(v.x + 0.5);
y = (int16)iFloor(v.y + 0.5);
}
Vector2int16::Vector2int16(class BinaryInput& bi) {
deserialize(bi);
}
void Vector2int16::serialize(class BinaryOutput& bo) const {
bo.writeInt16(x);
bo.writeInt16(y);
}
void Vector2int16::deserialize(class BinaryInput& bi) {
x = bi.readInt16();
y = bi.readInt16();
}
Vector2int16 Vector2int16::clamp(const Vector2int16& lo, const Vector2int16& hi) {
return Vector2int16(iClamp(x, lo.x, hi.x), iClamp(y, lo.y, hi.y));
}
}