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Overlay.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Xml.Serialization;
namespace vMixAPI
{
[Serializable]
public class Overlay: DependencyObject, INotifyPropertyChanged
{
[XmlAttribute("number")]
public int Number { get; set; }
[XmlAttribute("preview")]
public bool Preview { get; set; }
[XmlText()]
public string ActiveInput
{
get { return (string)GetValue(ActiveInputProperty); }
set { SetValue(ActiveInputProperty, value); }
}
[XmlIgnore]
public State ControlledState { get; set; }
// Using a DependencyProperty as the backing store for ActiveInput. This enables animation, styling, binding, etc...
public static readonly DependencyProperty ActiveInputProperty =
DependencyProperty.Register("ActiveInput", typeof(string), typeof(Overlay), new PropertyMetadata("", InternalPropertyChanged));
private static void InternalPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
if (State.IsInitializing) return;
switch (e.Property.Name)
{
case "ActiveInput":
if (!string.IsNullOrWhiteSpace((string)e.NewValue))
(d as Overlay).ControlledState.OverlayInputIn((string)e.NewValue, ((Overlay)d).Number);
else
(d as Overlay).ControlledState.OverlayInputOff(((Overlay)d).Number);
//StateExtensions.TitleSetText((d as InputText).InputNumber, (string)e.NewValue, (d as InputText).Index);
break;
}
//throw new NotImplementedException();
}
public event PropertyChangedEventHandler PropertyChanged;
protected void RaisePropertyChanged(string property)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(property));
}
}
}