Lovelace Button card for your entities.
- works with any toggleable entity
- 6 available actions on tap and/or hold and/or double click:
none
,toggle
,more-info
,navigate
,url
andcall-service
- state display (optional)
- custom color (optional), or based on light rgb value/temperature
- custom state definition with customizable color, icon and style (optional)
- custom size of the icon, width and height (optional)
- Support for templates in some fields
- custom icon (optional)
- custom css style (optional)
- multiple layout support and custom layout support
- units for sensors can be redefined or hidden
- 2 color types
icon
: apply color settings to the icon onlycard
: apply color settings to the card only
- automatic font color if color_type is set to
card
- blank card and label card (for organization)
- blink animation support
- rotating animation support
- confirmation popup for sensitive items (optional) or locking mecanism
- haptic support for the Beta IOS App
- support for custom_updater
Name | Type | Default | Supported options | Description |
---|---|---|---|---|
type |
string | Required | custom:button-card |
Type of the card |
entity |
string | optional | switch.ac |
entity_id |
icon |
string | optional | mdi:air-conditioner |
Icon to display. Will be overriden by the icon defined in a state (if present). Defaults to the entity icon. Hide with show_icon: false |
color_type |
string | icon |
icon | card | blank-card | label-card |
Color either the background of the card or the icon inside the card. Setting this to card enable automatic font and icon color. This allows the text/icon to be readable even if the background color is bright/dark. Additional color-type options blank-card and label-card can be used for organisation (see examples). |
color |
string | optional | auto | rgb(28, 128, 199) |
Color of the icon/card. auto sets the color based on the color of a light. By default, if the entity state is off , the color will be var(--paper-item-icon-active-color) , for on it will be var(--paper-item-icon-color) and for any other state it will be var(--primary-text-color) . You can redefine each colors using state |
size |
string | 40% |
20px |
Size of the icon. Can be percentage or pixel |
tap_action |
object | optional | See Action | Define the type of action on click, if undefined, toggle will be used. |
hold_action |
object | optional | See Action | Define the type of action on hold, if undefined, nothing happens. |
dbltap_action |
object | optional | See Action | Define the type of action on double click, if undefined, nothing happens. |
name |
string | optional | Air conditioner |
Define an optional text to show below the icon |
label |
string | optional | Any string that you want | Display a label below the card. See Layouts for more information. |
label_template |
string | optional | See templates. Any javascript code which returns a string. Overrides label |
|
show_name |
boolean | true |
true | false |
Wether to show the name or not. Will pick entity_id's name by default, unless redefined in the name property or in any state name property |
show_state |
boolean | false |
true | false |
Show the state on the card. defaults to false if not set |
show_icon |
boolean | true |
true | false |
Wether to show the icon or not. Unless redefined in icon , uses the default entity icon from hass |
show_units |
boolean | true |
true | false |
Display or hide the units of a sensor, if any. |
show_label |
boolean | false |
true | false |
Display or hide the label /label_template |
show_last_changed |
boolean | false |
true | false |
Replace the label altogether and display the the last_changed attribute in a nice way (eg: 12 minutes ago ) |
show_entity_picture |
boolean | false |
true | false |
Replace the icon by the entity picture (if any) or the custom picture (if any). Falls back to using the icon if both are undefined |
entity_picture |
string | optional | Can be any of /local/* file or a URL |
Will override the icon/the default entity_picture with your own image. Best is to use a square image. You can also define one per state |
units |
string | optional | Kb/s , lux , ... |
Override or define the units to display after the state of the entity. If omitted, it's using the entity's units |
styles |
object list | optional | See styles | |
state |
object list | optional | See State | State to use for the color, icon and style of the button. Multiple states can be defined |
confirmation |
string | optional | Free-form text | Show a confirmation popup on tap with defined text |
lock |
boolean | false |
true | false |
See lock. This will display a normal button with a lock symbol in the corner. Clicking the button will make the lock go away and enable the button to be manoeuvred for five seconds |
layout |
string | optional | See Layout | The layout of the button can be modified using this option |
Name | Type | Default | Supported options | Description |
---|---|---|---|---|
action |
string | toggle |
more-info , toggle , call-service , none , navigate , url |
Action to perform |
navigation_path |
string | none | Eg: /lovelace/0/ |
Path to navigate to (e.g. /lovelace/0/ ) when action defined as navigate |
url |
string | none | Eg: https://www.google.fr |
URL to open on click when action is url . The URL will open in a new tab |
service |
string | none | Any service | Service to call (e.g. media_player.media_play_pause ) when action defined as call-service |
service_data |
object | none | Any service data | Service data to include (e.g. entity_id: media_player.bedroom ) when action defined as call-service |
haptic |
string | none | success , warning , failure , light , medium , heavy , selection |
Haptic feedback for the Beta IOS App |
Name | Type | Default | Supported options | Description |
---|---|---|---|---|
operator |
string | == |
See Available Operators | The operator used to compare the current state against the value |
value |
string/number | required (unless operator is default ) |
If your entity is a sensor with numbers, use a number directly, else use a string | The value which will be compared against the current state of the entity |
name |
string | optional | Any string, 'Alert' , 'My little switch is on' , ... |
if show_name is true , the name to display for this state. If undefined, uses the general config name , and if undefined uses the entity name |
icon |
string | optional | mdi:battery |
The icon to display for this state. Defaults to the entity icon. Hide with show_icon: false |
color |
string | var(--primary-text-color) |
Any color, eg: rgb(28, 128, 199) or blue |
The color of the icon (if color_type: icon ) or the background (if color_type: card ) |
styles |
string | optional | See styles | |
spin |
boolean | false |
true | false |
Should the icon spin for this state? |
entity_picture |
string | optional | Can be any of /local/* file or a URL |
Will override the icon/the default entity_picture with your own image for this state. Best is to use a square image |
label |
string | optional | Any string that you want | Display a label below the card. See Layouts for more information. |
label_template |
string | optional | See templates. Any javascript code which returns a string. Overrides label |
The order of your elements in the state
object matters. The first one which is true
will match.
Operator | value example |
Description |
---|---|---|
< |
5 |
Current state is inferior to value |
<= |
4 |
Current state is inferior or equal to value |
== |
42 or 'on' |
This is the default if no operator is specified. Current state is equal (== javascript) to value |
>= |
32 |
Current state is superior or equal to value |
> |
12 |
Current state is superior to value |
!= |
'normal' |
Current state is not equal (!= javascript) to value |
regex |
'^norm.*$' |
value regex applied to current state does match |
template |
See templates for examples. value needs to be a javascript expression which returns a boolean. If the boolean is true, it will match this state |
|
default |
N/A | If nothing matches, this is used |
This option enables you to modify the layout of the card.
It is fully compatible with every show_*
option. Make sure you set show_state: true
if you want to show the state
Multiple values are possible, see the image below for examples:
vertical
(default value if nothing is provided): Everything is centered vertically on top of each othericon_name_state
: Everything is aligned horizontally, name and state are concatenated, label is centered belowname_state
: Icon sits on top of name and state concatenated on one line, label belowicon_name
: Icon and name are horizontally aligned, state and label are centered belowicon_state
: Icon and state are horizontally aligned, name and label are centered belowicon_label
: Icon and label are horizontally aligned, name and state are centered belowicon_name_state2nd
: Icon, name and state are horizontally aligned, name is above state, label below name and stateicon_state_name2nd
: Icon, name and state are horizontally aligned, state is above name, label below name and state
label_template
supports templating as well as value
for state
when operator: template
label_template
: It will be interpreted as javascript code and the code should return a string.label_template
supports inline HTML, so you can do stuff like:label_template: > return 'Connection: ' + (states['switch.connection'].state === 'on' ? '<span style="color: #00FF00;">enabled</span>' : '<span style="color: #FF0000;">disabled</span>') + ' / ' + (states['binary_sensor.status'].state === 'on' ? 'connected' : 'disconnected')
value
forstate
whenoperator: template
: It will be interpreted as javascript code and the code should return a boolean (true
orfalse
)
Inside the javascript code, you'll have access to those variables:
entity
: The current entity object, if the entity is defined in the cardstates
: An object with all the states of all the entities (equivalent tohass.states
)user
: The user object (equivalent tohass.user
)hass
: The completehass
object
The value shouldn't be enclosed in quotes:
label_template: >
return states['light.mylight'].attributes.brightness
or
state:
- operator: template
value: >
return states['input_select.light_mode'].state === 'night_mode'
See here for some examples.
For each element in the card, styles can be defined in 2 places:
- in the main part of the config
- in each state
Styles defined in each state are additive with the ones defined in the main part of the config. In the state
part, just define the ones specific to your current state and keep the common ones in the main part of the config.
The style
object members are:
card
: styles for the card itself. Styles that are defined here will be applied to the whole card and it's content, unless redefined in elements below.icon
: styles for the iconentity_picture
: styles for the picture (if any)name
: styles for the namestate
: styles for the statelabel
: styles for the labellock
: styles for the lock icon (see here for the default style)
- type: custom:button-card
[...]
styles:
card:
- xxxx: value
icon:
- xxxx: value
entity_picture:
- xxxx: value
name:
- xxxx: value
state:
- xxxx: value
label:
- xxxx: value
state:
- value: 'on'
styles:
card:
- yyyy: value
icon:
- yyyy: value
entity_picture:
- yyyy: value
name:
- yyyy: value
state:
- yyyy: value
label:
- yyyy: value
This will render:
- The
card
with the stylesxxxx: value
andyyyy: value
applied - Same for all the others.
See styling for a complete example.
If a light entity is assigned to the button, then the CSS variable --button-card-light-color
will contain the current light color so that you can use it in other parts of the button. When off, it will be set to var(--paper-item-icon-color)
styles:
name:
color: var(--button-card-light-color)
card:
- -webkit-box-shadow: 0px 0px 9px 3px var(--button-card-light-color)
- box-shadow: 0px 0px 9px 3px var(--button-card-light-color)
For advanced styling, there are 2 other options in the styles
config object:
grid
: mainly layout for the gridimg_cell
: mainly how you position your icon in it's cell
This is how the button is constructed (HTML elements):
The grid
element uses CSS grids to design the layout of the card:
img_cell
element is going to thegrid-area: i
by defaultname
element is going to thegrid-area: n
by defaultstate
element is going to thegrid-area: s
by defaultlabel
element is going to thegrid-area: l
by default
You can see how the default layouts are constructed here and inspire yourself with it. We'll not support advanced layout questions here, please use home-assitant's community forum for that.
To learn more, please use Google and this excellent guide about CSS Grids :)
Some examples:
-
label on top:
styles: grid: - grid-template-areas: '"l" "i" "n" "s"' - grid-template-rows: min-content 1fr min-content min-content - grid-template-columns: 1fr
-
icon on the right side (by overloading an existing layout):
- type: "custom:button-card" entity: sensor.sensor1 layout: icon_state_name2nd show_state: true show_name: true show_label: true label: label styles: grid: - grid-template-areas: '"n i" "s i" "l i"' - grid-template-columns: 1fr 40%
-
Apple Homekit-like buttons:
- type: custom:button-card entity: switch.skylight name: <3 Apple icon: mdi:fire show_state: true styles: card: - width: 100px - height: 100px grid: - grid-template-areas: '"i" "n" "s"' - grid-template-columns: 1fr - grid-template-rows: 1fr min-content min-content img_cell: - align-self: start - text-align: start name: - justify-self: start - padding-left: 10px - font-weight: bold - text-transform: lowercase state: - justify-self: start - padding-left: 10px state: - value: 'off' styles: card: - filter: opacity(50%) icon: - filter: grayscale(100%)
- Download the button-card
- Place the file in your
config/www
folder - Include the card code in your
ui-lovelace-card.yaml
title: Home
resources:
- url: /local/button-card.js
type: module
- Write configuration for the card in your
ui-lovelace.yaml
- Make sure the custom_updater component is installed and working.
- Configure Lovelace to load the card.
resources:
- url: /customcards/github/custom-cards/button-card.js?track=true
type: module
- Run the service
custom_updater.check_all
or click the "CHECK" button if you use thetracker-card
. - Refresh the website.
Show a button for the air conditioner (blue when on, var(--disabled-text-color)
when off):
- type: "custom:button-card"
entity: switch.ac
icon: mdi:air-conditioner
color: rgb(28, 128, 199)
Redefine the color when the state if off to red:
- type: "custom:button-card"
entity: switch.ac
icon: mdi:air-conditioner
color: rgb(28, 128, 199)
state:
- value: "off"
color: rgb(255, 0, 0)
Show an ON/OFF button for the home_lights group:
- type: "custom:button-card"
entity: group.home_lights
show_icon: false
show_state: true
Light entity with custom icon and "more info" pop-in:
- type: "custom:button-card"
entity: light.living_room_lights
icon: mdi:sofa
color: auto
tap_action:
action: more-info
Light card with card color type, name, and automatic color:
- type: "custom:button-card"
entity: light._
icon: mdi:home
color: auto
color_type: card
tap_action:
action: more-info
name: Home
styles:
card:
- font-size: 12px
- font-weight: bold
Horizontal stack with :
- 2x blank cards
- 1x volume up button with service call
- 1x volume down button with service call
- 2x blank cards
- type: horizontal-stack
cards:
- type: "custom:button-card"
color_type: blank-card
- type: "custom:button-card"
color_type: blank-card
- type: "custom:button-card"
color_type: card
color: rgb(223, 255, 97)
icon: mdi:volume-plus
tap_action:
action: call-service
service: media_player.volume_up
service_data:
entity_id: media_player.livimg_room_speaker
- type: "custom:button-card"
color_type: card
color: rgb(223, 255, 97)
icon: mdi:volume-minus
tap_action:
action: call-service
service: media_player.volume_down
service_data:
entity_id: media_player.livimg_room_speaker
- type: "custom:button-card"
color_type: blank-card
- type: "custom:button-card"
color_type: blank-card
Vertical Stack with :
- 1x label card
- Horizontal Stack with :
- 1x Scene 1 Button
- 1x Scene 2 Button
- 1x Scene 3 Button
- 1x Scene 4 Button
- 1x Scene Off Button
- type: vertical-stack
cards:
- type: "custom:button-card"
color_type: label-card
color: rgb(44, 109, 214)
name: Kitchen
- type: horizontal-stack
cards:
- type: "custom:button-card"
entity: switch.kitchen_scene_1
color_type: card
color: rgb(66, 134, 244)
icon: mdi:numeric-1-box-outline
- type: "custom:button-card"
entity: switch.kitchen_scene_2
color_type: card
color: rgb(66, 134, 244)
icon: mdi:numeric-2-box-outline
- type: "custom:button-card"
entity: switch.kitchen_scene_3
color_type: card
color: rgb(66, 134, 244)
icon: mdi:numeric-3-box-outline
- type: "custom:button-card"
entity: switch.kitchen_scene_4
color_type: card
color: rgb(66, 134, 244)
icon: mdi:numeric-4-box-outline
- type: "custom:button-card"
entity: switch.kitchen_off
color_type: card
color: rgb(66, 134, 244)
icon: mdi:eye-off-outline
Input select card with select next service and custom color and icon for states. In the example below the icon mdi:cube-outline
will be used when value is sleeping
and mdi:cube
in other cases.
If you don't specify any operator, ==
will be used to match the current state against the value
- type: "custom:button-card"
entity: input_select.cube_mode
icon: mdi:cube
tap_action:
action: call-service
service: input_select.select_next
service_data:
entity_id: input_select.cube_mode
show_state: true
state:
- value: "sleeping"
color: var(--disabled-text-color)
icon: mdi:cube-outline
- value: "media"
color: rgb(5, 147, 255)
- value: "light"
color: rgb(189, 255, 5)
The definition order matters, the first item to match will be the one selected.
- type: "custom:button-card"
entity: sensor.temperature
show_state: true
state:
- value: 15
operator: '<='
color: blue
icon: mdi:thermometer-minus
- value: 25
operator: '>='
color: red
icon: mdi:thermometer-plus
- operator: 'default' # used if nothing matches
color: yellow
icon: mdi: thermometer
styles:
card:
- opacity: 0.5
Buttons can link to different views using the navigate
action:
- type: "custom:button-card"
color_type: label-card
icon: mdi:home
name: Go To Home
tap_action:
action: navigate
navigation_path: /lovelace/0
The navigation_path
also accepts any Home Assistant internal URL such as /dev-info or /hassio/dashboard for example.
You can make the whole button blink:
- type: "custom:button-card"
color_type: card
entity: binary_sensor.intruder
name: Intruder Alert
state:
- value: "on"
color: red
icon: mdi:alert
styles:
card:
- animation: blink 2s ease infinite
- operator: default
color: green
icon: mdi:shield-check
Through the styles
you can specify the width
and height
of the card, and also the icon size through the main size
option. Playing with icon size will growth the card unless a height
is specified.
If you specify a width for the card, it has to be in px
. All the cards without a width
defined will use the remaining space on the line.
- type: horizontal-stack
cards:
- type: "custom:button-card"
entity: light.test_light
color: auto
name: s:default h:200px
styles:
card:
- height: 200px
- type: "custom:button-card"
entity: light.test_light
color_type: card
color: auto
name: s:100% h:200px
size: 100%
styles:
card:
- height: 200px
- type: "custom:button-card"
entity: light.test_light
color_type: card
color: auto
size: 10%
name: s:10% h:200px
styles:
card:
- height: 200px
- type: horizontal-stack
cards:
- type: "custom:button-card"
entity: light.test_light
color: auto
name: 60px
styles:
card:
- height: 60px
- width: 60px
- type: "custom:button-card"
entity: light.test_light
color_type: card
color: auto
name: 80px
styles:
card:
- height: 80px
- width: 30px
- type: "custom:button-card"
entity: light.test_light
color_type: card
color: auto
name: 300px
styles:
card:
- height: 300px
- type: "custom:button-card"
color_type: icon
entity: light.test_light
label_template: >
var bri = states['light.test_light'].attributes.brightness;
return 'Brightness: ' + (bri ? bri : '0') + '%';
show_label: true
size: 15%
styles:
card:
- height: 100px
- type: "custom:button-card"
color_type: icon
entity: light.test_light
layout: icon_label
label_template: >
return 'Other State: ' + states['switch.skylight'].state;
show_label: true
show_name: false
styles:
card:
- height: 100px
The javascript code inside value
needs to return true
of false
.
Example with template
:
- type: "custom:button-card"
color_type: icon
entity: switch.skylight
show_state: true
show_label: true
state:
- operator: template
value: >
return states['light.test_light'].attributes
&& (states['light.test_light'].attributes.brightness <= 100)
icon: mdi:alert
- operator: default
icon: mdi:lightbulb
- type: "custom:button-card"
color_type: icon
entity: light.test_light
show_label: true
state:
- operator: template
value: >
return states['input_select.light_mode'].state === 'night_mode'
icon: mdi:weather-night
label: Night Mode
- operator: default
icon: mdi:white-balance-sunny
label: Day Mode
- type: "custom:button-card"
color_type: icon
entity: light.test_light
label_template: >
var bri = states['light.test_light'].attributes.brightness;
return 'Brightness: ' + (bri ? bri : '0') + '%';
show_label: true
show_state: true
size: 10%
styles:
card:
- height: 100px
label:
- color: gray
- font-size: 9px
- justify-self: start
- padding: 0px 5px
name:
- text-transform: uppercase
- letter-spacing: 0.5em
- font-familly: cursive
- justify-self: start
- padding: 0px 5px
state:
- justify-self: start
- font-size: 10px
- padding: 0px 5px
state:
- value: 'on'
styles:
state:
- color: green
- value: 'off'
styles:
state:
- color: red
card:
- filter: brightness(40%)
- type: "custom:button-card"
color_type: icon
entity: light.test_light
layout: icon_label
label_template: >
return 'Other State: ' + states['switch.skylight'].state;
show_label: true
show_name: false
size: 100%
styles:
card:
- height: 200px
label:
- font-weight: bold
- writing-mode: vertical-rl
- text-orientation: mixed
state:
- value: 'on'
styles:
label:
- color: red
- value: 'off'
styles:
label:
- color: green
- type: horizontal-stack
cards:
- type: "custom:button-card"
entity: switch.test
lock: true
- type: "custom:button-card"
color_type: card
lock: true
color: black
entity: switch.test
- ciotlosm for the readme template and the awesome examples