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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
project(PhysicsEngine)
# Set C++ standard and features
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_CURRENT_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src/include)
set(CMAKE_CURRENT_LIB_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src/lib)
set(USE_SDL
ON
CACHE FORCE ON)
# Define build options (e.g., build with SDL, ImGui)
option(BUILD_SDL "Build with SDL support" ON)
option(BUILD_IMGUI "Build with ImGui support" ON)
option(BUILD_OPENGL "Build with OpenGL support" ON)
option(BUILD_THREADS "Build with Multi thread support" ON)
# Check the operating system setup
if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
set(OPERATING_SYSTEM "Darwin")
elseif(CMAKE_SYSTEM_NAME MATCHES "Windows")
set(OPERATING_SYSTEM "Win32")
elseif(CMAKE_SYSTEM_NAME MATCHES "Linux")
set(OPERATING_SYSTEM "Unix")
endif()
file(GLOB_RECURSE SOURCE_FILES "${CMAKE_CURRENT_LIB_DIR}/**/*.cpp")
add_library(LibModule ${SOURCE_FILES})
if(BUILD_OPENGL)
message(STATUS "[${PROJECT_NAME}] Adding OpenGL library")
find_package(OpenGL REQUIRED)
target_link_libraries(LibModule PUBLIC OpenGL::GL)
endif()
# Add and link dependencies based on build options
if(BUILD_SDL)
message(STATUS "[${PROJECT_NAME}] Adding SDL3")
add_subdirectory(${CMAKE_CURRENT_INCLUDE_DIR}/SDL)
target_link_libraries(LibModule PUBLIC SDL3::SDL3)
endif()
if(BUILD_IMGUI)
message(STATUS "[${PROJECT_NAME}] Adding imgui as subdirectory")
add_subdirectory(${CMAKE_CURRENT_INCLUDE_DIR}/imgui)
target_link_libraries(LibModule PUBLIC imgui)
endif()
add_executable(${PROJECT_NAME} main.cpp)
target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_20)
target_link_libraries(${PROJECT_NAME} PUBLIC LibModule)
target_include_directories(
${PROJECT_NAME} PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_INCLUDE_DIR}>)