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utility.lua
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-- utility.lua
-- ~~~~~~~~~~~
-- Please do not remove the following notices.
-- Copyright (c) 2011 by Geekscape Pty. Ltd.
-- Documentation: http://http://geekscape.github.com/mqtt_lua
-- License: AGPLv3 http://geekscape.org/static/aiko_license.html
-- Version: 0.1 2012-03-03
--
-- Notes
-- ~~~~~
-- - Works on the Sony PlayStation Portable (aka Sony PSP) ...
-- See http://en.wikipedia.org/wiki/Lua_Player_HM
--
-- ToDo
-- ~~~~
-- - shift_left() should mask bits past the 8, 16, 32 and 64-bit boundaries.
-- ------------------------------------------------------------------------- --
local function isPsp() return(Socket ~= nil) end
if (isPsp()) then socket = Socket end -- Compatibility !
-- ------------------------------------------------------------------------- --
local debug_flag = false
local function set_debug(value) debug_flag = value end
local function debug(message)
if (debug_flag) then print(message) end
end
-- ------------------------------------------------------------------------- --
local function dump_string(value)
local index
for index = 1, string.len(value) do
print(string.format("%d: %02x", index, string.byte(value, index)))
end
end
-- ------------------------------------------------------------------------- --
local timer
if (isPsp()) then
timer = Timer.new()
timer:start()
end
local function get_time()
if (isPsp()) then
return(timer:time() / 1000)
else
return(socket.gettime())
end
end
local function expired(last_time, duration, type)
local time_expired = get_time() >= (last_time + duration)
if (time_expired) then debug("Event: " .. type) end
return(time_expired)
end
-- ------------------------------------------------------------------------- --
local function shift_left(value, shift)
return(value * 2 ^ shift)
end
local function shift_right(value, shift)
return(math.floor(value / 2 ^ shift))
end
-- ------------------------------------------------------------------------- --
local function socket_ready(socket_client)
local ready, read_sockets, write_sockets, error_state = true, nil, nil, nil
if (not isPsp()) then
read_sockets, write_sockets, error_state =
socket.select({socket_client}, nil, 0.001)
if (#read_sockets == 0) then ready = false end
end
return(ready)
end
local function socket_receive(socket_client, byte_count)
local response, buffer, error_message = nil, nil, nil
byte_count = byte_count or 128 -- default
if (isPsp()) then
buffer = socket_client:recv(byte_count)
else
response, error_message, buffer = socket_client:receive("*a")
if (error_message == "timeout") then error_message = nil end
end
return(error_message), (buffer) -- nil or "closed"
end
local function socket_wait_connected(socket_client)
if (isPsp()) then
while (socket_client:isConnected() == false) do
System.sleep(100)
end
else
socket_client:settimeout(0.001) -- So that socket.recieve doesn't block
end
end
-- ------------------------------------------------------------------------- --
local function table_to_string(table)
local result = ''
if (type(table) == 'table') then
result = '{ '
for index = 1, #table do
result = result .. table_to_string(table[index])
if (index ~= #table) then
result = result .. ', '
end
end
result = result .. ' }'
else
result = tostring(table)
end
return(result)
end
-- ------------------------------------------------------------------------- --
-- Define Utility "module"
-- ~~~~~~~~~~~~~~~~~~~~~~~
local Utility = {}
Utility.isPsp = isPsp
Utility.set_debug = set_debug
Utility.debug = debug
Utility.dump_string = dump_string
Utility.get_time = get_time
Utility.expired = expired
Utility.shift_left = shift_left
Utility.shift_right = shift_right
Utility.socket_ready = socket_ready
Utility.socket_receive = socket_receive
Utility.socket_wait_connected = socket_wait_connected
Utility.table_to_string = table_to_string
-- For ... Utility = require("utility")
return(Utility)
-- ------------------------------------------------------------------------- --