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classic.html
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<!DOCTYPE html>
<html>
<head>
<title id="title">Sandcastle Builder</title>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<link rel="shortcut icon" href="img/favicon.ico" />
<link href="common.css?v=1" rel="stylesheet" type="text/css">
<link href="classicstyle.css?v=1" rel="stylesheet" type="text/css">
<link href="images.css?v=1" rel="stylesheet" type="text/css">
<script type="text/javascript" src="min/1.10.2/jquery.min.js"></script>
<script type="text/javascript" src="min/1.11.5/dayjs.min.js"></script>
<script type="text/javascript">var noLayout = true;</script>
<script src="redundancy.js?v=1"></script>
<script src="data.js?v=1"></script>
<script src="castle.js?v=1"></script>
<script src="persist.js?v=1"></script>
<script src="tools.js?v=1"></script>
<script src="boosts.js?v=1"></script>
<script src="badges.js?v=1"></script>
<script src="puzzles.js?v=1"></script>
<script src="gui.js?v=1"></script>
<script src="options.js?v=1"></script>
<script src="dragons.js?v=1"></script>
<script src="dragonoverview.js?v=1"></script>
<script src="masterpiece.js?v=1"></script>
<script src="github.js?v=1"></script>
<script src="gh.js?v=1"></script>
</head>
<body class="lightscheme">
<div id="game">
<div id="notifs"></div>
<div id="sectionTop">
<div id="clockwrapper">
<div id="clockface">
</div>
</div>
<div id="sectionControls">
<div class="minifloatbox controlbox" id="sectionTimer">Timer
</div>
<div class="minifloatbox controlbox">
<a onclick="Molpy.Save();"><h4>Save</h4></a>
</div>
<div class="minifloatbox controlbox" >
<a onclick="Molpy.Load();")><h4>Load</h4></a>
</div>
<div class="minifloatbox controlbox">
<a onclick="Molpy.ToggleViews(['Export','Beach','Options','Stats','DragonOverview']);"><h4>Export</h4></a>
</div>
<div class="minifloatbox controlbox">
<a onclick="Molpy.Import();"><h4>Import</h4></a>
</div>
<div class="minifloatbox controlbox">
<a onclick="Molpy.ToggleViews(['Options','Beach','Export','Stats','DragonOverview']);"><h4>Options</h4></a>
</div>
<div class="minifloatbox controlbox">
<a onclick="Molpy.ToggleViews(['Stats','Beach','Options','Export','DragonOverview']);"><h4>Stats</h4></a>
</div>
<div class="minifloatbox controlbox hidden" id=toggleDragonOverview>
<a onclick="Molpy.ToggleViews(['DragonOverview','Beach','Options','Export','Stats']);"><h4>Dragons</h4></a>
</div>
</div>
<div id="sectionLeft">
<div id="sectionBeach">
<div id="sparticles">
</div>
<div id="beach" class="timeflip">
</div>
</div>
<div id="sectionOptions" class="hidden">Options:
<div id=fakeoptions>
<div class="minifloatbox">
<a onclick=Molpy.Down()>Molpy Down</a>
</div>
<div class="minifloatbox">
<a onclick=Molpy.Coma()>Coma</a>
</div>
</div>
<div id="optionsItems"></div>
</div>
<div id="sectionStats" class="hidden">Stats:
<div id="statsTabButtons">
<div id="statsButtonSand" class="minifloatbox statsButton" >
<a onclick="Molpy.ToggleViews(['SandStats','','GlassStats','NinjaStats','DragonStats','OtherStats']);">Sand Stats</a>
</div>
<div id="statsButtonGlass" class="minifloatbox statsButton" >
<a onclick="Molpy.ToggleViews(['GlassStats','','SandStats','NinjaStats','DragonStats','OtherStats']);">Glass Stats</a>
</div>
<div id="statsButtonNinja" class="minifloatbox statsButton" >
<a onclick="Molpy.ToggleViews(['NinjaStats','','GlassStats','SandStats','DragonStats','OtherStats']);">Ninja Stats</a>
</div>
<div id="statsButtonDragon" class="minifloatbox statsButton" >
<a onclick="Molpy.ToggleViews(['DragonStats','','GlassStats','NinjaStats','SandStats','OtherStats']);">Dragon Stats</a>
</div>
<div id="statsButtonOther" class="minifloatbox statsButton" >
<a onclick="Molpy.ToggleViews(['OtherStats','','GlassStats','NinjaStats','SandStats','DragonStats']);">Other Stats</a>
</div>
</div>
<div id="sectionSandStats" class="hidden statsTab">
<div>Total Sand Dug: <span id="totalsandstat"></span></div>
<div>Sand Dug by Hand: <span id="manualsandstat"></span></div>
<div>Sand Clicks: <span id="clicksstat"></span></div>
<div>Sand per Click: <span id="spclickstat"></span></div>
<div>Total Sand Spent: <span id="sandspentstat"></span></div><br>
<div>Total Castles Built: <span id="totalcastlesstat"></span></div>
<div>Total Castles Destroyed: <span id="destroyedcastlesstat"></span></div>
<div>Total Castles Sacrificed: <span id="downcastlesstat"></span></div>
<div>Total Castles Spent: <span id="spentcastlesstat"></span></div><br>
<div>Sand Tools Owned: <span id="sandtoolsownedstat"></span></div>
<div>Castle Tools Owned: <span id="castletoolsownedstat"></span></div>
<div>Global Sand/mNP multiplier: <span id="sandmultiplierstat"></span></div>
</div>
<div id="sectionGlassStats" class="hidden statsTab">
<div>Glass Chips Stored: <span id="glasschipstat"></span></div>
<div>Glass Blocks Stored: <span id="glassblockstat"></span></div>
<div>Sand used in Glass Production: <span id="sandusestat"></span></div><br>
<div id="chipspmnp">Net chips per mNP (roughly): <span id="chipspmnpstat"></div>
<div id="blockspmnp">Blocks per mNP (roughly): <span id="blockspmnpstat"></div><br>
<div>Total Chips Made by Tools: <span id="totaltoolchipsstat"></span></div>
<div>Total Chips Destroyed by tools: <span id="destroyedtoolchipsstat"></span></div>
<div>Chips Made by Hand: <span id="manualchipsstat"></span></div>
<div>Chips per Click: <span id="chipclickstat"></span></div>
</div>
<div id="sectionNinjaStats" class="hidden statsTab">
<div>NewPixBot delay: <span id="ninjatimestat"></span></div>
<div>Ninja Stealth Streak: <span id="ninjastealthstat"></span></div>
<div>Ninja Forgiveness Available: <span id="ninjaforgivestat"></span></div><br>
</div>
<div id="sectionDragonStats" class="hidden statsTab">
<div>Dragon Type: <span id="dragontypestat"></span></div>
<div>Dragon Numbers: <span id="dragonnumbersstat"></span></div>
<div>NPs with Dragons: <span id="npswithdragonsstat"></span></div>
<div>Dragon Digging Rate: <span id="dragondiggingstat"></span></div>
<div>Dragons lost fighting: <span id="dragonsloststat"></span></div>
<div>Dragon fights: <span id="dragonfightstat"></span></div>
</div>
<div id="sectionOtherStats" class="hidden statsTab">
<div>Times Loaded: <span id="loadcountstat"></span></div>
<div>mNP since last autosave: <span id="autosavecountstat"></span></div>
<div>Times Saved: <span id="savecountstat"></span></div>
<div>Notifications Received: <span id="notifstat"></span></div><br>
<div>Boosts Owned: <span id="boostsownedstat"></span></div>
<div>Badges Earned: <span id="badgesownedstat"></span></div><br>
<div>Discoveries Found: <span id="discoveriesstat"></span></div>
<div>Sand Monuments Made: <span id="sandmonstat"></span></div>
<div>Glass Monuments Made: <span id="glassmonstat"></span></div><br>
<div>Diamond Masterpieces Made: <span id="diammaststat"></span></div><br>
<div><span id="redactedstat"></span></div>
<div><span id="redactedmaxstat"></span></div><br>
<div>Logicat Level: <span id="logicatstat"></span></div>
<div>Blackprints Collected: <span id="blackstat"></span></div>
<div>Save Storage Method: <span id="storagestat"></span></div>
</div>
<div id="sectionLog">
<div id="logTitle" class=""></div>
<div id="sectionLogBody" class="">
<div id="logItems" class="">
</div>
</div>
<input type="Button" value="Back" onclick="Molpy.LogBack()">
<input type="Button" value="Forward" onclick="Molpy.LogForward()">
<input id="logCurrent" type="Button" value="Current" onclick="Molpy.LogCurrent()">
</div>
</div>
<div id="sectionExport" class="hidden">Exported Save Data: (Keep this somewhere safe)<br>
<textarea onkeydown=Molpy.KeyDown id="exporttext">
</textarea>
</div>
<div id="sectionDragonOverview" class="sectoverview hidden">
<div id=overviewtip class="doverhover hidden">
</div>
<div id="storylineButtons"></div>
<div id="dragonoverviewindexdiv" class="table-content">
<canvas id="dragonoverviewindex" width=500 height=100>
</canvas>
</div>
<div id="DragonOverviewMainBody">
<div id="dragonoverviewmaindiv" class="table-content-wrapper">
<canvas id="dragonoverviewmain" width=500 height=800 style={overflow=auto;}>
</canvas>
</div>
</div>
</div>
</div>
<div id="sectionMainStats">
<div id="sectionSandCounts" class="floatbox infobox">
<div id="castlecount"></div>
<div id="sandcount"></div>
<div id="sandrate"></div>
</div>
<div id="sectionTFCounts" class="hidden floatbox infobox">
<div id="chipcount"></div>
<div id="chiprate"></div>
<div id="newtools"></div>
</div>
<div id="sectionDragonsNP" class="hidden floatbox infobox">
<div id="DragonsNP"></div>
</div>
<div id="sectionTime" class="floatbox infobox">
<div id="newpixnum" class="timeflip"></div>
<div id="eon" class="timeflip"></div>
<div id="era" class="timeflip"></div>
<div id="period" class="timeflip"></div>
</div>
<div id="sectionAbout" class="floatbox infobox">
<div id="version"></div>
</div>
</div>
</div>
<div id="inventory">Loot:
<div id="lootSearch" class="table-header">
<div id="searchButtons"><input id="searchBoosts" type="checkbox">:Boosts <input id="searchBadges" type="checkbox">:Badges <input id="lootSearchButton" class="navButton" type="button" value="Search" onclick="Molpy.searchLoot()"></div>
<span id="searchContainer"><input id="lootSearchBox" type="text" onkeypress="Molpy.lootSearchBoxChanged(event)"></span>
</div>
<div id="lootselection"></div>
<div id="lootNavigation">
<div id="navLimit">
Per Page: <input id="navPerPage" type="text" size="4" maxlength="3" onkeypress="Molpy.lootNavBoxChanged(event)">
</div>
<div id="navButtons">
<input id="navFirst" class="navButton" type="button" value="<<" onclick="Molpy.changeLootPage('first')"> <input id="navPrevious" class="navButton" type="button" value="<" onclick="Molpy.changeLootPage(-1)"> <input id="navPageNum" type="text" size="3" maxlength="3" onkeypress="Molpy.lootNavBoxChanged(event)"> / <span id="navMaxPages">99</span> <input id="navNext" class="navButton" type="button" value=">" onclick="Molpy.changeLootPage(1)"> <input id="navLast" class="navButton" type="button" value=">>" onclick="Molpy.changeLootPage('max')">
</div>
</div>
<div id="loot"></div>
</div>
<div id="shop">
<div id="shopTitle">Shop</div>
<div id="toolSTitle">Sand Tools:</div>
<div id="sandtools">
</div>
<div id="toolCTitle">Castle Tools:</div>
<div id="castletools">
</div>
<div id="boostTitle">Boosts:</div>
<div id="boosts">
</div>
</div>
</div>
<div id="masters"></div>
<div id="redactedSpoiler"></div>
</body>
</html>