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Make snapshot error be drop not fatal
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src/server/sv_snapshot.c

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Original file line numberDiff line numberDiff line change
@@ -554,6 +554,7 @@ static void SV_AddEntitiesVisibleFromPoint( const vec3_t origin, clientSnapshot_
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}
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}
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/*
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===============
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SV_InitSnapshotStorage
@@ -668,7 +669,7 @@ static void SV_BuildCommonSnapshot( void )
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// should never happen but anyway
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if ( svs.freeStorageEntities < count ) {
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Com_Error( ERR_FATAL, "Not enough snapshot storage: %i < %i", svs.freeStorageEntities, count );
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Com_Error( ERR_DROP, "Not enough snapshot storage: %i < %i", svs.freeStorageEntities, count );
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}
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// allocate storage

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