A library based on MapLibre Native for embedding interactive map views with scalable, customizable vector maps into iOS Applications.
MapLibre Native for iOS is distributed using the Swift Package Index. To add it to your project, follow the steps below.
-
To add a package dependency to your Xcode project, select File > Swift Packages > Add Package Dependency and enter its repository URL. You can also navigate to your target’s General pane, and in the “Frameworks, Libraries, and Embedded Content” section, click the + button, select Add Other, and choose Add Package Dependency.
-
Either add MapLibre GitHub distribution URL
https://github.com/maplibre/maplibre-gl-native-distribution
or search formaplibre-native
package. -
Choose "Next". Xcode should clone the distribution repository and download the binaries.
-
To create a minimal app, update
ContentView.swift
(which should have been automatically created when you initalized the new XCode project) with the following contents:
import SwiftUI
import Mapbox
struct ContentView: View {
var body: some View {
MapView().edgesIgnoringSafeArea(.all)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
struct MapView: UIViewRepresentable {
func makeUIView(context: Context) -> MGLMapView {
// Build the style URL
let styleURL = URL(string: "https://demotiles.maplibre.org/style.json")
// Create the map view
let mapView = MGLMapView(frame: .zero, styleURL: styleURL)
mapView.logoView.isHidden = true
mapView.setCenter(
CLLocationCoordinate2D(
latitude: 23.16, longitude: -109.50), animated: false)
mapView.setZoomLevel(4, animated: false)
return mapView
}
func updateUIView(_ mapView: MGLMapView, context: Context) {
// Update the view if needed
}
}
There is a an open bounty to extend this Getting Started guide (#809). In the meantime, refer to one of these external guides:
- Get Started with MapLibre Native for iOS using SwiftUI
- Get Started With MapLibre Native for iOS using UIKit
The following are instructions on how to build MapLibre Native for development purposes.
Download the source and install all submodules if you have not already, by running the following from the root of the repository.
git clone --recurse-submodules [email protected]:maplibre/maplibre-native.git
cd maplibre-native
Bazel together with rules_xcodeproj is the preferred build system. Please share your experiences.
You need to install bazelisk, which is a wrapper around Bazel which ensures that the version specified in .bazelversion
is used.
brew install bazelisk
You may want to configure Bazel, otherwise the default config gets used.
cp platform/darwin/bazel/example_config.bzl platform/darwin/bazel/config.bzl
You need to set your BUNDLE_ID_PREFIX
to be unique (ideally use a domain that you own in reverse domain name notation).
You can keep leave the APPLE_MOBILE_PROVISIONING_PROFILE_NAME
alone.
Set the Team ID to the Team ID of your Apple Developer Account (paid or unpaid both work). If you do not know your Team ID, go to your Apple Developer account, log in, and scroll down to find your Team ID.
If you don't already have a developer account, continue this guide and let Xcode generate a provisioning profile for you. You will need to update the Team ID later once a certificate is generated.
If you are encountering build errors due to provisioning profiles, skip down to the troubleshooting section.
These instructions are for XCode 14.3.1
bazel run //platform/ios:xcodeproj
xed platform/ios/MapLibre.xcodeproj
Then once in Xcode, click on "MapLibre" on the left, then "App" under Targets, then "Signing & Capabilities" in the tabbed menu. Confirm that no errors are shown:
Try to run the example App in the simulator and on a device to confirm your setup works.
If you get a Python KeyError
when processing provisioning profiles, you probably have some really old or corrupted profiles.
Have a look through ~/Library/MobileDevice/Provisioning\ Profiles
and remove any expired profiles.
It is also possible to build and run the test application in a simulator from the command line without opening Xcode.
bazel run //platform/ios:App
To run the render tests, run the RenderTest
target from iOS.
When running in a simulator, use
# check for 'DataContainer' of the app with `*.maplibre.RenderTestApp` id
xcrun simctl listapps booted
to get the data directory of the render test app. This allows you to inspect test results. When adding new tests, the generated expectations and actual.png
file can be copied into the source directory from here.