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MA4D_voronoi.oso
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MA4D_voronoi.oso
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OpenShadingLanguage 1.00
# Compiled by oslc 1.9.9
# options: -Ipath
shader MA4D_voronoi
param vector Vector 0 0 0 %read{1,1} %write{0,0} %initexpr
param float Scale 5 %read{1,2} %write{2147483647,-1}
param float Time 0 %read{2,2} %write{2147483647,-1}
oparam float Fac 0 %read{224,224} %write{223,223}
oparam color Color 0 0 0 %read{2147483647,-1} %write{224,224}
global point P %read{0,0} %write{2147483647,-1}
local int ___323_xx %read{28,221} %write{27,221}
local int ___323_yy %read{28,221} %write{28,221}
local int ___323_zz %read{28,221} %write{28,221}
local int ___323_tt %read{28,221} %write{28,221}
local int ___323_xi %read{27,221} %write{13,13}
local int ___323_yi %read{28,221} %write{16,16}
local int ___323_zi %read{28,221} %write{19,19}
local int ___323_ti %read{28,221} %write{21,21}
local float[4] ___323_op %read{28,221} %write{5,10}
local float[4] ___331_ip %read{28,221} %write{28,221}
local float[4] ___331_vp %read{28,221} %write{28,221}
local float[4] ___331_pd %read{28,221} %write{28,221}
local float ___331_d %read{28,221} %write{28,221}
local float[4] da %read{28,222} %write{22,221}
local point[4] pa %read{28,221} %write{28,221}
local float[4] ta %read{28,221} %write{28,221}
temp vector $tmp1 %read{4,17} %write{1,1}
temp float $tmp2 %read{10,20} %write{2,2}
const string $const1 "voronoi4d" %read{3,3} %write{2147483647,-1}
const int $const2 0 %read{4,222} %write{2147483647,-1}
temp float $tmp3 %read{5,5} %write{4,4}
const int $const3 1 %read{6,221} %write{2147483647,-1}
temp float $tmp4 %read{7,7} %write{6,6}
const int $const4 2 %read{8,209} %write{2147483647,-1}
temp float $tmp5 %read{9,9} %write{8,8}
const int $const5 3 %read{10,213} %write{2147483647,-1}
temp float $tmp6 %read{13,13} %write{12,12}
temp float $tmp7 %read{12,12} %write{11,11}
temp float $tmp8 %read{16,16} %write{15,15}
temp float $tmp9 %read{15,15} %write{14,14}
temp float $tmp10 %read{19,19} %write{18,18}
temp float $tmp11 %read{18,18} %write{17,17}
temp float $tmp12 %read{21,21} %write{20,20}
const float $const6 1e+10 %read{22,25} %write{2147483647,-1}
temp int $tmp13 %read{28,221} %write{28,221}
temp int $tmp14 %read{26,221} %write{27,221}
temp int $tmp15 %read{28,221} %write{28,221}
temp int $tmp16 %read{28,221} %write{28,221}
temp int $tmp17 %read{28,221} %write{28,221}
temp int $tmp18 %read{28,221} %write{28,221}
temp int $tmp19 %read{28,221} %write{28,221}
temp int $tmp20 %read{28,221} %write{28,221}
temp float $tmp21 %read{28,221} %write{28,221}
temp float $tmp22 %read{28,221} %write{28,221}
temp float $tmp23 %read{28,221} %write{28,221}
temp float $tmp24 %read{28,221} %write{28,221}
const string $const7 "cellnoise_color4d" %read{50,50} %write{2147483647,-1}
temp float $tmp25 %read{28,221} %write{28,221}
temp point $tmp26 %read{28,221} %write{28,221}
temp float $tmp27 %read{28,221} %write{28,221}
temp float $tmp28 %read{28,221} %write{28,221}
temp float $tmp29 %read{28,221} %write{28,221}
temp float $tmp30 %read{28,221} %write{28,221}
temp float $tmp31 %read{28,221} %write{28,221}
temp point $tmp32 %read{28,221} %write{28,221}
temp float $tmp33 %read{28,221} %write{28,221}
temp float $tmp34 %read{28,221} %write{28,221}
temp float $tmp35 %read{28,221} %write{28,221}
temp float $tmp36 %read{28,221} %write{28,221}
temp float $tmp37 %read{28,221} %write{28,221}
temp point $tmp38 %read{28,221} %write{28,221}
temp float $tmp39 %read{28,221} %write{28,221}
temp float $tmp40 %read{28,221} %write{28,221}
temp float $tmp41 %read{28,221} %write{28,221}
temp float $tmp42 %read{28,221} %write{28,221}
temp float $tmp43 %read{28,221} %write{28,221}
temp point $tmp44 %read{28,221} %write{28,221}
temp float $tmp45 %read{28,221} %write{28,221}
temp float $tmp46 %read{28,221} %write{28,221}
temp float $tmp47 %read{28,221} %write{28,221}
temp float $tmp48 %read{28,221} %write{28,221}
temp float $tmp49 %read{28,221} %write{28,221}
temp float $tmp50 %read{28,221} %write{28,221}
temp float $tmp51 %read{28,221} %write{28,221}
temp float $tmp52 %read{28,221} %write{28,221}
temp float $tmp53 %read{28,221} %write{28,221}
temp float $tmp54 %read{28,221} %write{28,221}
temp float $tmp55 %read{28,221} %write{28,221}
temp float $tmp56 %read{28,221} %write{28,221}
temp float $tmp57 %read{28,221} %write{28,221}
temp float $tmp58 %read{28,221} %write{28,221}
temp float $tmp59 %read{28,221} %write{28,221}
temp float $tmp60 %read{28,221} %write{28,221}
temp float $tmp61 %read{28,221} %write{28,221}
temp float $tmp62 %read{28,221} %write{28,221}
temp float $tmp63 %read{28,221} %write{28,221}
temp float $tmp64 %read{28,221} %write{28,221}
temp float $tmp65 %read{28,221} %write{28,221}
temp float $tmp66 %read{28,221} %write{28,221}
temp float $tmp67 %read{28,221} %write{28,221}
temp float $tmp68 %read{28,221} %write{28,221}
temp float $tmp69 %read{28,221} %write{28,221}
temp float $tmp70 %read{28,221} %write{28,221}
temp float $tmp71 %read{28,221} %write{28,221}
temp float $tmp72 %read{28,221} %write{28,221}
temp float $tmp73 %read{28,221} %write{28,221}
temp float $tmp74 %read{28,221} %write{28,221}
temp float $tmp75 %read{28,221} %write{28,221}
temp float $tmp76 %read{28,221} %write{28,221}
temp float $tmp77 %read{28,221} %write{28,221}
temp float $tmp78 %read{28,221} %write{28,221}
temp float $tmp79 %read{28,221} %write{28,221}
temp float $tmp80 %read{28,221} %write{28,221}
temp float $tmp81 %read{28,221} %write{28,221}
temp float $tmp82 %read{28,221} %write{28,221}
temp float $tmp83 %read{28,221} %write{28,221}
temp float $tmp84 %read{28,221} %write{28,221}
temp float $tmp85 %read{28,221} %write{28,221}
temp float $tmp86 %read{28,221} %write{28,221}
temp float $tmp87 %read{28,221} %write{28,221}
temp float $tmp88 %read{28,221} %write{28,221}
temp float $tmp89 %read{28,221} %write{28,221}
temp float $tmp90 %read{28,221} %write{28,221}
temp float $tmp91 %read{28,221} %write{28,221}
temp float $tmp92 %read{28,221} %write{28,221}
temp float $tmp93 %read{28,221} %write{28,221}
temp float $tmp94 %read{28,221} %write{28,221}
temp float $tmp95 %read{28,221} %write{28,221}
temp int $tmp96 %read{28,221} %write{28,221}
temp float $tmp97 %read{28,221} %write{28,221}
temp float $tmp98 %read{28,221} %write{28,221}
temp float $tmp99 %read{28,221} %write{28,221}
temp point $tmp100 %read{28,221} %write{28,221}
temp float $tmp101 %read{28,221} %write{28,221}
temp point $tmp102 %read{28,221} %write{28,221}
temp float $tmp103 %read{28,221} %write{28,221}
temp point $tmp104 %read{28,221} %write{28,221}
temp float $tmp105 %read{28,221} %write{28,221}
temp point $tmp106 %read{28,221} %write{28,221}
temp float $tmp107 %read{28,221} %write{28,221}
temp float $tmp108 %read{28,221} %write{28,221}
temp float $tmp109 %read{28,221} %write{28,221}
temp float $tmp110 %read{28,221} %write{28,221}
temp float $tmp111 %read{28,221} %write{28,221}
temp int $tmp112 %read{28,221} %write{28,221}
temp float $tmp113 %read{28,221} %write{28,221}
temp float $tmp114 %read{28,221} %write{28,221}
temp point $tmp115 %read{28,221} %write{28,221}
temp float $tmp116 %read{28,221} %write{28,221}
temp point $tmp117 %read{28,221} %write{28,221}
temp float $tmp118 %read{28,221} %write{28,221}
temp point $tmp119 %read{28,221} %write{28,221}
temp float $tmp120 %read{28,221} %write{28,221}
temp float $tmp121 %read{28,221} %write{28,221}
temp float $tmp122 %read{28,221} %write{28,221}
temp float $tmp123 %read{28,221} %write{28,221}
temp float $tmp124 %read{28,221} %write{28,221}
temp int $tmp125 %read{28,221} %write{28,221}
temp float $tmp126 %read{28,221} %write{28,221}
temp point $tmp127 %read{28,221} %write{28,221}
temp float $tmp128 %read{28,221} %write{28,221}
temp point $tmp129 %read{28,221} %write{28,221}
temp float $tmp130 %read{28,221} %write{28,221}
temp float $tmp131 %read{28,221} %write{28,221}
temp float $tmp132 %read{28,221} %write{28,221}
temp float $tmp133 %read{28,221} %write{28,221}
temp float $tmp134 %read{28,221} %write{28,221}
temp int $tmp135 %read{28,221} %write{28,221}
temp point $tmp136 %read{28,221} %write{28,221}
temp float $tmp137 %read{28,221} %write{28,221}
temp float $tmp138 %read{28,221} %write{28,221}
temp float $tmp139 %read{28,221} %write{28,221}
temp float $tmp140 %read{28,221} %write{28,221}
temp int $tmp141 %read{2147483647,-1} %write{28,221}
temp int $tmp142 %read{2147483647,-1} %write{28,221}
temp int $tmp143 %read{2147483647,-1} %write{28,221}
temp int $tmp144 %read{2147483647,-1} %write{28,221}
temp float $tmp145 %read{223,223} %write{222,222}
code Vector
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:98
# float Scale = 5.0,
assign Vector P %filename{"source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl"} %line{98} %argrw{"wr"}
code ___main___
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:109
#
mul $tmp1 Vector Scale %filename{"source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl"} %line{109} %argrw{"wrr"}
mul $tmp2 Time Scale %argrw{"wrr"}
functioncall $const1 222 %argrw{"r"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:29
#
compref $tmp3 $tmp1 $const2 %line{29} %argrw{"wrr"}
aassign ___323_op $const2 $tmp3 %argrw{"wrr"}
compref $tmp4 $tmp1 $const3 %argrw{"wrr"}
aassign ___323_op $const3 $tmp4 %argrw{"wrr"}
compref $tmp5 $tmp1 $const4 %argrw{"wrr"}
aassign ___323_op $const4 $tmp5 %argrw{"wrr"}
aassign ___323_op $const5 $tmp2 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:31
# yi = (int)floor(p[1]);
compref $tmp7 $tmp1 $const2 %line{31} %argrw{"wrr"}
floor $tmp6 $tmp7 %argrw{"wr"}
assign ___323_xi $tmp6 %argrw{"wr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:32
# zi = (int)floor(p[2]);
compref $tmp9 $tmp1 $const3 %line{32} %argrw{"wrr"}
floor $tmp8 $tmp9 %argrw{"wr"}
assign ___323_yi $tmp8 %argrw{"wr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:33
# ti = (int)floor(t);
compref $tmp11 $tmp1 $const4 %line{33} %argrw{"wrr"}
floor $tmp10 $tmp11 %argrw{"wr"}
assign ___323_zi $tmp10 %argrw{"wr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:34
#
floor $tmp12 $tmp2 %line{34} %argrw{"wr"}
assign ___323_ti $tmp12 %argrw{"wr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:36
# da[1] = 1e10;
aassign da $const2 $const6 %line{36} %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:37
# da[2] = 1e10;
aassign da $const3 $const6 %line{37} %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:38
# da[3] = 1e10;
aassign da $const4 $const6 %line{38} %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:39
#
aassign da $const5 $const6 %line{39} %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:41
# for (yy = yi - 1; yy <= yi + 1; yy++) {
for $tmp14 28 30 220 222 %line{41} %argrw{"r"}
sub ___323_xx ___323_xi $const3 %argrw{"wrr"}
add $tmp13 ___323_xi $const3 %argrw{"wrr"}
le $tmp14 ___323_xx $tmp13 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:42
# for (zz = zi - 1; zz <= zi + 1; zz++) {
for $tmp16 32 34 218 220 %line{42} %argrw{"r"}
sub ___323_yy ___323_yi $const3 %argrw{"wrr"}
add $tmp15 ___323_yi $const3 %argrw{"wrr"}
le $tmp16 ___323_yy $tmp15 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:43
# for (tt = ti - 1; tt <= ti + 1; tt++) {
for $tmp18 36 38 216 218 %line{43} %argrw{"r"}
sub ___323_zz ___323_zi $const3 %argrw{"wrr"}
add $tmp17 ___323_zi $const3 %argrw{"wrr"}
le $tmp18 ___323_zz $tmp17 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:44
# float ip[4] = {xx, yy, zz, tt};
for $tmp20 40 42 214 216 %line{44} %argrw{"r"}
sub ___323_tt ___323_ti $const3 %argrw{"wrr"}
add $tmp19 ___323_ti $const3 %argrw{"wrr"}
le $tmp20 ___323_tt $tmp19 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:45
# float vp[4];
assign $tmp21 ___323_xx %line{45} %argrw{"wr"}
aassign ___331_ip $const2 $tmp21 %argrw{"wrr"}
assign $tmp22 ___323_yy %argrw{"wr"}
aassign ___331_ip $const3 $tmp22 %argrw{"wrr"}
assign $tmp23 ___323_zz %argrw{"wr"}
aassign ___331_ip $const4 $tmp23 %argrw{"wrr"}
assign $tmp24 ___323_tt %argrw{"wr"}
aassign ___331_ip $const5 $tmp24 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:47
# float pd[4] = { op[0] - (vp[0] + ip[0]),
functioncall $const7 79 %line{47} %argrw{"r"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:16
# c[1] = cellnoise(point(p[1],p[0],p[2]),p[3]);
aref $tmp27 ___331_ip $const2 %line{16} %argrw{"wrr"}
aref $tmp28 ___331_ip $const3 %argrw{"wrr"}
aref $tmp29 ___331_ip $const4 %argrw{"wrr"}
point $tmp26 $tmp27 $tmp28 $tmp29 %argrw{"wrrr"}
aref $tmp30 ___331_ip $const5 %argrw{"wrr"}
cellnoise $tmp25 $tmp26 $tmp30 %argrw{"wrr"}
aassign ___331_vp $const2 $tmp25 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:17
# c[2] = cellnoise(point(p[1],p[2],p[0]),p[3]);
aref $tmp33 ___331_ip $const3 %line{17} %argrw{"wrr"}
aref $tmp34 ___331_ip $const2 %argrw{"wrr"}
aref $tmp35 ___331_ip $const4 %argrw{"wrr"}
point $tmp32 $tmp33 $tmp34 $tmp35 %argrw{"wrrr"}
aref $tmp36 ___331_ip $const5 %argrw{"wrr"}
cellnoise $tmp31 $tmp32 $tmp36 %argrw{"wrr"}
aassign ___331_vp $const3 $tmp31 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:18
# c[3] = cellnoise(point(p[3],p[1],p[2]),p[0]);
aref $tmp39 ___331_ip $const3 %line{18} %argrw{"wrr"}
aref $tmp40 ___331_ip $const4 %argrw{"wrr"}
aref $tmp41 ___331_ip $const2 %argrw{"wrr"}
point $tmp38 $tmp39 $tmp40 $tmp41 %argrw{"wrrr"}
aref $tmp42 ___331_ip $const5 %argrw{"wrr"}
cellnoise $tmp37 $tmp38 $tmp42 %argrw{"wrr"}
aassign ___331_vp $const4 $tmp37 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:19
# }
aref $tmp45 ___331_ip $const5 %line{19} %argrw{"wrr"}
aref $tmp46 ___331_ip $const3 %argrw{"wrr"}
aref $tmp47 ___331_ip $const4 %argrw{"wrr"}
point $tmp44 $tmp45 $tmp46 $tmp47 %argrw{"wrrr"}
aref $tmp48 ___331_ip $const2 %argrw{"wrr"}
cellnoise $tmp43 $tmp44 $tmp48 %argrw{"wrr"}
aassign ___331_vp $const5 $tmp43 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:48
# op[1] - (vp[1] + ip[1]),
aref $tmp49 ___323_op $const2 %line{48} %argrw{"wrr"}
aref $tmp50 ___331_vp $const2 %argrw{"wrr"}
aref $tmp51 ___331_ip $const2 %argrw{"wrr"}
add $tmp52 $tmp50 $tmp51 %argrw{"wrr"}
sub $tmp53 $tmp49 $tmp52 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:51
# // always distance squared
aassign ___331_pd $const2 $tmp53 %line{51} %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:49
# op[2] - (vp[2] + ip[2]),
aref $tmp54 ___323_op $const3 %line{49} %argrw{"wrr"}
aref $tmp55 ___331_vp $const3 %argrw{"wrr"}
aref $tmp56 ___331_ip $const3 %argrw{"wrr"}
add $tmp57 $tmp55 $tmp56 %argrw{"wrr"}
sub $tmp58 $tmp54 $tmp57 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:51
# // always distance squared
aassign ___331_pd $const3 $tmp58 %line{51} %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:50
# op[3] - (vp[3] + ip[3])};
aref $tmp59 ___323_op $const4 %line{50} %argrw{"wrr"}
aref $tmp60 ___331_vp $const4 %argrw{"wrr"}
aref $tmp61 ___331_ip $const4 %argrw{"wrr"}
add $tmp62 $tmp60 $tmp61 %argrw{"wrr"}
sub $tmp63 $tmp59 $tmp62 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:51
# // always distance squared
aassign ___331_pd $const4 $tmp63 %line{51} %argrw{"wrr"}
aref $tmp64 ___323_op $const5 %argrw{"wrr"}
aref $tmp65 ___331_vp $const5 %argrw{"wrr"}
aref $tmp66 ___331_ip $const5 %argrw{"wrr"}
add $tmp67 $tmp65 $tmp66 %argrw{"wrr"}
sub $tmp68 $tmp64 $tmp67 %argrw{"wrr"}
aassign ___331_pd $const5 $tmp68 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:53
#
aref $tmp69 ___331_pd $const2 %line{53} %argrw{"wrr"}
aref $tmp70 ___331_pd $const2 %argrw{"wrr"}
mul $tmp71 $tmp69 $tmp70 %argrw{"wrr"}
aref $tmp72 ___331_pd $const3 %argrw{"wrr"}
aref $tmp73 ___331_pd $const3 %argrw{"wrr"}
mul $tmp74 $tmp72 $tmp73 %argrw{"wrr"}
add $tmp75 $tmp71 $tmp74 %argrw{"wrr"}
aref $tmp76 ___331_pd $const4 %argrw{"wrr"}
aref $tmp77 ___331_pd $const4 %argrw{"wrr"}
mul $tmp78 $tmp76 $tmp77 %argrw{"wrr"}
add $tmp79 $tmp75 $tmp78 %argrw{"wrr"}
aref $tmp80 ___331_pd $const5 %argrw{"wrr"}
aref $tmp81 ___331_pd $const5 %argrw{"wrr"}
mul $tmp82 $tmp80 $tmp81 %argrw{"wrr"}
add ___331_d $tmp79 $tmp82 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:55
# vp[1] += yy;
aref $tmp83 ___331_vp $const2 %line{55} %argrw{"wrr"}
assign $tmp85 ___323_xx %argrw{"wr"}
add $tmp84 $tmp83 $tmp85 %argrw{"wrr"}
aassign ___331_vp $const2 $tmp84 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:56
# vp[2] += zz;
aref $tmp86 ___331_vp $const3 %line{56} %argrw{"wrr"}
assign $tmp88 ___323_yy %argrw{"wr"}
add $tmp87 $tmp86 $tmp88 %argrw{"wrr"}
aassign ___331_vp $const3 $tmp87 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:57
# vp[3] += tt;
aref $tmp89 ___331_vp $const4 %line{57} %argrw{"wrr"}
assign $tmp91 ___323_zz %argrw{"wr"}
add $tmp90 $tmp89 $tmp91 %argrw{"wrr"}
aassign ___331_vp $const4 $tmp90 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:58
#
aref $tmp92 ___331_vp $const5 %line{58} %argrw{"wrr"}
assign $tmp94 ___323_tt %argrw{"wr"}
add $tmp93 $tmp92 $tmp94 %argrw{"wrr"}
aassign ___331_vp $const5 $tmp93 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:60
# da[3] = da[2];
aref $tmp95 da $const2 %line{60} %argrw{"wrr"}
lt $tmp96 ___331_d $tmp95 %argrw{"wrr"}
if $tmp96 163 214 %argrw{"r"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:61
# da[2] = da[1];
aref $tmp97 da $const4 %line{61} %argrw{"wrr"}
aassign da $const5 $tmp97 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:62
# da[1] = da[0];
aref $tmp98 da $const3 %line{62} %argrw{"wrr"}
aassign da $const4 $tmp98 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:63
# da[0] = d;
aref $tmp99 da $const2 %line{63} %argrw{"wrr"}
aassign da $const3 $tmp99 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:64
#
aassign da $const2 ___331_d %line{64} %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:66
# pa[2] = pa[1]; ta[2] = ta[1];
aref $tmp100 pa $const4 %line{66} %argrw{"wrr"}
aassign pa $const5 $tmp100 %argrw{"wrr"}
aref $tmp101 ta $const4 %argrw{"wrr"}
aassign ta $const5 $tmp101 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:67
# pa[1] = pa[0]; ta[1] = ta[0];
aref $tmp102 pa $const3 %line{67} %argrw{"wrr"}
aassign pa $const4 $tmp102 %argrw{"wrr"}
aref $tmp103 ta $const3 %argrw{"wrr"}
aassign ta $const4 $tmp103 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:68
# pa[0] = point(vp[0],vp[1],vp[2]); ta[0] = vp[3];
aref $tmp104 pa $const2 %line{68} %argrw{"wrr"}
aassign pa $const3 $tmp104 %argrw{"wrr"}
aref $tmp105 ta $const2 %argrw{"wrr"}
aassign ta $const3 $tmp105 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:69
# }
aref $tmp107 ___331_vp $const2 %line{69} %argrw{"wrr"}
aref $tmp108 ___331_vp $const3 %argrw{"wrr"}
aref $tmp109 ___331_vp $const4 %argrw{"wrr"}
point $tmp106 $tmp107 $tmp108 $tmp109 %argrw{"wrrr"}
aassign pa $const2 $tmp106 %argrw{"wrr"}
aref $tmp110 ___331_vp $const5 %argrw{"wrr"}
aassign ta $const2 $tmp110 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:71
# da[3] = da[2];
aref $tmp111 da $const3 %line{71} %argrw{"wrr"}
lt $tmp112 ___331_d $tmp111 %argrw{"wrr"}
if $tmp112 186 214 %argrw{"r"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:72
# da[2] = da[1];
aref $tmp113 da $const4 %line{72} %argrw{"wrr"}
aassign da $const5 $tmp113 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:73
# da[1] = d;
aref $tmp114 da $const3 %line{73} %argrw{"wrr"}
aassign da $const4 $tmp114 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:74
#
aassign da $const3 ___331_d %line{74} %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:76
# pa[2] = pa[1]; ta[2] = ta[1];
aref $tmp115 pa $const4 %line{76} %argrw{"wrr"}
aassign pa $const5 $tmp115 %argrw{"wrr"}
aref $tmp116 ta $const4 %argrw{"wrr"}
aassign ta $const5 $tmp116 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:77
# pa[1] = point(vp[0],vp[1],vp[2]); ta[1] = vp[3];
aref $tmp117 pa $const3 %line{77} %argrw{"wrr"}
aassign pa $const4 $tmp117 %argrw{"wrr"}
aref $tmp118 ta $const3 %argrw{"wrr"}
aassign ta $const4 $tmp118 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:78
# }
aref $tmp120 ___331_vp $const2 %line{78} %argrw{"wrr"}
aref $tmp121 ___331_vp $const3 %argrw{"wrr"}
aref $tmp122 ___331_vp $const4 %argrw{"wrr"}
point $tmp119 $tmp120 $tmp121 $tmp122 %argrw{"wrrr"}
aassign pa $const3 $tmp119 %argrw{"wrr"}
aref $tmp123 ___331_vp $const5 %argrw{"wrr"}
aassign ta $const3 $tmp123 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:80
# da[3] = da[2];
aref $tmp124 da $const4 %line{80} %argrw{"wrr"}
lt $tmp125 ___331_d $tmp124 %argrw{"wrr"}
if $tmp125 203 214 %argrw{"r"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:81
# da[2] = d;
aref $tmp126 da $const4 %line{81} %argrw{"wrr"}
aassign da $const5 $tmp126 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:82
#
aassign da $const4 ___331_d %line{82} %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:84
# pa[2] = point(vp[0],vp[1],vp[2]); ta[2] = vp[3];
aref $tmp127 pa $const4 %line{84} %argrw{"wrr"}
aassign pa $const5 $tmp127 %argrw{"wrr"}
aref $tmp128 ta $const4 %argrw{"wrr"}
aassign ta $const5 $tmp128 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:85
# }
aref $tmp130 ___331_vp $const2 %line{85} %argrw{"wrr"}
aref $tmp131 ___331_vp $const3 %argrw{"wrr"}
aref $tmp132 ___331_vp $const4 %argrw{"wrr"}
point $tmp129 $tmp130 $tmp131 $tmp132 %argrw{"wrrr"}
aassign pa $const4 $tmp129 %argrw{"wrr"}
aref $tmp133 ___331_vp $const5 %argrw{"wrr"}
aassign ta $const4 $tmp133 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:87
# da[3] = d;
aref $tmp134 da $const5 %line{87} %argrw{"wrr"}
lt $tmp135 ___331_d $tmp134 %argrw{"wrr"}
if $tmp135 214 214 %argrw{"r"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:88
# pa[3] = point(vp[0],vp[1],vp[2]); ta[3] = vp[3];
aassign da $const5 ___331_d %line{88} %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:89
# }
aref $tmp137 ___331_vp $const2 %line{89} %argrw{"wrr"}
aref $tmp138 ___331_vp $const3 %argrw{"wrr"}
aref $tmp139 ___331_vp $const4 %argrw{"wrr"}
point $tmp136 $tmp137 $tmp138 $tmp139 %argrw{"wrrr"}
aassign pa $const5 $tmp136 %argrw{"wrr"}
aref $tmp140 ___331_vp $const5 %argrw{"wrr"}
aassign ta $const5 $tmp140 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:44
# float ip[4] = {xx, yy, zz, tt};
assign $tmp141 ___323_tt %line{44} %argrw{"wr"}
add ___323_tt ___323_tt $const3 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:43
# for (tt = ti - 1; tt <= ti + 1; tt++) {
assign $tmp142 ___323_zz %line{43} %argrw{"wr"}
add ___323_zz ___323_zz $const3 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:42
# for (zz = zi - 1; zz <= zi + 1; zz++) {
assign $tmp143 ___323_yy %line{42} %argrw{"wr"}
add ___323_yy ___323_yy $const3 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:41
# for (yy = yi - 1; yy <= yi + 1; yy++) {
assign $tmp144 ___323_xx %line{41} %argrw{"wr"}
add ___323_xx ___323_xx $const3 %argrw{"wrr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:111
# Color = color(Fac);
aref $tmp145 da $const2 %line{111} %argrw{"wrr"}
fabs Fac $tmp145 %argrw{"wr"}
# source/sambler-osl-shaders/random-noise/MA4d_voronoi/MA4D_voronoi.osl:112
# }
assign Color Fac %line{112} %argrw{"wr"}
end