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LDTGaffer

My gaffer toolset, presets, and configs.

UI

Miscelaneous

  • Custom Variables LDT resources
  • Bookmarks LDT folders
  • LDT Menu: Export Extension
  • Gaffer Cache MemoryLimit
  • Arnold Outputs: Custom lightgroup_[a-g], and lightgroup[a-g]_denoise

NameSwitch and Spreadsheet Presets

${sequence}/${shot}/${layer}
${sequence}/${shot}
${sequence}
${shot}/${layer}
${shot}
${layer}

nodeGadget:color

Same as Gaffer Defaults (except lights, and filters), but easier on the eye. EZSurfacing Tools

Python

ShaderView:Shader Ball

Based on an editable Box inside the resources folder. EZSurfacing Tools

ShaderView:Shader Teapot

EZSurfacing Tools

Viewport Diagnostic Patterns

EZSurfacing Tools

Boxes 3d

LightCreator

EZSurfacing Tools

Attribute Sets

EZSurfacing Tools

LDTRenderLayer

EZSurfacing Tools

EZSurfacing Tools

contextEnabled Editscope and Box

Contents will only be enabled when in the given context. Both Editscope and Box based. The EditScope based contains Edit TweaksNodes ready to use.

EZSurfacing Tools

LightsMuteSolo

Mutes/Solo lights, using intensity or prune.

EZSurfacing Tools

Center To Origin

Centers the given objects to the origin.

EZSurfacing Tools

UvSizeMultipler

Scales the objects UVs. Useful for the ShaderBall scene, where you want to scale the uvs for visualization instead of modifying the material tiling.

Inspection Camera

Inspection camera drop in.

EZSurfacing Tools

Boxes 2d

ShowMetadata

Search metadata keys with partial matching, and overlays on the image. For ie: /stats/geo will display all /arnold/stats/geo..., samples will display all keys that contain the word samples. Leave a blank field, and it will display all available keywords
EZSurfacing Tools EZSurfacing Tools

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