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Build.cs and XCodePostBuild.cs compile failed #1
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i made a mistake when i copied the Build.cs... now it's working, thank you. |
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when i Copy Build.cs to the unity project, i got some compile error message.
Assets/scripts/Editor/Build.cs(7,0): error CS1525: Unexpected symbol
<' Assets/scripts/Editor/Build.cs(30,53): error CS1056: Unexpected character
��'Assets/scripts/Editor/Build.cs(30,87): error CS1056: Unexpected character
��' Assets/scripts/Editor/Build.cs(158,8): error CS1012: Too many characters in character literal Assets/scripts/Editor/Build.cs(678,152): error CS1646: Keyword, identifier, or string expected after verbatim specifier: @ Assets/scripts/Editor/Build.cs(678,159): error CS1056: Unexpected character
\000a'Assets/scripts/Editor/Build.cs(678,177): error CS1040: Preprocessor directives must appear as the first non-whitespace character on a line
Assets/scripts/Editor/Build.cs(678,184): error CS1040: Preprocessor directives must appear as the first non-whitespace character on a line
Assets/scripts/Editor/Build.cs(678,191): error CS1056: Unexpected character
\000a' Assets/scripts/Editor/Build.cs(703,164): error CS1646: Keyword, identifier, or string expected after verbatim specifier: @ Assets/scripts/Editor/Build.cs(707,250): error CS1646: Keyword, identifier, or string expected after verbatim specifier: @ Assets/scripts/Editor/Build.cs(707,255+): error CS1009: Unrecognized escape sequence
\s'Assets/scripts/Editor/Build.cs(707,255+): error CS1009: Unrecognized escape sequence `\S'
Assets/scripts/Editor/Build.cs(950,10): error CS1012: Too many characters in character literal
Assets/scripts/Editor/Build.cs(999,12): error CS1012: Too many characters in character literal
environment:
Windows7
Unity2017.3.1f1
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