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iOS OpenGLES2 is deprecated, but the readme tells me to use it #29
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I use it with Metal, as I'm building an AR app. It seems fine for my use cases. |
If you use Metal, You may encounter the following problem. You alse can try Set Auto Graphics API to first: OpenGLES2, second: Metal |
@f111fei do you mean |
I need to switch to Metal because of another 3rd party dependency i use that no longer support OpenGL.
I'm using this library together with Vuforia to accomplish an AR app. Until now i had set Unity Graphics APIs to:
Which works fine because the device probably used OpenGLES2 all the time. When switching Unity Graphics APIs to (removed OpenGL from options):
Some things are not working anymore (i know that the README suggest to use OpenGL but this is deprecated and therefore really no long term solution). Back to my problem: The app still starts but Vuforia seems to have problem with the camera view video background. Does anyone experienced a similar issue before? This should not be a Metal issue with Vuforia either: |
Hm there seems to be an issue with Vuforia + Metal |
Hi,
In the readme it says:
"Other Settings find the Rendering part, uncheck the Auto Graphics API and select only OpenGLES2"
But the API is deprecated for iOS. Is there a work around? Would it work with Meta?
Regards,
Abdalla
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