forked from gonum/gonum
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathgradientdescent.go
95 lines (78 loc) · 2.5 KB
/
gradientdescent.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
// Copyright ©2014 The Gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package optimize
import "gonum.org/v1/gonum/floats"
var (
_ Method = (*GradientDescent)(nil)
_ localMethod = (*GradientDescent)(nil)
_ NextDirectioner = (*GradientDescent)(nil)
)
// GradientDescent implements the steepest descent optimization method that
// performs successive steps along the direction of the negative gradient.
type GradientDescent struct {
// Linesearcher selects suitable steps along the descent direction.
// If Linesearcher is nil, a reasonable default will be chosen.
Linesearcher Linesearcher
// StepSizer determines the initial step size along each direction.
// If StepSizer is nil, a reasonable default will be chosen.
StepSizer StepSizer
// GradStopThreshold sets the threshold for stopping if the gradient norm
// gets too small. If GradStopThreshold is 0 it is defaulted to 1e-12, and
// if it is NaN the setting is not used.
GradStopThreshold float64
ls *LinesearchMethod
status Status
err error
}
func (g *GradientDescent) Status() (Status, error) {
return g.status, g.err
}
func (*GradientDescent) Uses(has Available) (uses Available, err error) {
return has.gradient()
}
func (g *GradientDescent) Init(dim, tasks int) int {
g.status = NotTerminated
g.err = nil
return 1
}
func (g *GradientDescent) Run(operation chan<- Task, result <-chan Task, tasks []Task) {
g.status, g.err = localOptimizer{}.run(g, g.GradStopThreshold, operation, result, tasks)
close(operation)
}
func (g *GradientDescent) initLocal(loc *Location) (Operation, error) {
if g.Linesearcher == nil {
g.Linesearcher = &Backtracking{}
}
if g.StepSizer == nil {
g.StepSizer = &QuadraticStepSize{}
}
if g.ls == nil {
g.ls = &LinesearchMethod{}
}
g.ls.Linesearcher = g.Linesearcher
g.ls.NextDirectioner = g
return g.ls.Init(loc)
}
func (g *GradientDescent) iterateLocal(loc *Location) (Operation, error) {
return g.ls.Iterate(loc)
}
func (g *GradientDescent) InitDirection(loc *Location, dir []float64) (stepSize float64) {
copy(dir, loc.Gradient)
floats.Scale(-1, dir)
return g.StepSizer.Init(loc, dir)
}
func (g *GradientDescent) NextDirection(loc *Location, dir []float64) (stepSize float64) {
copy(dir, loc.Gradient)
floats.Scale(-1, dir)
return g.StepSizer.StepSize(loc, dir)
}
func (*GradientDescent) needs() struct {
Gradient bool
Hessian bool
} {
return struct {
Gradient bool
Hessian bool
}{true, false}
}