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Grid_MegaExample.py
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#!/usr/bin/env python
import wx
import wx.grid as Grid
import images
#---------------------------------------------------------------------------
class MegaTable(Grid.GridTableBase):
"""
A custom wx.Grid Table using user supplied data
"""
def __init__(self, data, colnames, plugins):
"""data is a list of the form
[(rowname, dictionary),
dictionary.get(colname, None) returns the data for column
colname
"""
# The base class must be initialized *first*
Grid.GridTableBase.__init__(self)
self.data = data
self.colnames = colnames
self.plugins = plugins or {}
# XXX
# we need to store the row length and column length to
# see if the table has changed size
self._rows = self.GetNumberRows()
self._cols = self.GetNumberCols()
def GetNumberCols(self):
return len(self.colnames)
def GetNumberRows(self):
return len(self.data)
def GetColLabelValue(self, col):
return self.colnames[col]
def GetRowLabelValue(self, row):
return "row %03d" % int(self.data[row][0])
def GetValue(self, row, col):
return str(self.data[row][1].get(self.GetColLabelValue(col), ""))
def GetRawValue(self, row, col):
return self.data[row][1].get(self.GetColLabelValue(col), "")
def SetValue(self, row, col, value):
self.data[row][1][self.GetColLabelValue(col)] = value
def ResetView(self, grid):
"""
(Grid) -> Reset the grid view. Call this to
update the grid if rows and columns have been added or deleted
"""
grid.BeginBatch()
for current, new, delmsg, addmsg in [
(self._rows, self.GetNumberRows(), Grid.GRIDTABLE_NOTIFY_ROWS_DELETED, Grid.GRIDTABLE_NOTIFY_ROWS_APPENDED),
(self._cols, self.GetNumberCols(), Grid.GRIDTABLE_NOTIFY_COLS_DELETED, Grid.GRIDTABLE_NOTIFY_COLS_APPENDED),
]:
if new < current:
msg = Grid.GridTableMessage(self,delmsg,new,current-new)
grid.ProcessTableMessage(msg)
elif new > current:
msg = Grid.GridTableMessage(self,addmsg,new-current)
grid.ProcessTableMessage(msg)
grid.EndBatch()
self._rows = self.GetNumberRows()
self._cols = self.GetNumberCols()
# update the column rendering plugins
self._updateColAttrs(grid)
# update the scrollbars and the displayed part of the grid
grid.AdjustScrollbars()
grid.ForceRefresh()
def _updateColAttrs(self, grid):
"""
wx.Grid -> update the column attributes to add the
appropriate renderer given the column name. (renderers
are stored in the self.plugins dictionary)
Otherwise default to the default renderer.
"""
col = 0
for colname in self.colnames:
attr = Grid.GridCellAttr()
if colname in self.plugins:
renderer = self.plugins[colname](self)
if renderer.colSize:
grid.SetColSize(col, renderer.colSize)
if renderer.rowSize:
grid.SetDefaultRowSize(renderer.rowSize)
attr.SetReadOnly(True)
attr.SetRenderer(renderer)
grid.SetColAttr(col, attr)
col += 1
# ------------------------------------------------------
# begin the added code to manipulate the table (non wx related)
def AppendRow(self, row):
#print('append')
entry = {}
for name in self.colnames:
entry[name] = "Appended_%i"%row
# XXX Hack
# entry["A"] can only be between 1..4
entry["A"] = random.choice(range(4))
self.data.insert(row, ["Append_%i"%row, entry])
def DeleteCols(self, cols):
"""
cols -> delete the columns from the dataset
cols hold the column indices
"""
# we'll cheat here and just remove the name from the
# list of column names. The data will remain but
# it won't be shown
deleteCount = 0
cols = cols[:]
cols.sort()
for i in cols:
self.colnames.pop(i-deleteCount)
# we need to advance the delete count
# to make sure we delete the right columns
deleteCount += 1
if not len(self.colnames):
self.data = []
def DeleteRows(self, rows):
"""
rows -> delete the rows from the dataset
rows hold the row indices
"""
deleteCount = 0
rows = rows[:]
rows.sort()
for i in rows:
self.data.pop(i-deleteCount)
# we need to advance the delete count
# to make sure we delete the right rows
deleteCount += 1
def SortColumn(self, col):
"""
col -> sort the data based on the column indexed by col
"""
name = self.colnames[col]
_data = []
for row in self.data:
rowname, entry = row
_data.append((entry.get(name, None), row))
_data.sort()
self.data = []
for sortvalue, row in _data:
self.data.append(row)
# end table manipulation code
# ----------------------------------------------------------
# --------------------------------------------------------------------
# Sample wx.Grid renderers
class MegaImageRenderer(Grid.GridCellRenderer):
def __init__(self, table):
"""
Image Renderer Test. This just places an image in a cell
based on the row index. There are N choices and the
choice is made by choice[row%N]
"""
Grid.GridCellRenderer.__init__(self)
self.table = table
self._choices = [images.Smiles.GetBitmap,
images.Mondrian.GetBitmap,
images.WXPdemo.GetBitmap,
]
self.colSize = None
self.rowSize = None
def Draw(self, grid, attr, dc, rect, row, col, isSelected):
choice = self.table.GetRawValue(row, col)
bmp = self._choices[ choice % len(self._choices)]()
image = wx.MemoryDC()
image.SelectObject(bmp)
# clear the background
dc.SetBackgroundMode(wx.SOLID)
if isSelected:
dc.SetBrush(wx.Brush(wx.BLUE, wx.BRUSHSTYLE_SOLID))
dc.SetPen(wx.Pen(wx.BLUE, 1, wx.PENSTYLE_SOLID))
else:
dc.SetBrush(wx.Brush(wx.WHITE, wx.BRUSHSTYLE_SOLID))
dc.SetPen(wx.Pen(wx.WHITE, 1, wx.PENSTYLE_SOLID))
dc.DrawRectangle(rect)
# copy the image but only to the size of the grid cell
width, height = bmp.GetWidth(), bmp.GetHeight()
if width > rect.width-2:
width = rect.width-2
if height > rect.height-2:
height = rect.height-2
dc.Blit(rect.x+1, rect.y+1, width, height,
image,
0, 0, wx.COPY, True)
class MegaFontRenderer(Grid.GridCellRenderer):
def __init__(self, table, color="blue", font="ARIAL", fontsize=8):
"""Render data in the specified color and font and fontsize"""
Grid.GridCellRenderer.__init__(self)
self.table = table
self.color = color
self.font = wx.Font(fontsize, wx.FONTFAMILY_DEFAULT, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL, 0, font)
self.selectedBrush = wx.Brush("blue", wx.BRUSHSTYLE_SOLID)
self.normalBrush = wx.Brush(wx.WHITE, wx.BRUSHSTYLE_SOLID)
self.colSize = None
self.rowSize = 50
def Draw(self, grid, attr, dc, rect, row, col, isSelected):
# Here we draw text in a grid cell using various fonts
# and colors. We have to set the clipping region on
# the grid's DC, otherwise the text will spill over
# to the next cell
dc.SetClippingRegion(rect)
# clear the background
dc.SetBackgroundMode(wx.SOLID)
if isSelected:
dc.SetBrush(wx.Brush(wx.BLUE, wx.BRUSHSTYLE_SOLID))
dc.SetPen(wx.Pen(wx.BLUE, 1, wx.PENSTYLE_SOLID))
else:
dc.SetBrush(wx.Brush(wx.WHITE, wx.BRUSHSTYLE_SOLID))
dc.SetPen(wx.Pen(wx.WHITE, 1, wx.PENSTYLE_SOLID))
dc.DrawRectangle(rect)
text = self.table.GetValue(row, col)
dc.SetBackgroundMode(wx.SOLID)
# change the text background based on whether the grid is selected
# or not
if isSelected:
dc.SetBrush(self.selectedBrush)
dc.SetTextBackground("blue")
else:
dc.SetBrush(self.normalBrush)
dc.SetTextBackground("white")
dc.SetTextForeground(self.color)
dc.SetFont(self.font)
dc.DrawText(text, rect.x+1, rect.y+1)
# Okay, now for the advanced class :)
# Let's add three dots "..."
# to indicate that that there is more text to be read
# when the text is larger than the grid cell
width, height = dc.GetTextExtent(text)
if width > rect.width-2:
width, height = dc.GetTextExtent("...")
x = rect.x+1 + rect.width-2 - width
dc.DrawRectangle(x, rect.y+1, width+1, height)
dc.DrawText("...", x, rect.y+1)
dc.DestroyClippingRegion()
# --------------------------------------------------------------------
# Sample Grid using a specialized table and renderers that can
# be plugged in based on column names
class MegaGrid(Grid.Grid):
def __init__(self, parent, data, colnames, plugins=None):
"""parent, data, colnames, plugins=None
Initialize a grid using the data defined in data and colnames
(see MegaTable for a description of the data format)
plugins is a dictionary of columnName -> column renderers.
"""
# The base class must be initialized *first*
Grid.Grid.__init__(self, parent, -1)
self._table = MegaTable(data, colnames, plugins)
self.SetTable(self._table)
self._plugins = plugins
self.Bind(Grid.EVT_GRID_LABEL_RIGHT_CLICK, self.OnLabelRightClicked)
def Reset(self):
"""reset the view based on the data in the table. Call
this when rows are added or destroyed"""
self._table.ResetView(self)
def OnLabelRightClicked(self, evt):
# Did we click on a row or a column?
row, col = evt.GetRow(), evt.GetCol()
if row == -1: self.colPopup(col, evt)
elif col == -1: self.rowPopup(row, evt)
def rowPopup(self, row, evt):
"""(row, evt) -> display a popup menu when a row label is right clicked"""
appendID = wx.NewIdRef()
deleteID = wx.NewIdRef()
x = self.GetRowSize(row)/2
if not self.GetSelectedRows():
self.SelectRow(row)
menu = wx.Menu()
xo, yo = evt.GetPosition()
menu.Append(appendID, "Append Row")
menu.Append(deleteID, "Delete Row(s)")
def append(event, self=self, row=row):
self._table.AppendRow(row)
self.Reset()
def delete(event, self=self, row=row):
rows = self.GetSelectedRows()
self._table.DeleteRows(rows)
self.Reset()
self.Bind(wx.EVT_MENU, append, id=appendID)
self.Bind(wx.EVT_MENU, delete, id=deleteID)
self.PopupMenu(menu)
menu.Destroy()
return
def colPopup(self, col, evt):
"""(col, evt) -> display a popup menu when a column label is
right clicked"""
x = self.GetColSize(col)/2
menu = wx.Menu()
id1 = wx.NewIdRef()
sortID = wx.NewIdRef()
xo, yo = evt.GetPosition()
self.SelectCol(col)
cols = self.GetSelectedCols()
self.Refresh()
menu.Append(id1, "Delete Col(s)")
menu.Append(sortID, "Sort Column")
def delete(event, self=self, col=col):
cols = self.GetSelectedCols()
self._table.DeleteCols(cols)
self.Reset()
def sort(event, self=self, col=col):
self._table.SortColumn(col)
self.Reset()
self.Bind(wx.EVT_MENU, delete, id=id1)
if len(cols) == 1:
self.Bind(wx.EVT_MENU, sort, id=sortID)
self.PopupMenu(menu)
menu.Destroy()
return
# -----------------------------------------------------------------
# Test data
# data is in the form
# [rowname, dictionary]
# where dictionary.get(colname, None) -> returns the value for the cell
#
# the colname must also be supplied
import random
colnames = ["Row", "This", "Is", "A", "Test"]
data = []
for row in range(1000):
d = {}
for name in ["This", "Test", "Is"]:
d[name] = random.random()
d["Row"] = len(data)
# XXX
# the "A" column can only be between one and 4
d["A"] = random.choice(range(4))
data.append((str(row), d))
class MegaFontRendererFactory:
def __init__(self, color, font, fontsize):
"""
(color, font, fontsize) -> set of a factory to generate
renderers when called.
func = MegaFontRenderFactory(color, font, fontsize)
renderer = func(table)
"""
self.color = color
self.font = font
self.fontsize = fontsize
def __call__(self, table):
return MegaFontRenderer(table, self.color, self.font, self.fontsize)
#---------------------------------------------------------------------------
class TestFrame(wx.Frame):
def __init__(self, parent, plugins={"This":MegaFontRendererFactory("red", "ARIAL", 8),
"A":MegaImageRenderer,
"Test":MegaFontRendererFactory("orange", "TIMES", 24),}):
wx.Frame.__init__(self, parent, -1,
"Test Frame", size=(640,480))
grid = MegaGrid(self, data, colnames, plugins)
grid.Reset()
#---------------------------------------------------------------------------
class TestPanel(wx.Panel):
def __init__(self, parent, log):
self.log = log
wx.Panel.__init__(self, parent, -1)
b = wx.Button(self, -1, "Show the MegaGrid", (50,50))
self.Bind(wx.EVT_BUTTON, self.OnButton, b)
def OnButton(self, evt):
win = TestFrame(self)
win.Show(True)
#---------------------------------------------------------------------------
def runTest(frame, nb, log):
win = TestPanel(nb, log)
return win
overview = """Mega Grid Example
This example attempts to show many examples and tricks of
using a virtual grid object. Hopefully the source isn't too jumbled.
Features:
<ol>
<li>Uses a virtual grid
<li>Columns and rows have popup menus (right click on labels)
<li>Columns and rows can be deleted (i.e. table can be
resized)
<li>Dynamic renderers. Renderers are plugins based on
column header name. Shows a simple Font Renderer and
an Image Renderer.
</ol>
Look for 'XXX' in the code to indicate some workarounds for non-obvious
behavior and various hacks.
"""
if __name__ == '__main__':
import sys,os
import run
run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])