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testblockedmidpoint.map
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// Game: Quake
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"wad" "free_wad.wad"
// brush 0
{
( -128 -64 -16 ) ( -128 -63 -16 ) ( -128 -64 -15 ) bolt10 0 0 0 1 1
( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) bolt10 0 0 0 1 1
( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) bolt10 0 0 0 1 1
( 64 128 16 ) ( 65 128 16 ) ( 64 128 17 ) bolt10 0 0 0 1 1
( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) bolt1 0 0 0 1 1
( -64 -64 -0 ) ( -63 -64 -0 ) ( -64 -63 -0 ) bolt10 0 0 0 1 1
}
// brush 1
{
( -224 -64 -32 ) ( -224 -63 -32 ) ( -224 -64 -31 ) bolt10 0 0 0 1 1
( 160 64 -0 ) ( 160 64 1 ) ( 160 65 -0 ) bolt10 0 0 0 1 1
( -64 -144 -32 ) ( -64 -144 -31 ) ( -63 -144 -32 ) bolt10 0 0 0 1 1
( 64 208 -0 ) ( 65 208 -0 ) ( 64 208 1 ) bolt10 0 0 0 1 1
( 64 64 -0 ) ( 64 65 -0 ) ( 65 64 -0 ) bolt10 0 0 0 1 1
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) bolt10 0 0 0 1 1
}
}
// entity 1
{
"classname" "func_illusionary"
"_shadow" "1"
// brush 0
{
( -32 16 32 ) ( -16 16 48 ) ( -16 16 32 ) brown 0 0 0 1 1
( -48 16 32 ) ( -48 48 48 ) ( -48 16 48 ) brown 0 0 0 1 1
( -32 16 32 ) ( -16 48 32 ) ( -32 48 32 ) brown 0 0 0 1 1
( -32 16 128 ) ( -16 48 128 ) ( -16 16 128 ) brown 0 0 0 1 1
( -32 48 32 ) ( -16 48 48 ) ( -32 48 48 ) brown 0 0 0 1 1
( -16 16 32 ) ( -16 48 48 ) ( -16 48 32 ) brown 0 0 0 1 1
}
// brush 1
{
( -64 -0 16 ) ( -0 64 16 ) ( -64 64 16 ) brown 0 0 0 1 1
( -48 16 32 ) ( -64 -0 16 ) ( -48 48 32 ) brown 0 0 0 1 1
( -16 16 32 ) ( -48 16 32 ) ( -16 48 32 ) brown 0 0 0 1 1
( -16 16 32 ) ( -0 -0 16 ) ( -48 16 32 ) brown 0 0 0 1 1
( -16 16 32 ) ( -16 48 32 ) ( -0 -0 16 ) brown 0 0 0 1 1
( -48 48 32 ) ( -64 64 16 ) ( -16 48 32 ) brown 0 0 0 1 1
}
}
// entity 2
{
"classname" "light"
"origin" "-96 -32 104"
"angle" "-0"
}
// entity 3
{
"classname" "info_player_start"
"origin" "48 176 56"
"angle" "270"
}