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A cross-platform, OpenGL terminal emulator.
A lightweight WebAssembly runtime that is fast, secure, and standards-compliant
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
Makepad is a creative software development platform for Rust that compiles to wasm/webGL, osx/metal, windows/dx11 linux/opengl
💡 Experimental real-time global illumination renderer 🦀
Window Tiling For The Win. A tiling window manager written in Rust
2 and 3-dimensional rigid body physics engine for Rust.
Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and …
Accessibility infrastructure for UI toolkits
Cross platfrom window and framebuffer crate for Rust
💻 An assembler for custom, user-defined instruction sets! https://hlorenzi.github.io/customasm/web/
Sample code for compute shader 101 training
A utility for downloading and packaging the Microsoft CRT & Windows SDK headers and libraries needed for compiling and linking programs targeting Windows.
a language server implementation for the WGSL shading language
A port of Sebastian Aaltonen's `OffsetAllocator` to Rust
Running Rust code on a BBC micro:bit micro-controller