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The engine does a protocol based check, so if the com_protocolname is anything other than "FTE-Quake" or some equivalent then we will never parse the server info through CL_ReadServerInfo() in net_master.c.
However that doesn't yield results either in games/mods such as FreeHL.
My breakpoint at the end of CL_ReadServerInfo() when we copy the player details into the moreinfo struct is never triggered regardless. Yet to investigate why.
Despite the cvar
slist_cacheinfo
being 2.The text was updated successfully, but these errors were encountered: